john weis 🔑⚡️☂️🧭⛏️🟩 🦞

8.7K posts

john weis 🔑⚡️☂️🧭⛏️🟩 🦞 banner
john weis 🔑⚡️☂️🧭⛏️🟩 🦞

john weis 🔑⚡️☂️🧭⛏️🟩 🦞

@weisjohn

Following Christ. Dir Soft @TangramFlex. Alum https://t.co/ZjaQnDV5ne @Clevertech 1weis8wKVMbJiYL75pYPqytBfdNTgn1gT

dayton, oh Katılım Kasım 2007
2.6K Takip Edilen1K Takipçiler
john weis 🔑⚡️☂️🧭⛏️🟩 🦞 retweetledi
Michael Foster
Michael Foster@thisisfoster·
Some big news for East River Church (Batavia, OH)...
English
30
12
343
12.4K
stash
stash@stash_pomichter·
Your Openclaw / Agent can now control Drones via Mavlink on Dimensional. Programming physical space can now be done via natural language. Query: “Follow the next white car that comes through the intersection” Repo dropping soon stay tuned. Reply for early access.
English
308
526
4.7K
615.4K
Iyegere S
Iyegere S@IyegereS·
I'd rather press my up arrow keys 13 times instead of typing 'npm run dev' easily with my hands
English
125
411
3.3K
79.7K
TeeBag🇰🇪
TeeBag🇰🇪@tii_bag·
I've realized there was no windows 9 and there was also no iPhone 9 and I'm here wondering why no. 9 was skipped?
English
916
1.1K
57.8K
6.5M
superwhisper
superwhisper@superwhisper·
✨ Realtime speech to text in superwhisper v2.10
English
26
9
252
41.2K
Gwart
Gwart@GwartyGwart·
bitcoin mindfucks a lot of VCs because they rhetorically ask “what is the likelihood that the *very first* version of a new technology ends up being the most valuable or useful version of a new technology?” And ironically the answer for nearly 2 decades now is “very high”
English
74
30
542
46.2K
J. Chase Davis
J. Chase Davis@jchasedavis·
I’ve been interacting with software engineers lately. Fascinating people. They speak a dialect that sounds vaguely English but includes phrases like “push to GitHub” and “run a bash script.” I don’t understand them, but I admire their culture.
English
13
0
91
3K
Divam Gupta
Divam Gupta@divamgupta·
We just released a new version of Kitten TTS - 15M param SOTA tiny text-to-speech model It has a significant quality improvement over the previous version. Still less than 25MB in size! Open-source, extremely tiny, expressive. github.com/KittenML/Kitte… Apache 2.0
English
50
172
1.3K
90.8K
Larry @Tom & Marty's
Larry @Tom & Marty's@tomandmartys·
I will say this, there is zero chance, zero, that I would have made it this far if not for all the attention this has gotten. Zero. Given me a willpower I don’t possess on my own.
English
13
3
2.2K
119.8K
Larry @Tom & Marty's
Larry @Tom & Marty's@tomandmartys·
22 days complete of only eating Wendy’s chili! To say it’s been a weird experience is an understatement, both mentally and physically. Absolutely astonished, and a bit unsettled how much weight I’m losing. Lost 21.6 pounds in 22 days.
Larry @Tom & Marty's tweet media
English
332
198
11.9K
2M
Startracker 🔺
Startracker 🔺@startracker·
I MADE THE BEST 2D SPRITE AI PIPELINE EVER! After testing so much, doing tons of math, trying various different methods I finally got truly the cleanest sprite result I could ask for! You should bookmark this post! ✅ I think this is the happiest 'aha' moment I've had since starting this journey. Day 48 of making a custom webGL game engine using @cursor_ai 🔽🔽🔽 I've been trying to solve sprites since I started this project. I came close a couple of times but it was always something - either dynamic lights wouldn't work, or the genAI results would make them grainy, or I would have to have incorrect alpha etc. After so much struggling, wanting to give up, thinking it's impossible - it was finally done! Perfect matte interpolation of black & white backgrounds resulting in a clean outline of the sprite, half transparent effects keeping their full quality. But this was not enough for me. I wanted more. I wanted those dynamic lights for the most badass anime effects that I'll be creating for the next many weeks! And somehow, I managed to come up with the perfect balance that is nice to the eye with almost no visible imperfections or artifacts when using any kind of dynamic lights. See for yourself! 🔽🔽🔽 How does this magic happen? 1⃣ First, the animation is created using @Kling_ai. I found it the best to keep the quality anime 2D style I wanted, but I guess others may work as well. 2⃣ Then, the frames are carefully extracted at lossless quality and processed via automation through Nano Banana pass to create an opposite background (white->black or black->white). 3⃣ Once we have a proper spritesheet, I then used MiDaS to compute the depth maps, and then algorithmically create PBR maps for lighting. The remaining depth maps can also be used for various effects, although haven't explored it much yet. 4⃣ Finally, all elements are cut into single frames and overlapped with their respective normal maps. If done right, they're pretty much ready for runtime. I like my heroes to be 512 to truly stand out like fighting game characters, but all of this works with far smaller or bigger sprites. Mind you, it's important to note that Nano Banana has a max output of 4k. Therefore you don't want to make your atlases larger than 4k - which is still quite a lot since it allows you 8x8 512 frames. 💡💡💡 I believe the output quality is beyond anything currently available, and I'll be looking into packaging the whole thing into a web app so people can use it. If you find this useful, please repost it! I really wanted to share this method to the world. Thank you for reading! Look forward to day 49 update!
English
77
79
1.3K
142.8K
Totheron
Totheron@totheron7·
@weisjohn @PaulSolt what do you mean by pixel snapping - is that the identical pixel for pixel for the overall shape basically?
English
1
0
0
44
Paul Solt
Paul Solt@PaulSolt·
ChatGPT Moodboard for pixel art 🤔 Prompt below...
Paul Solt tweet media
English
13
5
136
13.9K
Pablo A. Penietzsche
Pablo A. Penietzsche@PabloPeniche·
I've been told my greco-futurism designs, if built, would be inaccessible to normal people, so I've been focusing more on every-day objects that potentially any middle-class person could own. Here are some apartment doors
Pablo A. Penietzsche tweet mediaPablo A. Penietzsche tweet mediaPablo A. Penietzsche tweet mediaPablo A. Penietzsche tweet media
English
22
17
544
15.4K
Paul Solt
Paul Solt@PaulSolt·
Prompt: MOOD BOARD PROMPT Create a 3x3 mood board of nine original top-down spaceship characters inspired by early 1990s DOS shoot-’em-ups like Raptor: Call of Shadows. Style: • 16-bit pixel art • Hand-dithered shading • Limited color palette (rust reds, desert browns, muted teal water, gray steel, military olive, deep shadow blacks, warm orange highlights) • Cold War military aesthetic mixed with retro sci-fi • Slightly gritty, industrial, utilitarian • Top-down perspective • Subtle pixel shadows directly underneath each ship Lighting: • Hard directional light from upper left • Strong pixel contrast • Minimal bloom • Dark, crisp cast shadows Texture: • Visible pixel clusters • Manual dithering gradients • No smooth digital airbrush • Authentic early-90s VGA look Characters (each visually distinct): Heavy Twin-Engine Interceptor (F-16 inspired body, bulky engines, red wing tips) Slim Recon Fighter (narrow fuselage, high speed silhouette, minimal armor) Experimental Stealth Craft (dark gray, angular, sharp geometry) Missile Bomber (wide wings, visible missile pods) Soviet-inspired Gunship (rounded fuselage, olive drab, industrial plating) Plasma Drone (small, glowing teal accents, sci-fi energy core) Assault Frigate (larger ship, layered armor panels) Desert Raider (rust red paint, weathered, chipped metal) Prototype Energy Fighter (clean silver body, glowing orange thrusters) Background: • Neutral dark backdrop so ships stand out • No environment scene • Clean presentation grid • Slight pixel drop shadow beneath each craft Output: • Crisp pixel art • No modern rendering • No 3D realism • No painterly brush strokes • Pure retro pixel art
English
5
1
37
1.1K