Richard Heasman

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Richard Heasman

Richard Heasman

@Heasmo

Principal VFX Artist @MaverickGames by day, pixelly retro tinkering by night. #DIRT5 #Onrush #DriveClub #MotorStorm #Wipeout Personal account, opinions my own.

Cheshire, UK Katılım Temmuz 2012
3.8K Takip Edilen338 Takipçiler
Richard Heasman
Richard Heasman@Heasmo·
@EricRetro Love the animated shadow blobs. Any reason why they didn't get the cross hatched treatment?
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Ko.dll
Ko.dll@ko_dll·
I am working on new environments for the UNDERKEEP game from Rake In Grass studio. If you like old-school dungeon crawlers, you will love this! And! Demo was released on Steam yesterday evening!
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Richard Heasman
Richard Heasman@Heasmo·
@EricRetro Love this. Like how you've got dithered pixels at a smaller scale than the regular pixels, there's a thin line between genius and cheating!
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Alexey Testov
Alexey Testov@Biuzer·
I’m using a custom sprite-based lighting system, so I thought—what if I used particles instead of sprites? Now I just need to figure out why I’d even need that in the game 🤔 #unity3d #shadergraph #vfx #gamedev
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Daniel Skaale
Daniel Skaale@DSkaale·
🎨 Gaussian Splat rigging opens infinite artistic possibilities! Realtime rendering with my VHS effect in VR 1.5M splats running at 80 FPS in VR with bone-based Mixamo rig animation. Travel into the volumetric worlds of Valerian and the City of a Thousand Planets, reimagined in that bold 1980s sci-fi aesthetic ✨ @theworldlabs @TheoMediaAI Technical • GPU compute shader skinning (256 threads) • Linear Blend Skinning (LBS) with up to 4 bones per splat • Bind pose capture for accurate deformation • CommandBuffer synchronization for frame-perfect timing Why splats are perfect for comic art I think: Each splat is a volumetric 3D ellipsoid that naturally creates crisp edges and flat color regions—the essence of cel-shading. No complex shader tricks needed. The volumetric representation itself gives you that graphic novel aesthetic. #Realtime #GaussianSplatting #VR #GameDev #Unity3D #VolumetricRendering #ComicArt
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
@ModenasHD The only game I’ve seen with this level of detail in the clouds was Horizon Forbidden West’s DLC And they couldn’t get than working on a PS4 so its a new gen exclusive DLC
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
If you’re wondering why GTA 6 is taking so long: Red Dead Redemption 2 has fully rendered 3D clouds that you can fly through, in a game that has no flying… You only see this ONCE in the main story, unless you use mods. Ridiculous amount of detail.
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Zolden
Zolden@ZoldenGames·
Asteroid impacts planet. Planet has crust, molten core, ocean. Every next asteroid is bigger.
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Richard Heasman
Richard Heasman@Heasmo·
@orb_3d Looks great! How are you generating the normal map? Hand drawn? Rendered from the mesh?
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Gordon Zuchhold
Gordon Zuchhold@AffinityPlay·
Hmm🤔🌧️
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