
Mr.Shrimp
735 posts




Just gonna let it be known this all stems from a change for an enemy that not only made it easier to kill it made the enemy have a role in its faction as a defender An enemy rework that didn't force metas but encouraged patience or just ignoring the enemy altogether lmfao



What is Pelican doing bro



List of Xbox and Sony games on Steam that have sold 1M+ (@alineaanalytics, games released 2023 onwards) Full write-up is in Substack (link in bio), but here's some highlights: - Helldivers 2 has sold 14.5M copies (!!!) on Steam alone, generating close to half a billion dollars there. It launched simultaneously on PS5 and Steam in February 2024, a decision that’s aged pretty well. Steam now accounts for two-thirds of the game’s lifetime audience. And our data shows that Helldivers 2 still regularly pulls 500K daily active users on Steam alone, well into its third year on the market. - Starfield has sold 3.8M copies on Steam, passing $200M in revenue from copies alone. Bethesda’s day-in-date launch did its job, and the audience composition is largely legacy: 60% played Fallout 4 previously, 51% played Skyrim Special Edition. Reception was mixed, and the long tail has been quieter than Bethesda would like, but the launch revenue justified the day-one PC commitment. - Oblivion Remastered has moved 2.7M copies on Steam, almost $110M in gross revenue. The Steam version has outsold the combined PS5 and Xbox console totals by a factor of two, a striking outcome given the title was a day-one Game Pass release on Xbox. The legacy fanbase data here is even more pronounced than Starfield’s: 75% of Oblivion Remastered’s Steam buyers had played Skyrim Special Edition, 64% had played Fallout 4, and 44% had played Fallout New Vegas. Bethesda properties on Steam continue to operate as a connected catalogue. - The Last of Us Part II came to Steam roughly a year ago, during the HBO show's second season’s run, and has since moved 1.2M copies. Because of that direct release timing into the show’s peak attention window, the Steam version of Part II is actually selling faster than Part I did at the same launch-aligned point. This is the first PlayStation port where transmedia momentum has done the heavy lifting rather than novelty, and it is a model Sony will want to replicate. - Stellar Blade has sold 2.3M copies on Steam, generating $114M, Despite launching about a year after the PS5 version, Stellar Blade on Steam is closing in on the PS5 version’s 2.5M units. 45% of Stellar Blade’s Steam audience is Chinese, off the back of a deliberate Chinese-language dub and aggressive regional pricing on Valve’s platform. Stellar Blade is, in effect, a second-party PlayStation game that found an audience PlayStation cannot easily reach on its own hardware. Lots of thoughts. BIG analysis on Substack (link in bio)

I think the breakthrough mech has the greatest longevity of any mech due to the shield being both awesome defensively and a weapon without ammo. The lumberer does great at what it does but the flamer at close range needs work. The armors are great, the rest of the wb is fine.



Glazediver is basically official, shoutout to @Claysthetics for the idea of putting it on urban dictionary and brainstorming the definition with me. urbandictionary.com/define.php?ter…




Arrowheads core audience vs their target audience. The people who actually play and want to support the game bs those that rarely do and wouldn't be able to. Atleast glazedivers (target audience) mostly say nice things though right?








THEY ARE MULTIPLYING OUT OF THIN AIR!



















