David

129 posts

David

David

@BitwiseBonsai

computers are great https://t.co/V65ilC0kKw

เข้าร่วม Kasım 2022
51 กำลังติดตาม14 ผู้ติดตาม
David
David@BitwiseBonsai·
@Pixel_Salvaje does your program allow the export of the 3d model?
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David
David@BitwiseBonsai·
sometimes it's good just to doodle around
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David
David@BitwiseBonsai·
@n0coder Me too honestly which is why I might just force myself not to, in my current use case I don't imagine animating a ton, and the chunky aspect gives it some character, but I might change my mind now that I'm off for the weekend
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n0nano
n0nano@n0coder·
@BitwiseBonsai i don't know why but this is the kind of thing i would spend way too much time trying to solve
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David
David@BitwiseBonsai·
i made a zelda + health bar in godot today #Godot #gamedev
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Boooooom
Boooooom@Booooooomstick·
Trying out a new color palette. Which one do you like best? #Pixelart
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David
David@BitwiseBonsai·
@n0coder Yeah the main issue is a radial packing algorithm i made, it's not smooth and tries to adjust the rings immediately instead of smoothly.
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David
David@BitwiseBonsai·
@keyboardndmouse I've seen this happen, though normally the species is taller
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keyboard
keyboard@keyboardndmouse·
completely realistic wind physics ☑️
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IroncladDev
IroncladDev@IroncladDev·
@BitwiseBonsai this is useful if I absolutely *don't* want to know how much health something has
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David
David@BitwiseBonsai·
@ss1shadow Thank you, I'm pretty proud of it, it also does linear fills, left to right, top to bottom and vice versa with the option to wrap to fit the control or expand to fit the content
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David
David@BitwiseBonsai·
@Gangru2 Beware John snow
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Gangru
Gangru@Gangru2·
Look, Ballerina Scarecrows from hell. You are supposed to scare the birds. Not me!
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David
David@BitwiseBonsai·
just doodling today
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GDQuest
GDQuest@NathanGDQuest·
Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.
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David
David@BitwiseBonsai·
@GundamIsHere "He's not rich he only has one mansion"
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David
David@BitwiseBonsai·
its rendered into an image on the cpu and its decent speed for one thing, i hope to add compute shaders to do it much faster in the next few weeks
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David
David@BitwiseBonsai·
rendering l systems with a gdextension im working on, its pretty sick, it being colored is customizable in gd script using callback turtle functions #godot #procgen
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David รีทวีตแล้ว
全自動ダンジョンRPG "Algolemeth"
現在はダンジョンの実装を進めつつ、操作性やUIの改善も行っています。ノード同士の接続時、末端までパルスアニメーションを再生するようにしたことで、意図しない接続ミスを検知しやすくしました。また検索ビューを追加して目的のノードを見つけやすくしています。(ノード自体の視認性は課題ですが…)
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