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Chris Ferry
6.4K posts

Chris Ferry
@cferry322
Live in Minnesota. Make games @EvergreenGames — Like Coffee.
Minnesota, USA เข้าร่วม Mart 2014
4.1K กำลังติดตาม689 ผู้ติดตาม

Sony spent up to $400 million making a single video game. It sold 25,000 copies in 14 days before Sony pulled it from sale. Cost per copy sold: about $16,000. The studio shut down two months later. The executive who warned them had already been fired for saying no.
The game was Concord. The executive was Shuhei Yoshida, who ran Sony's in-house game studios for 11 years and helped ship some of the biggest PlayStation hits ever: God of War, The Last of Us, Uncharted, Ghost of Tsushima. These are games you buy once and finish. Sony made billions on that model. Spider-Man alone generated $315 million in digital sales. The Last of Us 2 pulled nearly $250 million. God of War Ragnarok sold 15 million copies, with $279 million from digital downloads alone.
Then in 2019, a new CEO took over PlayStation. Jim Ryan wanted Sony's studios to stop making those kinds of games and chase a different model: live service. Live service is Fortnite's model: games designed to keep you playing and paying forever, earning money through endless small purchases instead of one-time sales. Ryan told his team to ship 12 of these by 2025.
Yoshida refused. Ryan removed him from running the studios and gave him a choice: take a smaller role working with indie developers or leave the company. Yoshida took the role and stayed at Sony for another six years. At an industry event in Australia last weekend, he finally said plainly that Ryan fired him from running the studios for refusing to do the 'ridiculous things' Ryan had demanded.
Of those 12 live service games, 8 were cancelled before they ever came out. Naughty Dog killed a Last of Us multiplayer game in late 2023. Bend Studio's sci-fi game died in January 2025. Twisted Metal and a London fantasy game were both scrapped in early 2024, and the London studio was closed. Insomniac's Spider-Man multiplayer was abandoned. A God of War live service game was cancelled, then the studio making it (Bluepoint) was shut down this past February. A Destiny spin-off was scrapped. Deviation Games, a studio Sony had partnered with, was shut down before shipping anything.
Only one of the 12 actually worked. Helldivers 2 was a big hit. But the studio that made it, Arrowhead, isn't owned by Sony, and they've already said they won't partner with Sony on their next game.
The total damage under Ryan: $3.7 billion spent buying Bungie (the studio behind Destiny), up to $400 million written off on Concord, and roughly 1,500 jobs lost across studios that got shut down. The PS5 generation is now short on the kind of games that built PlayStation in the first place.
Yoshida was pushed out in 2019 for saying no to one strategy. Five years and a few billion dollars later, Sony's current CEO says the new plan is to 'fail early and fail cheaply.'
Synth Potato🥔@SynthPotato
Shuhei Yoshida has revealed he was fired from PlayStation by Jim Ryan for not listening to him. Yoshida helped games like God of War and The Last of Us Meanwhile, Jim Ryan’s push to live services resulted in 8 cancelled games, handicapping the PS5 generation. What a sad mess.
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@chadwicc Best CFalc vid I have seen - I’ve been around a long time
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@cferry322 @SeloSlav These are people who have suffered much.
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@ZamoritaSSBM This is one of the best spacey sequences I’ve seen in a minute.
Fox wasn’t bad either just got combined
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California is trying to pass a bill that would criminalize investigative journalism with misdemeanors, $10,000 fines, imprisonment, and content takedown.
The proposed bill is titled AB 2624 and was made after I exposed mass fraud by immigrant groups in America.
Under AB 2624, government-funded entities like the Somali “Learing” Daycare centers would be protected from being exposed if they operated inside California.
The enemy truly is within. When our politicians would rather protect fraudsters and illegal migrants, it’s time for us to stand up or face mass oppression from the traitors who “rule” over us.

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@its_The_Dr @TheWildCardJE1 Who would have thought weight loss in a pill was a bad idea?
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@FeralHeather I do remember the feeling that bad acne could be permanent.
Of course it wasn’t but it was a scary thought at that time.
My worst year was senior year of high school.
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@NotAklo Have you tried HDR? Ultimate Mod?
Ive always felt Melee was the most competitive (agree with your take).
I really enjoyed PM, & HDR is good for the same reasons PM is good - it adds back in removed melee techniques.
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Saw a lot of Melee vs Ultimate beef (lol) on my feed recently. I think i'm one of the most "qualified" players to speak on the topic, having won large tournaments in Melee, Project M/+, and Ultimate. Gonna try to give genuine insight, so hear me out before getting defensive.
Ultimate is a pretty fun game casually. But it's one of the least competitive games i've seen be played competitively. That's not to say you can't get good at the game — it's just that getting good at Ultimate often rewards some sort of degen jank or not interacting, whereas getting good at Melee often rewards difficult execution.
From the perspective of someone who has been around the Smash scene for a long time and has been very good at many smash titles, it begins to look silly:
In Smash Ultimate, the devs removed every advanced technique they could possibly THINK of (bar b-reversing and RAR?). It's a laundry list. There are even mechanics that were newly removed in Ultimate that had been in the series since Smash64 (shield dropping, pivoting, running through opponents).
Not only does the game lack competitive mechanics, it actually has anti-competitive mechanics. The input lag is abysmal. There is noticeably more input lag than in Sm4sh, and the game has double the input lag of Melee AT BEST. Using a gamecube controller is the most common way of playing Ult, yet not even the least laggy! I can understand enjoying buffer systems in fighting games, but Ultimate's buffer system is so bad that it's comical. Most people practice Melee on rollback netcode, whereas Ultimate online — yeah...
I realize that a lot of Ultimate players are actually new to Smash/FGC. If you became decent at a different game and came back, you would realize how silly Ult is competitively. EVEN MELEE IS A MICKEY MOUSE GAME HALF THE TIME.
Brawl players: "It's the new game, i'm done with Melee."
Sm4sh players: "This is the best game in the series by far."
Ultimate players: "How were we EVER playing tr4sh?? Can't wait for the new Smash btw."
Can you see how exhausting it might seem to hear Ultimate enthusiasts talk about it being the best competitive game?🐏🐑
People will make fun of Melee for lacking character diversity (which is less true now than ever), but it's way less common for people to have legit examples of bad gameplay in Melee. The next up and coming Ult player will be another 13-year-old "prodigy" who mains Minecraft Steve anyway.
Melee is one of the most technical fighting games with a dedicated fanbase and a captivating history. Competitive platform fighting games at the scale in which know them today would not exist without SSBM.
If Melee is fun to you, play it. If Ultimate is fun to you, play it. But let's not lie to ourselves lol.

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@measure_plan This is awesome I bet those dumbbells get heavy after a minute
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Feeding Our Future defendant Abdul Abubakar Ali will serve one year and one day in prison for his role in the $250 million fraud scheme. kstp.com/kstp-news/top-…
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@PetrucioBR @Jonathan_Blow So like Navi in Zelda or the blue arrow in Halo?
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Control prompt is when the game thinks you might want to do something, and shows a reminder of what the controls for said something would be, in case you forgot.
Seems like most people in this thread are not getting it. Simple case of game dev lingo that the dev didn't realize gamers might not be familiar with. Guess he missed the prompt 😂
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