ʞȁǃʤɳ ɮɽɪŦ∔λȋʭ
1K posts


@Generalkidd 😂 im just messing with ya haha. Thats legit tho! Seeing halo on crt just feels right 😎
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@Kaid6ix It's a storage area 😂
Wasn't ever planning to use that CRT again for decades and suddenly this idea came up lol
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So I played Halo Campaign Evolved on a CRT TV and it was an absolute treat to play it like that! Truly nostalgia evolved! The game surprisingly looks pretty good while also have that retro feel on a CRT TV. #Halo
Full video on my channel!
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send "ok" to make it harder
send "da" to make it easier
send "kek" to keep it
Torkie@TorkieTweets
MAKE ICEBREAKER HARD AGAIN #escapefromtarkov
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@tarkov I think the isolation. Labyrinth has a sense of oppressive claustrophobia icebreaker is more liminal and mysterious. You never know what you're going to see and when and it makes the stakes feel high.
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We've got an offer for you, Tarkovian. You subscribe to @tarkov and tell us what you think about Icebreaker in replies to this post - while we give away 10 EFT Gift Boxes at random!
Each of these Boxes contains a set of unique EFT-themed items.
The results will be announced on June 15. Don't miss the chance to acquire such an exclusive collectible piece!

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@NVIDIAGeForce #RTXOn need it to buy my friends escape the backrooms to all play!
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#EscapefromTarkov
- Icebreaker SoonTM
- They're adding GPS systems
- Lowering max squad size to 4
- Spectator cams, dead players see what live squadmates see
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@Velion Sorry for not following closer. But what would you say has been the most pivotal element in your journey? Awesome job!
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@isolatedrook Idk how the community feels about this, but i feel like they should remove self revives from traders and make them more rare. It devalues triage right now and makes fight pacing too scattered. This free kits mode is think will fix it since you cant bring them in. Idk am I crazy
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@SmojiiTTV Just my opinion but i feel like those would be meaningful changes that'd dont involve nerfing gun damage. It is a focus on follow up shot time and dps retaining damage and range.
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@SmojiiTTV Headshots should instakill and punish positioning and rotation.
Shotguns should give time to dash away as vandal or block with destroyer shield between follow up shots to reward response but punish lack of response. Range shouldn't be nerfed
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Nerfing things that kill fast in an extraction shooter where the ttk is supposed to be fast doesnt make sense.
Shotguns should be scary to fight in cqb.
Snipers should be strong in long range.
The knife is fine where it is.
Idk why are are asking for nerfs that will ultimately make the ttk longer (which nobody who played it when it was long liked) but not buff the things that are statistically underperforming in comparison?
You can nerf things without changing their strengths in extraction shooters by changing their availability.
Aiiy@aiiygatorz
@MathRockSucked there’s literally no point in running any other gun besides WSTR. stack overflow gives it 3 shots too. it’s ridiculous
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@isolatedrook It is random but it favors the map youre on i believe.
Not sure of the numbers but say as an example scenario - perimeter infil and upon exfil percentage for that map would be 55% perimeter then 15% Marsh 15% outpost 15% cryo
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@Ziegler_Dev W!
you can kill a 3 man with a knife and free kit while being shot. It needs to be tweaked
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BALANCE SHAKE UP! We're looking to make some changes in the next couple of patches to adjust some of the outliers in the combat space that we've both seen in our observations and heard from your feedback across all of the various (and plentiful) channels we watch. Some of these changes will be likely coming in the next patch, the next set will likely be arriving a week after.
Here's some of the areas we're focusing on adjusting:
- Bubble shields being too easy to get, too powerful to use.
- The Knife scaling too easily to god like power levels.
- Thermal scopes being too present and dominant
- Snipers being too strong in all scenarios.
- Giving Vandal and Recon some more oomph to match their counterparts.
ALSO we're adding some stuff that can help add texture to the outcomes of fights:
- SECRET: A new item to give solos a more common option when downed.
- SECRET: A new item to give a more merciful option between crews.
There'll be a lot more goodies in the coming patches and more details as the patch notes go live.
Thank you all again for keeping the feedback flowing. We've still got a big list of things we're looking into that extends beyond this that will take us more time to figure out and we'll update you as we continue to build on our evolving plans.
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@MarathonMedia01 Where is this sourced from? Anyway I can find the original
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🚨 BALANCE SHAKE-UP INCOMING
Big combat changes are coming to Marathon in the next patches 👀
🎯 Devs are targeting:
• Bubble shields (too strong & too easy to get)
• Knife scaling (currently too powerful)
• Thermal scopes (too dominant)
• Snipers (overperforming in all scenarios)
• Buffs for Vandal & Recon
🆕 New additions teased:
• A new item to help solos when downed
• A more “merciful” option between crews
📅 First changes could arrive next patch, with more updates the week after
#Marathon | #MarathonGame

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Dire Marsh is such a terrible map... It's actually a shame we are just getting night time Dire Marsh instead of a new map for season 2....
Please bungie make a new map this game needs it as much as I love Outpost playing only that cause there is no good loot on Perimeter and Dire is such a bad map has me wanting more content
#marathon #marathonthegame #bungie

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@Geezaws2 The knife meta with assassin and free kits is way too strong
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