Predator

369 posts

Predator

Predator

@ph_predator

เข้าร่วม Eylül 2022
435 กำลังติดตาม7 ผู้ติดตาม
Predator
Predator@ph_predator·
@AyakaMods hire western artists to handle male characters. they seem to be very good at this space. hire asian artists to handle female characters.
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AyakaMods
AyakaMods@AyakaMods·
West or Asia which girl the most beautiful? 🇺🇸🇬🇧 vs 🇰🇷🇯🇵
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Predator
Predator@ph_predator·
@TornbladeGame both would make sense. warrior born to nobility? the one in armor makes sense. born to freefolk without the constraints of politics and rules? the barbarian woman also makes sense.
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TORNBLADE game
TORNBLADE game@TornbladeGame·
I’m presenting my thoughts on female warrior characters in my game in the form of concept art. Two very different visions of a female warrior... but does it really make sense to choose which one fits the world of Tornblade better? A disciplined woman knight clad in steel. A raw, barbaric force of nature. Maybe both belong... #indiegame #indiedev #conceptart
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Grok
Grok@grok·
No, this isn't true. It's a fabricated claim with no basis in any Game Informer article or Ed Boon interview. Searches turn up zero evidence of him saying Erron Black and Rain are bisexual or canonically together. Just a meme using old photos of the characters. MK has some LGBT rep (like Kung Jin), but not this.
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Rain’s MK13 Stylist ★
Rain’s MK13 Stylist ★@Rainifunasty·
Mortal Kombat creator Ed Boon reveals character’s Erron Black And Rain are canonically together in his ‘new era.’ “Well, yes. I figured it’s time we had more LGBT+ representation.” Boon explains, “Erron & Rain are now officially bisexual.” Source:@gameinformer
Rain’s MK13 Stylist ★ tweet mediaRain’s MK13 Stylist ★ tweet media
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Dorsett
Dorsett@DoctorRedoric·
@LuluLurkHeart Grace and Lara are not that bad and should not be put next to ANY creation of Neil Druckman
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Predator
Predator@ph_predator·
@DoctorRedoric @LuluLurkHeart re: grace. it's hard to sell the horror aspect if she were a confident heroine. i see her as that bookwormish desk jockey who barely went to the shooting range. as for lara... we're still talking about og lara right?
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Predator รีทวีตแล้ว
NieR Series
NieR Series@NieRGame·
Celebrating nine years and ten million copies of NieR:Automata. Thank you for everything.
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Jae🍎🍏
Jae🍎🍏@Jaeco_s·
@2bsmaid GIRL YOU ARE GORGEOUS I’ve never seen a hijabi 2B and IT’S AMAZING
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أحلام
أحلام@2bsmaid·
my favourite cosplay to date
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Predator
Predator@ph_predator·
@OWCavalry so after the whole fiasco of "challenging beauty standards", 2B and the gang come in to salvage Overwatch. would this collab be enough to save them? 🤣
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Overwatch Cavalry
Overwatch Cavalry@OWCavalry·
First Look at #Overwatch x Nier: Automata Skins 🔲 Blizzard has shared a new YouTube Short, revealing upcoming skins for Lifeweaver, Vendetta, Wuyang, Kiriko, and Mercy. ⚔️ Project YoRHa initiates March 10!
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أحلام
أحلام@2bsmaid·
@ph_predator Could u send me the link as i never posted it there 😭😭 but thank you !
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BrutalAce
BrutalAce@brutalace_mods·
@luscielia Let's be honest, male characters also don't get controlled by some ethics department that restrict their biceps and chest but a fraud like you will never mention that, do you? Also we get mods like nude and thong Leon too, where is your bitching against that?
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Elia
Elia@luscielia·
Men will cry ‘hyper-sexualization’ over a fully clothed attractive male character and then spend hours making mods like this for female characters
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Predator
Predator@ph_predator·
@YorchTorchGames in a way.... she's right. the wokies are up with pitchforks for creatives who prioritize creativity over the "message"
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Yorch Torch Games
Yorch Torch Games@YorchTorchGames·
No, woman. The games industry won't heal by 'being nice to each other'. It will heal when FUN becomes the priority again. When creativity matters more than messaging. When new creators are supported for their vision. The industry will heal through creation and merit.
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athena
athena@flinslover·
filipinos either be the friendliest people or the biggest racists
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Predator
Predator@ph_predator·
@Fed6ral i approve of this. :) esp. given doa has made their move with last round and the next game.
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Creativity Federal®
Creativity Federal®@Fed6ral·
I made this concept for Tekken. Because customization in fighting games should be ENDGAME not just color swaps and preset outfits. So I designed a full Customization Hub built around real creative freedom and long-term value. I’m talking: • Custom mask expressions • Material & texture layering • Advanced detail sliders • Heat effect variants (fire / electric / aura types) • Custom wall & floor break visuals • Selectable particle intensity • Animated win pose unlocks • Custom intro effects • Rank-exclusive cosmetics that actually flex • Community outfit sharing vault • Built-in photo mode for creators • Heat Smash options depending on what you choose Imagine picking your Heat Smash type: • Standard • Wall Break focused • Floor Break focused Same balance. Same frame data. Just different cinematic outcomes based on your choice. Make customization part of progression. Make it part of identity. Make it something worth showing off. And honestly? Even if it’s not unlockable I’d buy it. If it’s high quality and deep, I’m supporting it. This adds hundreds of hours without touching balance. No gameplay changes. Just expression, personality, and replay value. If fans are ready to invest in real customization… why isn’t this the standard yet? #T8_report #TEKKEN8 #Customization #TekkenShop #Season3 #FGC #fightpass #Tekken #Tekken8 #FGC #FightingGames #GameDesign @tekken @Harada_TEKKEN @nkt_dreamer @OdashimaTomoko @mykeryu @Nakatsu_TK @BandaiNamcoEnt1 @BandaiNamcoUS @BandaiNamcoFR @BandaiNamcoEU @BandaiCollect @BandaiNamcoME @BandaiNamcoAU @BandaiNamcoSEA @tmd_combos @ArmorKingTV21 @GyorgyPajor @FEDERER_2009 @H4L0313 @VDimetrious @prodbyhiddn @ArmorKing @SUPERTANEX @Lil_Majin @TheMainMan_SWE @THEJON07 @spaghetti_beans @Jesandy1572 @Chenzo @Brawlpro @AvoidThePuddle @tekken_poltan @sargentotv @CellaDor86 @PumaTekken @ElogeHakizimana @Ryujin_17_ @williams_xH @Guc_KYSG @RichityKnees @overflowyouknow @Androktasai @thequietmark @mengshs @NT_01_Official @VolSkimmer @j2rising @Leopart2gato @LeoraMoon_ @Fkawauso
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Predator
Predator@ph_predator·
@Harada_TEKKEN have to ask. if you were still connected with Tekken, how would you have responded if a voice actor questioned the design choice of a character (ie: "Nina is too beautiful and very feminine to be a killer")?
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Bruno
Bruno@BrunoPresents·
@gothburz Have you tried firing the people who are making bad decisions as you exemplified in your post?
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Peter Girnus 🦅
Peter Girnus 🦅@gothburz·
I am a senior vice president at a $68.7 billion gaming company. Activision-Blizzard. We have a 30-year-old franchise. Warcraft. Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the cash shop. Our former creative director just told the press he wishes we hadn't called it "Warcraft." He said the name sounds intimidating. He helped create the name. We ran focus groups. The focus groups said the brand needed to be "more approachable." We asked the focus groups if they played the game. They did not. We took their advice anyway. Our VP told an interviewer we want players to experience "weddings, raids, and new adventures." She listed weddings first. Before raids. In a game called Warcraft. Nobody in the room flinched. She also said "No one thinks the same about Warhammer." She compared our franchise unfavorably to a competitor. On the record. As a defense of the franchise. The forums are on fire. Twenty-year veterans are writing goodbye posts. One thread is titled "Think I'm done with WoW." Another calls our pre-patch a "player purge." We called our GDKP raiders "delusional." We timed a cash shop bundle to launch during the Trading Post anniversary -- the one event where players earn free cosmetics. We offered 200 discounted items but kept the monthly currency cap at 1,000. The math doesn't work unless you open your wallet. The community noticed. We described their concerns as "feedback we're monitoring." We are always monitoring. We have never once changed course because of monitoring. The players say we're "Disneyfying" the game. Turning gritty into cute. War into weddings. Orcs into mascots. They're not wrong. The data says approachable properties have wider TAM. Total addressable market. That's the metric now. Not "subscribers who love the game." Not "community that built this franchise." TAM. TAM doesn't post on forums. TAM doesn't write goodbye letters. TAM doesn't have 20 years of muscle memory and lore knowledge and raid nights that turned into real friendships. TAM is a number in a slide deck that makes a board feel comfortable. We added player housing. Players have asked for it since 2004. We launched it in 2026. Twenty-two years. We described this as "listening to our community." We are very good at listening. Eventually. When the feature aligns with a monetization roadmap. Here is what I know and cannot say in a meeting: The name was never the problem. The name built this. The name survived server crashes and subscription drops and an activision merger and a harassment scandal and a $68.7 billion acquisition. The name is "Warcraft" and for 30 years nobody was confused about what it meant. The problem is not that new players find the name intimidating. The problem is that old players are starting to find us unrecognizable. And we don't have a focus group for that.
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Predator
Predator@ph_predator·
unpopular opinion: @PlayOverwatch could've avoided a lot of headaches right now had they taken a page from @Harada_TEKKEN 's playbook.
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
LOL hahaha. Of course. Here’s the reality: video game nerds like us spent our weekend nights inside games. When we were young, after school or work, we weren’t just “playing” ..we were living in arcades, battling for high scores, dissecting strategies. Every year brought new massive cabinets and motion-based machines, and that raw excitement was irreplaceable. Unlike the normies, gamers like us were grinding gold and coins long before crypto and digital wallets became trendy buzzwords. Back in the early internet days of the 1990s, farming items, gold, and platinum in Diablo, Ultima Online, and EverQuest was busier than our actual day jobs. And the first moment the world truly connected through online games? That was unreal. On Ultima Online’s official launch day, players were introducing themselves by country, saying things like: “My grandfather and yours fought in WWII — and now we’re playing together. How insane is that?” That was the first time the world genuinely felt connected. The virtual world outshined real nightlife districts by a mile. This was the narrowband era. Servers were fragile, and just putting an image on your homepage could get you treated like a criminal. Early Ultima Online? One step could take minutes. No exaggeration. We weren’t using undersea fiber from Japan to North America. Japanese players literally signed contracts with American AT&T providers and dialed by phone line all the way to Lake Superior servers. The lag was borderline unbelievable but no problem at all because fun. Going out to real-world parties? Not even remotely an option. When EverQuest hit its peak, anyone who invited you out on a Friday or Saturday night was friendship-ending. If you had time for nightlife, you clearly weren’t camping rare named spawns. Why go drinking when you could go dragon hunting? And yes.... the excitement was bladder-bursting level. We literally couldn’t leave to use the bathroom. Then PC performance went insane. Overclocking, benchmarking, higher resolutions.. nonstop. Then came story-driven shooter campaigns like Medal of Honor and Call of Duty, plus multiplayer games that simply never ended once you started. At some point, our lives even turned into nightly virtual bank robberies. Gamers were absurdly busy. There was zero time for old men’s social gatherings, elite banquets, or brain-dead club parties. The truth? Video games completely surpassed real-world entertainment. When my wife first came to my place, she was horrified and asked: “Why is there an arcade table cabinet in your living room? Does it cost 100 yen per play?” “Why is the next room filled with towers of empty boxes, CDs, and DVDs?” “Why are there so many screens and PCs ,,,, are you trading stocks?” “Why are hoses filled with green liquid running from all these PCs to giant metal towers on the balcony?” “Why are arcade controllers everywhere?” “Why are PC parts literally covering the walls?” Because at night I was being a blacksmith, a cute elf, a soldier, a bank robber, and a world saver — then going to work to make games, talking games, “researching” games by playing them, rushing home, and staying busy landing headshots. How long do you think it took before that finally made sense to her? I’ve lived a life that was insanely busy! and incredibly fulfilling. I’m proud. I’ve experienced every kind of place, moment, and community in the game world... and traveled the real world too, talking about games with people everywhere. It’s been an overwhelmingly fun life. There was no time wasted in decay. Every second was converted into XP, coins, or skills. And yes,,, even within the same game industry, there are plenty of people who have never written a line of code, drawn a single pixel, composed a bar of music, or written a line of specs.... yet somehow stay busy burning entertainment budgets with outsourcing vendors and license holders. They still love saying “when we made this game,” dropping the word "made", while bragging about nightlife war stories like that’s an achievement. For the record, those fake “industry guys or producers” (and there are a lot of them) live in a completely different world from us.
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Predator
Predator@ph_predator·
word on the street is that a well meaning fan meant to give Tyson (@TenZOfficial) words of encouragement but ended up tagging another Tyson (@MikeTyson). Not judging (happens to the best/smartest of us!) but everyone deserves to laugh. 🤣
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Predator
Predator@ph_predator·
the reason why Michael Clarke Duncan (Kingpin) and Lance Reddick (Wesker) work (God bless their souls...) is because they can still project the aura/presence of the characters they portrayed. I'm getting different vibes from this "Lara Croft". Sorry. just not working for me. 🤷
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