janTrstek

1.5K posts

janTrstek

janTrstek

@JanTrstek

@theBSRQ's father, @AssSlappy's daddy

Katılım Eylül 2012
286 Takip Edilen134 Takipçiler
janTrstek
janTrstek@JanTrstek·
better in-game view of the system
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janTrstek
janTrstek@JanTrstek·
wip #procgen rigged cloth mesh ie: custom system for clothing that is bound to a body. All the colored dots are bones that are following outlines.
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janTrstek
janTrstek@JanTrstek·
@BarrierXI yes! it adds a much needed depth instead of a linear color :)
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Nikodem Lokatelj
Nikodem Lokatelj@BarrierXI·
More noisy ground. Does it look ok?
Nikodem Lokatelj tweet media
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Primož Vovk
Primož Vovk@Emberheartgames·
⚠️ Discord Admin Account & Server hacked My Discord account and the Emberheart Games Discord server were stolen. Yes, it happened to me this time. ❌ Leave the server ❌ Unfriend my Discord account ❌ Don't click on ANY links from the server members or my account Please RT!!!
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Call of Saregnar
Call of Saregnar@CallOfSaregnar·
Due to popular demand, I’m removing all AI from my game. The downside is you’ll also have to move the enemies in combat. Fair’s fair.
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:3@Colonthreee·
@LambdaGenPosts @JanTrstek This reminds me of that place you took us in Slovenia that one night. TwT
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janTrstek
janTrstek@JanTrstek·
@BarrierXI I had the same for most of my projects :D I think it's fine, just make sure you have backups in case something breaks?
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Nikodem Lokatelj
Nikodem Lokatelj@BarrierXI·
I have just one xcf file (GIMP) for all my characters and item textures. It takes about 5s to save the file. Should I split it into multiple files or do you think that's ok? #gamedev #digitalart
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Simon
Simon@iced_coffee_dev·
Screwing around with filling out the background with imposters #threejs #webgl #gamedev
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janTrstek@JanTrstek·
@threejs Love the video showcase for the update!
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:3@Colonthreee·
Some new shots of screen of Data Base, a WIP (in progress) singleplayer map for Quake 2. ;w;)/ #leveldesign
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:3@Colonthreee·
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!! x'3c
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:3@Colonthreee·
Although I am going through the worst shitshow of my career, at least my wife is bringing the good news... ;w; I hope I am allowed to feel a little blessed sometimes.
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Frank Force 🌻
Frank Force 🌻@KilledByAPixel·
I gave AI one of the screenshots for my #js13k game Dr1v3n Wild and asked to make a photo realistic version. after a few failed attempts, I think it did a pretty nice job! #outrun #aiart
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Frank Force 🌻
Frank Force 🌻@KilledByAPixel·
Exciting news! My new #JS13K game is out and it's a driving game inspired by Outrun! 🚗🌴 killedbyapixel.github.io/Drive13K Everything in the game is generated procedurally on startup. 😅👍 This build is identical to the 13K version with extra support for touch and gamepads. Enjoy!
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janTrstek
janTrstek@JanTrstek·
@_rubeki This is something im really looking forward to play!
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janTrstek
janTrstek@JanTrstek·
@Mab_Devv Exciting stuff! cant wait to see your next update :)
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Mab - Working on ETOS
Mab - Working on ETOS@Mab_Devv·
@JanTrstek Yep! Current plans as to what features to add to the profile editor -snap to grid -snap to other verts -edit by typing (ie typing width = 0.3 etc) -extrude -fillet/bevel corners -mark split (ie hard/soft corners) And most importantly -delete vertex lol
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Mab - Working on ETOS
Mab - Working on ETOS@Mab_Devv·
Dont like that wall? just paint a new one over it
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Pixel@Pixel_exe_·
Collision test on @suzy_qlewd's commission, still tweaking a few things
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:3@Colonthreee·
I tried to recreate something like Arrakeen of Arrakhis (from Dunc) in a Quake 2 Remaster just for fun. :'3c I mite need to tweak some colours etc. to get that proper high-contrasty desaturated look as within the movie(s). #leveldesign
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