
#vibeJam update Day 10! Yesterday precipitated an app wide refactor and serious adjustment toward better quality code that's easier for both me and the agents to reason about. Implemented ESLint (I don't know why I waited) based on the advice in this excellent article: @albro/eslint-as-ai-guardrails-the-rules-that-make-ai-code-readable-8899c71d3446" target="_blank" rel="nofollow noopener">medium.com/@albro/eslint-…
All files now below 500 LoC, params are simpler or have options objects, constants are cleaned up, scenes broken up into logical chunks, dead code removed, etc. Process: - Claude Opus started things off with a plan for the major refactor in phases. I let it run until my Pro plan ran out of usage over night and spent about $6 extra before it finished phase 1, which was a huge lift. - Over the course of the day I nudged Codex to implement each phase, and as I got more impatient I had it do so with subagents as an orchestratot. This level of refactor would have taken six months in my work paradigm, and realistically would never have been prioritized. Result - the task I could not get done last night is NEARLY done, but needs some polish but my fiancee is complaining I don't spend time with her anymore because of this game. She's right. I'm having so much fun. So no screens of half done stuff tonight. Don't sleep on ESLint in your project. Here's a pic of GPT 5.4 codex max thinking but as a cute puppy








