LoSkillDev
120 posts

LoSkillDev
@LoSkillDev
Wannabe game developer. This is my journal 📖. Posting my #gamedev story with videos documenting progress 🎞️. 🇺🇸🇵🇱
CT Sumali Mart 2026
215 Sinusundan100 Mga Tagasunod

@LoSkillDev that 5 year journey from a game jam to a steam game is really impressive, what was the most significant change you made to town of tinysville since its initial conception during the jam
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Took quite a while but the Shield Component for my #indiegame is ready! 🎮🧑🚀🚀
Check out how the flashing animation shows the shield absorbed the incoming damage 🛡️!
Time to figure out a Level Up scene, ability/upgrade selection and applying the upgrade to the ability.
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Hello, fellow #gamedev friends! 👨💻👩💻🎮
I got the ability working. Lacks juice for now and the particle explosion is bad but that will change in time.
Each upgrade should add one more missile (spawned shortly after the first one), extend the range and slightly lower the cooldown. 🚀👩🚀
Expect the shield in the next progress update tho!🛡️
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@BeanJuiceStudio Godot as it’s free and open source.
Wanted to try Unity at first but they came up with the TOS drama 🤷🏻♂️
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I think AI models are great when you need a code explanation.
As a self-taught person asking GPT for an explanation (like I’m a 5 year old) of tutorial code was a game changer and allowed me to leave the tutorial hell and start writing my own scripts.
There is no AI code in my current project but I ain’t gonna lie and have to admit it wouldn’t be possible without prior LLM help.
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@BeanJuiceStudio I use AI 90% of the time for learning and maybe 10% to help debugging. It's the same as Googling but a lot faster..
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@BeanJuiceStudio She clearly missed the “I’ll never use gen-AI” part.
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Every space ship needs a decent energy shield 🛡️. I’ve decided to start working on one before I even complete the game loop.
Once it’s done I think I will tackle the level up system- players need to be able to pick passive abilities and, eventually, upgrade it.
That said, my game will need some bare bones UI system soon. A solo-dev has to think about hundreds of things at once 🙂!
Stay tuned for more #gamedev journey updates!
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@kodingnights I honestly believe posting with videos allows reaching a greater audience.
Not sure about longer posts, sounds more like an ad for X Premium.
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@PixelArtJourney Not bad, I’d call it “production ready”. Alternative tiles make the game world less boring and kinda brings it to life 🙂👍🏻
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@denzelgamedev While this might be true, I haven’t found a better place to reach a larger audience 😳
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@SwarmMeGame Education would definitely be helpful, not just for gamedev but to get a grasp of basic programming principles: operators, conditions, loops etc.
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@LoSkillDev Do you think you miss it or it is better to choose what you want to learn and build games to gain experience?
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@Booooooomstick I would pick the left one as it looks more toned down 👍🏻
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@thewebpro The amount of rougelike tutorials for the most popular engines, maybe? 🤔🙂
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@AadzeNomad It’s because of the debug collisionshapes being visible (+ the lack of movement but I’m working on in) 🙂
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@LoSkillDev I thought they were mines at first. Nice progress as usual!
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I've started working on a first passive ability- a homing missile 💥🚀 #gamedev
A ready-to-attack missile (red hurtbox) spawns correctly after a specific cooldown. I have to make it moving now! 🚶♂️
The plan is for the missile to pick the closest enemy in a given range- at spawn. This would leave room for eventual upgrades (range, damage, cooldown, missile count).
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