janTrstek
1.5K posts

janTrstek
@JanTrstek
@theBSRQ's father, @AssSlappy's daddy
Katılım Eylül 2012
286 Takip Edilen134 Takipçiler

@BarrierXI yes! it adds a much needed depth instead of a linear color :)
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@LambdaGenPosts @JanTrstek This reminds me of that place you took us in Slovenia that one night. TwT
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"Evening at the Tiger’s Paw" A cinematic Source 2 environment built in Hammer and rendered in S2FM.
By Atlas in Source Filmmaker / Artwork community.lambdageneration.com/sfm/post/bdfpe… #sfm #artwork

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@BarrierXI I had the same for most of my projects :D
I think it's fine, just make sure you have backups in case something breaks?
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I have just one xcf file (GIMP) for all my characters and item textures. It takes about 5s to save the file. Should I split it into multiple files or do you think that's ok?
#gamedev #digitalart
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@iced_coffee_dev This looks really good! How many imposters are you throwing at it?
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@Colonthreee @Meetem4 ja i seent it, wondering how much longer to be able to use this <3
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Some new shots of screen of Data Base, a WIP (in progress) singleplayer map for Quake 2. ;w;)/
#leveldesign




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@Colonthreee @KilledByAPixel this is sooo cool! insta load omg!
and the changing environmetns <3
does it just manipulate texture/color?
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Exciting news! My new #JS13K game is out and it's a driving game inspired by Outrun! 🚗🌴
killedbyapixel.github.io/Drive13K
Everything in the game is generated procedurally on startup. 😅👍 This build is identical to the 13K version with extra support for touch and gamepads. Enjoy!

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@JanTrstek Yep!
Current plans as to what features to add to the profile editor
-snap to grid
-snap to other verts
-edit by typing (ie typing width = 0.3 etc)
-extrude
-fillet/bevel corners
-mark split (ie hard/soft corners)
And most importantly
-delete vertex lol
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I tried to recreate something like Arrakeen of Arrakhis (from Dunc) in a Quake 2 Remaster just for fun. :'3c
I mite need to tweak some colours etc. to get that proper high-contrasty desaturated look as within the movie(s).
#leveldesign




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