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Daniel Beauchamp
6.4K posts

Daniel Beauchamp
@pushmatrix
Principal AR / VR Engineer @ Shopify. Building random experiments in my spare time.
Ottawa, Ontario شامل ہوئے Kasım 2009
434 فالونگ35.6K فالوورز


@Aurelien_Gz That thing is like 3 years old
bfcm.shop for the real good stuff
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@dangreenheck So cool! I’m guessing the noise function is deterministic for all network clients if they use the same seed?
Just so everyone sees the same wave heights at the same time
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@pushmatrix Y DID *SHOPIFY* RELEASE A GAME
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@Douglance @bruno_simon That’s how the ps1 handled texturing because it didn’t take into account perspective during uv interpolation
See more here
david-colson.com/2021/11/30/ps1…
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@nichochar Not sure that that’d be good - but I do think it’s showing what behavior is expected in the company.
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@mustache_dev @sea3dformat @mrdoob And you’re viewing it on an HDR monitor? Are those glowing reticles looking bright?
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@pushmatrix @sea3dformat @mrdoob first video is withHDR second is without, I admit i much prefer the second one
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STOP everything you're doing, and go try WebGPU and TSL.
I wanted to give a shot to TSL and see how it's working today, and wow.
in short, it's great
@sea3dformat, @mrdoob and all the TSL contributors made an awesome job making it as easy as possible
#threejsjourney #r3f #threejs
details below ⬇️
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Yes. Webgl doesn't have access to the frame buffer directly like this. The possibilities on this are endless.
There is no full screen render pass Not even internally. It is like having real time full screen render pass available everywhere embedded into the core rendering system .
Federal District, Brazil 🇧🇷 English

@Andersonmancini @mustache_dev @sea3dformat @mrdoob First time I hear of it. Is it tsl specific or a webgpu feature?
Does it require full screen render pass?
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@mustache_dev @sea3dformat @mrdoob Backdrop is the most incredible feature of webgpu with tsl I love it 🤩
Brasília, Brazil 🇧🇷 English

@fnthawar Oh that’s where you went. I was stuck talking to myself for 15 min after you left our 1:1 midway
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The Google Meet team continues its humiliation of Zoom
* beautiful UX updates
* integrated Gemini note taking — transcription and recording not required
* ask Gemini questions in-call
* 1080p resolution
* Studio Sound
* no downloads / updates required ever
Tbh, sometimes I leave a meeting if Gemini notes are enabled to work on something else🤫— faster to catch up post facto
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Daniel Beauchamp ری ٹویٹ کیا

@tfdev__ Amazing. Oh how I dream of the day the r3f post processing stack just works in VR by default
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Few days of building 🥽 XR Postprocessing for R3F
Declarative WebXR effects (bloom, pixelation & more) as simple, stereo-aware React components.
Started as a deep dive into the WebXR API and the postprocessing pipeline, but it ended up going in a different direction.
Heavily inspired by @pmndrs react-three/postprocessing.
#threejs #webxr

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@ragojose Not this time!
But an incredible crew behind it
@Danetag @celsostories @JoshSanger_eth @AntonKolisnyk @kylewayneluck @damienmortini @jh3yy @ArthurCloche, Andy Thelander and many more
Glad you like it ❤️
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Hand tracking and pinch haptics feel surprisingly good for pinball
This is all done in WebXR
Try it at bfcm.shop
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@pushmatrix Would you make ‘making of’ with breakdown of visuals and tech behind for this year?
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Every time a sale is made on @Shopify this Black Friday weekend, it shows up on this 3D globe.
It runs at 120fps in the web with a full 3D environment, physics engine, music synth, VR support, and more.
It’s hard to believe it's a React app 👀🧵
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@tobi @SphereVegas Amazing! Is this using @threejs still? Is threejs live in the Las Vegas Sphere?
Cc: @mrdoob @pushmatrix
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BFCM Live on the @SphereVegas
And I mean truly live! It turns out that the Sphere can be powered by the Unreal Engine, so of course we had to go there. Place an order from your phone, see it arc in front of you!
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