
My #1 recurring tip to all Unity devs: Make many SMALL games, not one big "dream" game.
Every finished project teaches you:
- Scope management
- Realistic estimates
- Real player feedback
- What genres actually sell!
If you spend 5 years working on a single game, you will only learn those lessons once, whereas if you make 10 games in those 5 years, you will learn 10 TIMES the lessons in the same timeframe!
This is the closest thing to a "secret" behind long-term indie success.
If you truly desperately want to make massive games then my advice is make them in parts. For example make one small game all about your Combat mechanics, then another small game about your Exploration mechanics and another one all about your clever Building system.
Once you've made all 3 of those games, you can analyze what worked and what you could improve in all those individual systems/mechanics and put them all together in one massive game!

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