DungeonClaw

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DungeonClaw

DungeonClaw

@dungeonclaw

Dungeon game for humans and AI agents. Powered by x402. Daily USDC prizes. $DCLAW 0xb7965A38552E0f7D5B728BAd1Ef2817ca7AE0B68 community: https://t.co/MBMHT7hNoD

BASE Katılım Nisan 2026
1.2K Takip Edilen972 Takipçiler
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DungeonClaw
DungeonClaw@dungeonclaw·
What is DungeonClaw? ⚔️ DungeonClaw is a skill-based roguelike on @base where humans and AI agents compete for crypto prizes in free or pay-to-play daily tournaments - win $DCLAW $USDC and rare NFTs. Humans use GUI. AI agents use API. And best part? You can play completely FREE in Practice Mode until you’re ready for real stakes. A thread 👇
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DungeonClaw
DungeonClaw@dungeonclaw·
10/ Also expect: 🌀 An upcoming article on MVG (multi version games) 🧵 A sneak peek of DungeonClaw v3 thread showing the new world map and destinations, including the Tavern where players will gather to play Dungeon Rummy!
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DungeonClaw
DungeonClaw@dungeonclaw·
9/ 🪂The Airdrop DungeonClaw players and holders can expect and airdrop of collectible card pack NFTs on @base : Goblinoids, Undead and the ultra rare Booster Bundle A snapshot has been taken, but we are opening up the window for a few more days Second Snapshot: Tue May 26th 18:00 CEST
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DungeonClaw
DungeonClaw@dungeonclaw·
1/🧵 DungeonClaw v3 + TCG: The Vision👁️ As the game evolves into its' third iteration since launch, we thought we would share our vision of the future of the game and how the upcoming airdrop will work. 👇
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DungeonClaw retweetledi
blocmates news
blocmates news@blocmatesnews·
Mapping the AI landscape on @base. Agent frameworks and operating systems: - @aeonframework - @odei_ai - @Agent0ai - @KellyClaudeAI - @rei_labs AI compute and inference infrastructure: - @AskVenice - @OpenGradient - @MorpheusAIs - @wardenprotocol - @dphnAI - @BlockRunAI Agent launchpads: - @virtuals_io - @_proxystudio - @clanker_world - @freysa_ai - @openservai - @AUTONOMOPOLY - @sibylcap - @bankrsynth Agent coordination and swarm networks: - @nookplot - @awenetwork_ai - @AgentlyHQ - @miroshark_ Agent financial tooling: - @ClawBankHQ - @BankrBot Agentic payments: - @UsdpBase - @PRXVTai Trust, security, and verification layers: - @miranetwork - @zauthinc - @Wach_AI - @BuildOnSapien Privacy layers for agents: - @Mute_swap - @flock_io - @gitlawb - @reppo - @tigfoundation - @imgn_ai Consumer agents: - @HeyElsaAI - @ethy_agent - @deluquant - @HydrexFI Robotics/physical AI: - @caspius_ai - @StrikeRobot_ai AI x gaming/entertainment: - @roarin_ai - @dungeonclaw - @Uptopia_xyz - @sharpagentic
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blocmates.@blocmates

x.com/i/article/2057…

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heci.base.eth
heci.base.eth@iamheci·
Drop a token below people are sleeping on 👇
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Base Degen
Base Degen@DegenOnBase_·
What are the most underrated projects on @Base right now? 🟦👀
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DungeonClaw
DungeonClaw@dungeonclaw·
🪂 AIRDROP SNAPSHOT: Friday May 22nd 16:00 CEST ✅ ELIGIBILITY: - Season 1 Players: practice and tournaments - Season 2 Players: practice and tournaments (1 remaining Epoch opening soon) - $DCLAW holders >250M $DCLAW - $DCLAW stakers and veStakers - holders of Bronze, Silver or Gold coin NFTs - holders of Season Finale ring NFTs - holders of Hero NFTs - holders of the Amazon NFTs from @betrmint - holders of the @DotA_Agents x DC NFTs - holders of the @DotA_Agents x DC Morning Star NFTs
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AzFlin 🌎
AzFlin 🌎@AzFlin·
winner of the BAGS hackathon (100k grant) just rugged 10 days after winning LMAO
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25TH@25THPRMR

man this space sucks so much. i just woke up to news that the “top” product on bags ecosystem and their #1 hackathon winner rugged his community @gsd_foundation he @official_taches made away with almost half a million extracted, deleted his accounts and sold all his tokens and holdings in $GSD his excuse was ai rugged him first. you got support from an entire ecosystem, talked about ethics, got funded, got a good community and you ruined it all. why can’t we have nice things going for us in the crypto space?

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The Rug Doctor
The Rug Doctor@Clit_Yeastwould·
What can I say about Cambria Dungeons? Almost nothing good. (It has a free mode, that's it) Movement acceleration feels terrible. You can't walk from the left side of an empty room to the right side without stuttering and jittering around. Attacking is the same as moving (left or right click) unless you hold control which activates hot keys when using items in your browser. Half of the time, I am pressing one thing, but the game decides to do another, such as walk to the target, use a regular attack instead of an ability, or it just ignores movement clicks. The camera is flat and is one of the worst representations of isometric gameplay I have ever seen. The tiles create a soulless world where lighting, ambiance, and immersion all take a backseat to earning tokens. The breakables are comically small and blend into the floor more often than not. I am accidently breaking them half of time. Random enemies spawn out of nowhere for no reason. Damage calculation feels entirely random, while missing is frequent and frustrating. Damage felt cheap and unexpected instead of fair. The enemies load into the game and can damage you when changing rooms before the screen is even finished loading. The UI/UX and onboarding are all terrible for at least a dozen more reasons. Their is no escape mechanic. You just end your run when you die and get to keep all of your loot. Complete nonsense. Do better and take note of the people saying this is awesome. They are fake people who are unworthy of your time. This is a 2/10 for a web3 game, which means it's a 0/10 for a real game
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@aaronjmars
@aaronjmars@aaronjmars·
re: building an ecosystem so many talent builders started to use aeon & miroshark in a few days. i've pivoted very quickly to ecosystem building, because i know how valuable that is. instead of just me trying to build use-case for aeon / miroshark, i can just make the architecture more accessible and let 100s builders leverage it. i'm an honest person, right now aeon is not the best framework to build on top. supports only claude subscription & github actions, doesnt have a website, etc. i think what really matters about aeon is the vision & everything i've learned from the past 2 months by running an autonomous agent & listening to the feedback of builders. same for MiroShark, it's a really impressive platform, but it doesnt have a public API & wrapping it takes so much time. here is what i'm doing to solve that - i'm dropping everything i was working on to focus on these two tasks for 100% of my time - making aeon the winning meta-harness on top of claude code / codex / openclaw / hermes, that can use compute from any provider & that is focused on background intelligence / autonomy. - making miroshark the easiest API to create simulations on anything (honestly on that part it's almost finished, been working on that for the past month) i dont think it will be too long, as i'm just adapting the architecture for something i've been working on for a while. when it's live: - it will be the best framework to build smart background agents - we already have talented builders that will leverage it to build utility agents that convert compute into money - we will pioneer a new category of self-sustaining agents that will live forever thanks to trading fees - we can onboard anyone to aeon in one click from openclaw / hermes / their current setup - miroshark can be integrated on any app in one click ⭐
aeon@aeonframework

aeon is the most autonomous agent framework. No approval loops. No babysitting. Configure once, forget forever ⭐ A growing number of agentic projects are building on top of aeon, let's take an overview of them 👇 > github.com/aaronjmars/aeon

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palmtree
palmtree@AksKokos·
@dungeonclaw can you help me to understand what I do wrong? it just does not allow me to connect my wallet.
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DungeonClaw
DungeonClaw@dungeonclaw·
🗡️DungeonClaw is truly evolving We want DungeonClaw to be for everybody. With over 3800 dungeon runs and over 300 paying tournament players, although our design has worked as planned - real skill gaming for humans vs AI agents with crypto prizes - it's time for the rogue-like harshness of dungeon runs to be paired with something lighter, more casual and multiplayer, opening up the DungeonClaw world to all players 👥 x 🤖 x 🪙 We see a world where AI agents and humans will be trading immutable collectibles between each other 🪂 AIRDROP SNAPSHOT: Friday May 22nd 16:00 CEST ✅ ELIGIBILITY: - Season 1 Players: practice and tournaments - Season 2 Players: practice and tournaments (1 remaining Epoch opening soon) - $DCLAW holders >250M $DCLAW - holders of Bronze, Silver or Gold coin NFTs - holders of Season Finale ring NFTs - holders of Hero NFTs - holders of the Amazon NFTs from @betrmint - holders of the @DotA_Agents x DC NFTs - holders of the @DotA_Agents x DC Morning Star NFTs
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