ToughNutToCrack

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ToughNutToCrack

ToughNutToCrack

@tntcproject

Gamedev, shaders, and VFX... in depth. 🎥 Our videos: https://t.co/QwStEHfsKt 🙏 Our Patreon: https://t.co/kS9MWDLBjY

Bologna, Emilia Romagna เข้าร่วม Mart 2018
134 กำลังติดตาม1.6K ผู้ติดตาม
ToughNutToCrack
ToughNutToCrack@tntcproject·
Small details = big polish. Just released a simple spring-bone system for #Unity3D. Lightweight, controllable bounce for hats, capes, accessories, or any reactive detail. Available on our Patreon ☕ #gamedev #indiedev
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ToughNutToCrack@tntcproject·
Doing some small tests with a simple spring bone setup to add a bit more life to the props.
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ToughNutToCrack รีทวีตแล้ว
Binary Impact
Binary Impact@BinaryImpactG·
#UnityTips Insider Ed. 20 of 25 by @tntcproject Finally, something in my project that actually snaps into place. In unity3d you can snap an object holding down CMD (on mac) or CTRL (on Windows) while moving it. #gamedev #indiedev
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ToughNutToCrack
ToughNutToCrack@tntcproject·
We’ve released a fullscreen pixelization effect for #Unity3D. It adapts pixel size based on depth instead of applying uniform screen pixelation, allowing more consistent stylized results in 3D scenes. Find our more on our Patreon! #gamedev #indiedev
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ToughNutToCrack
ToughNutToCrack@tntcproject·
We’ve released the #ProceduralBuilding tool from our latest YouTube project. It’s a #Unity3D package you can study, reuse, or build on top of, whether you’re into procedural generation, editor tools, or just curious about how these systems work. Link in the first comment!
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ToughNutToCrack@tntcproject·
#Unite2025 was an amazing experience. The energy, the talks, and the people. Incredible to connect with so many talented developers. Huge thanks to @unity for having us and to all the Insiders who made this event so unforgettable.
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ToughNutToCrack@tntcproject·
@RehtseStudio Yeah, I think it’s only matter of time and they will release sessions in the official YouTube channel 👏
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Esther
Esther@RehtseStudio·
@tntcproject Niiiiiiiiiiice. any way to see this session online? Addressable will be nice to dig in especially for mobile and vr development.
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ToughNutToCrack
ToughNutToCrack@tntcproject·
Following a session on using Addressables to stream assets at runtime in #Valheim. Honestly, this should be standard practice not something we apply only when things go wrong. Great insights! #unity3d #unite2025
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ToughNutToCrack@tntcproject·
Back home now. Unite was insanely good. A recap will be published soon. In the meantime, here are the treasures picked up at the event. #unity3d #unite2025 #gamedev
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ToughNutToCrack@tntcproject·
Starting the day at #unite2025 with a great talk about cheating prevention by @RikuTheFuffs 👌 Always fascinating to see how inventive cheaters can be.
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ToughNutToCrack@tntcproject·
@DeveloperPerso3 @Sacb0y Unity isn’t talking about Unity 7 this year. They’re focusing on Unity 6, but many of the features planned for Unity 7 are already being developed and will start appearing throughout the upcoming Unity 6 releases. Finger crossed 🙏
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IllTemperedTuna
IllTemperedTuna@DeveloperPerso3·
@Sacb0y @tntcproject DAMN! Well hopefully we get some good snippets of what's being worked on. I kinda remember the last Unite being like this too where they talked about Unity 7 and the new terrain tools.
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ToughNutToCrack
ToughNutToCrack@tntcproject·
Attending the Unity Roadmap session. Really hoping to hear some exciting news about the upcoming version of Unity 6! #Unity #GameDev #UNITE2025
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