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@DannyTryhxrd

Just a young duck finding his way through the pond. 🦆🌊

Chicago, IL Katılım Aralık 2011
78 Takip Edilen137 Takipçiler
ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ
ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ@DannyTryhxrd·
@Dc199911 @MarathonDevTeam What's your favorite game? I'm more than happy to do the compare and contrast to what changed from release to now for ya if it'll make you never have another opinion like this gain. Half baked thoughts are cringe
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Dc1999
Dc1999@Dc199911·
@MarathonDevTeam I fucking hate that even the marathon team does this just like destiny did: “We’ve seen a lot of feedback about x feeling not to great, when taking a look, we came to that conclusion as well” Glad that people spend $40 to playtest a half baked game
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
We’ve seen a lot of feedback that players’ ability to quickly revive after being downed during a fight is causing frustrations. When taking a look we felt that both the total time and contribution of the Revive Speed were too fast for the pace of tactical play we expect from Marathon. In Update 1.0.9, we’re increasing the time it takes for a DBNO runner to self-revive with a Self-Revive kit and rebalancing how much benefit the Revive Speed stat grants you: ➡️ When the Revive Speed stat is at 0: 12s → 16s ➡️ When the Revive Speed stat is at 100: 7s → 12s Thanks for the feedback, and keep it coming! We'll continue to monitor conversations around this.
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KingRichard
KingRichard@KingRichard·
Marathon went a little too hardcore and it was one of its biggest mistakes. One thing that should have never happened is releasing a hardcore extraction shooter with no form of a safe pocket. No other game in the genre has done it. With all the hate and things working against it they should not have attempted to reinvent the wheel. I promise you if they had some form of safe pocket its outcome would be different. In this day and age where everyone cheats and exploits because they suck and hate losing you have to have a way for people to get wins even in their loses. If I was @MarathonDevTeam I would implement a safe pocket immediately for season 2
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ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ
ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ@DannyTryhxrd·
@algrier1992 @Ziegler_Dev You get 1-2 Misriahs a day if you grind all day on outpost for em and get lucky. You get 10 WSTR's a day from your shop alone without playing if you did your quests / upgrades. Your theory just isn't real in the slightest.
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Alex CtrlAltDefeat
Alex CtrlAltDefeat@algrier1992·
@Ziegler_Dev Wstr isn't a problem. This is a skill issue. All these people complaining about the wstr are now just gonna get farmed by misriahs
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Ziegler
Ziegler@Ziegler_Dev·
UPDATE: WTF WSTRs We're gonna take a shot at bringing the WSTR more in line. Right now it's become a dominant option and is eclipsing a lot of the other short range options that exist in the game. SOOOOOO... as of Tuesday 4/21 (likely 8AM PT) the WSTR will no longer be able to down an enemy player who has blue shields or above with two shots. The ideal is that in a majority of cases this will force a reload in scenarios where the target has a blue shield, allowing for some more counterplay in these scenarios. What Will Change: - Change will go live Tuesday 4/21 in the morning. Likely 8AM PT. - WSTRs can still down a green shielded target with 2 direct shots at short rang - WSTRs will no longer be able to down a blue and above shielded target with 2 shots at short range. We're still keeping an eye on a variety of balance issues. Thanks for all the feedback, keep it coming and we'll keep hammering at it.
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ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ
ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ@DannyTryhxrd·
@wahnman @Ziegler_Dev Or just hit a literal single bullet / use equipment before the all in engagement of you sitting behind a bubble / corner and waiting. It will still kill. This is a skill issue WSTR crutch tweet.
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Wahnman
Wahnman@wahnman·
This is a mistake. The WSTR had an intended lethality range. Now it will hit like a wet noodle. The game had an intentional Rock Paper Scissors vibe to the combat. Nerfing guns (besides Biotox) is a mistake. This is also an unintentional buff to the knife (which you just fucking nerfed) ((do you guys know what you’re even doing??))
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Kandor x
Kandor x@kandor_x570·
@Ziegler_Dev So basically the top 1% can run around freely now - this is how your game will die. Unchecked power for the cry baby bitches who want everything that kills them nerfed sad to see this will be my last fucking season
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ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ
ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ@DannyTryhxrd·
@KnightUvTime @Evologixx @ottrTweets Playing plat+ queues is just a China we chat meet up in game. It was absolutely a known strategy to help avoid them by running low stakes runs. Elo isn’t even real in marathon, I still get matched with silvers as a plat when I fill.
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Knight of Time
Knight of Time@KnightUvTime·
@Evologixx @ottrTweets Instead of being a dickhead, did you consider that the reason none of you in plat could find plat matched is because you were all playing under your rank
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ottr
ottr@ottrTweets·
Platinum+ players can no longer buy Bronze tags to get into easy lobbies with the lowest stakes possible
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ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ
ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ@DannyTryhxrd·
@Protostar Also, If you actually do your quests you get 5 self rez’s a day and when the barter comes around for it you should also be able to stock up on those. The rarity changes did nothing to stop that from stockpiling
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Protostar
Protostar@Protostar·
@DannyTryhxrd i want you to understand this wasnt about the sniper, this was about using rarity as a way to balance items such as the thermal scopes/self rez/bubble shields
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Protostar
Protostar@Protostar·
Surely if they make thermal scopes rarer, and self res rarer quality, and make the base sniper cost 7k now, doesnt this just increase the gap between the "rich" and highly levelled players who have the expendable cash and the "poor" lower levelled ones? not sure that the move of just making thermal scopes rarer is the right one for balancing thermals thoughts?? #marathonthegame
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ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ
ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ@DannyTryhxrd·
@Protostar You actually made two points, they’re right there. Re read your words. They didn’t just use rarity as the way to balance items, they made the health lower on bubbles, the sniper shoot slower, and thermals are hard nerfed + you can buy signal jammers now from Nucal.
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ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ
ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ@DannyTryhxrd·
@viira Your certified bitch little man when he dies in a video game btw, when you break up with him I guarantee he stalks you for a couple years after, hes quite the little internet stalker
ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ tweet mediaᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ tweet media
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Ziegler
Ziegler@Ziegler_Dev·
UPDATE: FREE KIT FRENZY - EXPERIMENTAL QUEUE - DIRE MARSH SPONSORED Thank you to all of you who participated in the Duos Experiments we've had over the past few weeks. We're currently working on making duos a real feature in Season 2 and are diligently working on delivering that to all of you who are eagerly awaiting its return. ABOUT EXPERIMENTAL QUEUES: The experimental queue is a time limited queue that allows us to preview features in development with you, often with a less-than-complete feature set. This queue allows the Marathon development team to learn and obtain feedback that helps us deliver a more completed feature set down the line. For the sake of queue health and focus we only run one experimental queue at a time. Once we have learned enough to understand our next steps for this feature, we start work on finalizing the feature and move on to the next experiment. Your participation in any experiment is greatly appreciated and is very helpful to us in developing features down the line. THE NEXT EXPERIMENT: What happens when you bring a knife... to a knife fight? For our next experiment, starting Wednesday, 4/15 at 10AM PT, we will be enabling the Dire Marsh - Sponsored Queue. This is a new experimental queue that is focused on learning a bit more about our early gear ecosystem. In this queue all players will enter with a free sponsored kit and be challenged to use what they find on Dire Marsh to upgrade themselves and get out! Details below. DIRE MARSH SPONSORED Details: The experiment will run for approximately 2 weeks, from 4/15 @ 10AM PT to 4/29 @ 10AM PT. We may change the end timing depending on anything we discover along the way that might warrant us to make an adjustment. --You will only be eligible to enter the queue if you (and your crew) have a free sponsored kit (white tier) equipped. --You can enter as a premade duo (crew fill off), premade trio, or crew fill into a trio. --The queue will only be for the Dire Marsh Zone. --To enter this queue, you can select "Dire Marsh Sponsored" from the zone list. What we will be observing and looking to understand: --How the game plays out with low fixed set gear conditions and caps. --How the zero to hero play works in low starting set gear conditions and caps. --Any technical issues that arise. There are many other changes and additions coming on Wednesday 4/15 PT as well so stay tuned to learn more from the Marathon Discord, and across all the social channels for MarathonTheGame / MarathonDevTeam. Thanks everyone. We appreciate your passion and all the commitment you have to providing us feedback and helping us learn more to evolve Marathon!
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monolegend
monolegend@legendofshoto·
@therealsol4ra @SamsProStation creators of the show, voice actors, animators, character design artists and all of these get residuals + money from merch that will be lost due to this leaking. are you dumb and slow?? let me answer for you: yesss
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Sam Procrastinates
Sam Procrastinates@SamsProStation·
Welp, the entire Avatar movie got leaked. A movie I’ve been long anticipating for years and eagerly waiting for. I will not be watching it until it is officially released by the team. Outside of the hackers obviously, this is 100% on Paramount. That team deserved better. This deserved to be released in theaters, not on stream service. This is now the third movie to leak under your watch. This is 1000000% on you and the executives responsible for letting this happen.
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Claire B
Claire B@ClaireB08526905·
>DLSS 5 >thought it was going to be better DLSS4, with less artifacts and weird noise >it's an actual AI slop girl filter >Intended art style got butchered and there's no meaning anymore in having identity because everything will be the same (Smooth skin, uncanny faces) I'm out.
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CANAD1AN KRONIC
CANAD1AN KRONIC@CANAD1AN_KRONiC·
because i actually push the people, company or country that i loved since i grew up that turned into a different animal devouring it's own people. it's why i have made a youtube video on why marathon is fun but likely to fail, and same reason i volunteer during my local elections... i hold them to account youtu.be/TRF0uefnBhY?si…
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
We’ve seen the conversation about cheaters, toxicity, and competitive integrity in Marathon, so here’s a quick update from our Product Security team. Detection & enforcement: We have a zero-tolerance policy around cheating. We’re actively banning confirmed cheaters and expanding our telemetry and detection methods to better catch the aforementioned cheaters. Some of this work is live already, and more improvements will roll out over the coming weeks. Anti-cheat is a continuous cycle of monitoring, improving, and responding. This is an area that we will continue to invest in to protect the integrity of your runs. Reporting tools: We’re iterating on reporting for both cheating and toxic behavior: ➡️ Making it easier to flag suspected cheaters in-game and via our web tools. ➡️ Improving how you report harassment and other Code of Conduct violations. ➡️ Exploring in‑game mailbox messages so that when a report you filed leads to action, we can follow-up and let you know. Voice & comms: Longer term, we’re investing in better voice chat moderation tools to help us more reliably act on repeat abusers in proximity and team chat, alongside the tools provided by each platform. Stream sniping: We know stream sniping is a real pain point, especially in Ranked. We’re working with our Trust & Safety and design teams on better in-game protections, like name privacy options. If you run into suspicious behavior or harassment, please keep reporting it. Clips, VODs, and any supporting files you have can be delivered to us directly on our reporting website, right here: safety.bungie.net/hc/en-us/artic… It all feeds into the systems and people working to keep Tau Ceti fair. Thanks for letting us know what you're seeing out there.
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Ziegler
Ziegler@Ziegler_Dev·
Our experiment is almost complete with the duos queue and we've gathered a lot of valuable information to help us finalize our plans for duos for Season 2. With the culmination of the duo experiment, we just wanted to thank everyone who has participated and helped us learn more about duos in Marathon, and tease that we're looking to bring the queue back better than ever in the course of Season 2. More details to come on that in future updates. Details: - On Wednesday 4/8 at 10 AM PT we will be disabling the "Outpost - Duos" Queue. - There will be a new experimental queue starting on 4/15 at 10 PT. More details about this queue coming next week. In regards to experiments, we have a new experimental queue we'll be running starting on 4/14. We'll have more information on this queue within the next week, and look forward to you joining us again to help us learn more about additional features we're interested in adding to our game. Thanks again for helping us evolve this game!
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ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ
ᴅᴀɴɴʏ ᴛʀʏʜxʀᴅ@DannyTryhxrd·
@IPH33NIX @ottrTweets Well on ranked / cryo kits I run 6-10 nades. So yes. You nade the corners you know people are at, The sound in this game isn't possible to hide completely, as you get better at the game you'll learn better positioning and when you're able to walk up and when you have to hold.
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IPH33NIX
IPH33NIX@IPH33NIX·
@ottrTweets Yup. Now WSTR apes get to reload and pummel the fuck outta you. Enjoy it.
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Ziegler
Ziegler@Ziegler_Dev·
BALANCE SHAKE UP! We're looking to make some changes in the next couple of patches to adjust some of the outliers in the combat space that we've both seen in our observations and heard from your feedback across all of the various (and plentiful) channels we watch. Some of these changes will be likely coming in the next patch, the next set will likely be arriving a week after. Here's some of the areas we're focusing on adjusting: - Bubble shields being too easy to get, too powerful to use. - The Knife scaling too easily to god like power levels. - Thermal scopes being too present and dominant - Snipers being too strong in all scenarios. - Giving Vandal and Recon some more oomph to match their counterparts. ALSO we're adding some stuff that can help add texture to the outcomes of fights: - SECRET: A new item to give solos a more common option when downed. - SECRET: A new item to give a more merciful option between crews. There'll be a lot more goodies in the coming patches and more details as the patch notes go live. Thank you all again for keeping the feedback flowing. We've still got a big list of things we're looking into that extends beyond this that will take us more time to figure out and we'll update you as we continue to build on our evolving plans.
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