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Code Monkey
Code Monkey@UnityCodeMonkey·
My #1 recurring tip to all Unity devs: Make many SMALL games, not one big "dream" game. Every finished project teaches you: - Scope management - Realistic estimates - Real player feedback - What genres actually sell! If you spend 5 years working on a single game, you will only learn those lessons once, whereas if you make 10 games in those 5 years, you will learn 10 TIMES the lessons in the same timeframe! This is the closest thing to a "secret" behind long-term indie success. If you truly desperately want to make massive games then my advice is make them in parts. For example make one small game all about your Combat mechanics, then another small game about your Exploration mechanics and another one all about your clever Building system. Once you've made all 3 of those games, you can analyze what worked and what you could improve in all those individual systems/mechanics and put them all together in one massive game!
Code Monkey tweet media
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Jayenkai [JNK]
Jayenkai [JNK]@Jayenkai·
@UnityCodeMonkey But at the same time, I definitely wouldn't recommend spending about 20 years working on almost a thousand games. .. That's not a good habit. Definitely don't do that!
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Sage Angevine
Sage Angevine@rtistSage·
@UnityCodeMonkey I slightly agree with this, but would encourage people to focus on quality, not quantity. Dont churn out games just for the sake of making "something that functions".
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Pulp Games
Pulp Games@PulpGames0·
@UnityCodeMonkey Failing a big project will teach you so much more then doing small simple projects, just fail and try again
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TAIL OF HELL
TAIL OF HELL@ShuDarkStar·
@UnityCodeMonkey I just gave up most advice just turned me off working on stuff, dont make that, dont make this, if your game is not groundbreaking original mechanics or premise just stop wasting your time. etc. I just model and draw now
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JES-ter | Its JES Games
JES-ter | Its JES Games@JES_Games_·
@UnityCodeMonkey How does making small game leads to making the game u want when if it about not wasting time then who’s to say u won’t get stuck on making small games too? If a game too small, how can it be interesting or vibe with viewers? We need 2 see big devs who succeed from this advice
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Light Reach Games
Light Reach Games@LightReachGames·
Hey code monkey. I’m a new and coming dev launching my first game this year. I almost fell into a trap of working on a game for 2 years or more. I used a project design doc and have pivoted to annual release. I realize that there are dream games I want to make. But ultimately I want to make games I want to play, keep myself grounded, and develop my games with realistic expectations that I am a solo dev and not a big studio, with a big budget and tons of resources. How does this sound for a mindset so far?
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SantUx
SantUx@santux_0521·
@UnityCodeMonkey tbh despite i know this is true, maybe i dont really care at all, i mean i wont probably be 5yrs on development, but rn im doing my career and doing gamedev as a hobby, i love videogames and i love makint em too, so sure it wont be a success, but who cares at all? maybe some day
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Rosie Planet Dev
Rosie Planet Dev@connorleary64·
@UnityCodeMonkey I spent 5 years working on a dream game and I'm immensely proud of the finished product. I basically didn't compromise at all with the initial scope. Playtesters love it too. First and foremost, you should create something that you love. youtu.be/v30pwnzQ1ew?si…
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Drug Wars
Drug Wars@lerripunc·
@UnityCodeMonkey No one is gonna play any of those small games for more than 10 minutes and you wont learn anything from making games no one plays
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luca
luca@squareselects·
@UnityCodeMonkey yes PLEASE more itchio microslop games that belong as learning prototypes not shippable titles. i can't get enough microslop games
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RUDY
RUDY@RUDY96216782·
@UnityCodeMonkey do any actually good games exist that were made in 6 months
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