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@_nightopia_

Working on it.

The Hyperreal เข้าร่วม Kasım 2021
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John Carmack
John Carmack@ID_AA_Carmack·
A Canticle For Leibowitz is a classic early (1959) post-apocalypse novel where an order of monks preserved the last remnants of learning (the memorabilia) after a nuclear exchange turned the remains of society into book and scientist burners. I first read it in the 80s as a mass market paperback that I somehow lost along the way. Other paperbacks from that time are yellow with age and getting brittle, but still readable. I read it again in the late 2000s on a first edition Kindle. I eventually migrated to iPads for Kindle reading, but every couple years I would come across an old Kindle in a drawer, charge it up, and check out what I had been reading on it. They eventually stopped working entirely. I’m just finishing reading a new Folio Society edition, printed on heavy, acid-free archival quality paper. If it doesn’t get soaked or burned, it could still be in good shape for centuries. The ephemeral nature of digital storage does give me some pause. We can still read Sumerian tablets full of administrative trivia from four thousand years ago, but there are no known copies of some important software products from just fifty years ago. I am a proud supporter of the Internet Archive!
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Mode_0@_nightopia_·
@CinemaTweets1 the cinematography alone is worth the price of admission imo
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Cinema Tweets
Cinema Tweets@CinemaTweets1·
Michael Mann’s Blackhat is probably his most misunderstood film. I really enjoy this- I think the quality of production & filmmaking is high. I also think Chris Hemsworth gives a strong leading-man performance here. The story has its flaws, but the film overall is good.
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Mode_0@_nightopia_·
This explains why a lot of modern pixel art just ain't got the juice. So much thought, technique and theory here.
ありがひとし🌇🦖@ariga_megamix

Each hardware platform had its own characteristics in how colors appeared on CRT televisions, so I always had to be careful when choosing colors. The Super Famicom offered a wide color palette, but from my personal experience, it was actually quite difficult to create a clean yellow gradient. For example, Tem’s hair in Illusion of Gaia was built using a sequence like white → yellow → reddish orange → darker red. By letting these colors “pull” on each other, I aimed to keep the saturation high and give it a more vibrant look. At the same time, for the protagonist in ActRaiser 2, I placed gold-like elements in key areas. Compared to Tem’s bright blond hair, these appear more subdued. I believe I reused darker tones from the skin palette to build those gradients (though my memory might not be perfect—it was over 30 years ago). As another point of comparison, if we look at the gold dragon boss in ActRaiser 2, its gold should appear more vivid than the player character’s gold elements. This difference was achieved by adjusting saturation and brightness to change the perceived material quality. All of these color decisions were made while trying to find what looked best on CRT displays. Brightness and saturation affect how pixel colors interact—sometimes making them appear to shrink or expand. Because of that, I would use darker colors for parts I wanted to appear smaller, and brighter colors for parts I wanted to appear larger. That said, because each hardware system had its own characteristics, and CRT monitors varied depending on environment and aging, it was impossible to define a single “correct” approach to color and pixel placement. Even though it was digital work, it often felt like I was creating something very organic and almost “alive.”

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Dr.Luckyshot
Dr.Luckyshot@DrLuckyshot·
@MoonPieDreams With Quake, Unreal, Spawn and HMGeomatrix on the horizon, I doubt anyone would throw a fuss over SEGA not porting Outtrigger. For the record, I enjoyed 18W. My point is that there were games left in the Arcades with far more appeal and replay value that SEGA could've ported.
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MoonPieDreams
MoonPieDreams@MoonPieDreams·
Imagine if this #Sega Model 3 Step 2.1 stunner had received a Dreamcast port with online multiplayer. 🤤 SpikeOut - Arcade 👊 Gamers' Republic - Aug. 1998
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Michiel Kroder
Michiel Kroder@MKStayOnTarget·
Got some cool gifts for my 50th birthday, last Sunday. Not shown: Zelda Encyclopedia
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Mode_0@_nightopia_·
@Advent_Mickey @VirtuaReporter @Abathor_Game There are actually two other games, one for Saturn and one for Game Gear. Regardless, Sega notoriously didn't make sequels for *many* of their IPs; that might be the least reliable metric ever for judging the quality of a game.
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King Mickey
King Mickey@Advent_Mickey·
@VirtuaReporter @Abathor_Game I didn’t know about the sequel so I stand corrected. Anyway, I was one of the minority that thoroughly enjoyed Okami enough to 100% it, buy the HD version and almost 100% that but my Playstation burned out and I never replaced it.
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Abathor 🎮 Garay GameDev
Abathor 🎮 Garay GameDev@Abathor_Game·
SEGA did what Nintendont with Beyond the Oasis. I say that because… how did they not make a Zelda like this? 😅
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Yael Trejo
Yael Trejo@greayson2532·
Castlevania Dracula X #snes It's supposed to be a remake of Rondo of Blood but inferior The graphics are impressive, that's for sure, and it's a little more difficult than SCIV And I like that. But as I said before, it's not the same thing But still a lot of fun #retrogames
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Mode_0@_nightopia_·
@mantequino @Creseki Only ones I can think of are Galerians and Fear Effect 1 and 2. I'm sure there are others, I'm just not that familiar with this style of game. I guess maybe Onimusha on PS2 could fall into this category as well.
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BALD HATSUNE MIKU 🇺🇾
BALD HATSUNE MIKU 🇺🇾@mantequino·
@Creseki Ok im really interested on this RE clones from PS1 and maybe PS2 era, there are others like this? Lol
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Shannon Birt
Shannon Birt@birt_shannon·
Saves using sprites for the player bullets, as even with a sprite multiplexor you cant have more than 8 sprites per line ( you have many sprites over the screen but not more than 8 per line still ) , and the amount of bullets needed would use up of sprites in any case. Bullets are often on the same line as other enemies and player ship ( as you are aiming at enemies on the same line ) and theres many needed to have a satisfying firepower effect so it would just lead to a lot of flicker or drop out to try and use sprites for this. Bullets move fast enough to hide the negative with using tiles which is tile granularity rather than pixel granularity , so if bullets move 8 pixels at a time it works really well as its moving from one tile increment to the right each frame . Apart from the bullets Y level been in 8 pixel increment steps you would hardly notice the difference to sprites. This was quite common on the c64, nearly all good shooters uses tiles for player bullets.
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Yael Trejo
Yael Trejo@greayson2532·
Wow, those #Commodore64 And their shoot 'em ups are fascinating! And this "Armalyte" is a clear example of that. Exquisite. I loved it. #8bit #retrogames
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Shannon Birt
Shannon Birt@birt_shannon·
Fantastic shooter this one , the power up system is very cool with the battery system , and it gets hectic particularly in later levels . R type-ish support option (trident), I remember you had to master the controller and keyboard at the same time to control through trident also . To top it off it uses a lot of programming tricks on the c64 , it uses sprites in the lower boarders to extend the screen for the hud, it uses a sprite multiplexor to show many times more sprites than the c64 limit and uses tiles for player bullets.
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Mode_0@_nightopia_·
@VinciusMedeiro6 the sole reason I own this game is because of the graphics. some of the best texture mapping of that era
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Vinícius Medeiros
Vinícius Medeiros@VinciusMedeiro6·
Starbreeze's Enclave is really pretty
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Martin Whitehouse
Martin Whitehouse@TheRetroMartin·
Game Room Update #5 - CD rack is filled up, TV is setup, PS3 was plugged in as the first machine I had (it's playing up but I'll get there) and now my floor is a sea of games and wires. Heaven!
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Martin Whitehouse
Martin Whitehouse@TheRetroMartin·
Gaming room update - floor has had carpet fitted (my poor feet are rejoicing) right hand wall (photo perspective) had had 85% of it wallpapered so far. The sockets on the south wall (not in shot) need more wall filament, then painting. Then FINALLY I can start populating it!
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