
@maxliani I’ve only ever done single wavelength at dispersion events.
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Anders Langlands
623 posts

@anderslanglands





Food needs SSS please #b3d





Hardware












MaterialX v1.39.0 has been released! This version updates the MaterialX specification and codebase to 1.39, bringing significant improvements to its pattern and physically based shading nodes, including support for OpenPBR Surface (seen here in Omniverse). github.com/AcademySoftwar…





