Joseph Muther
14 posts


@green_recon @KbUbuntu @ElfenTaiga__ @fbjose18 @SynthPotato I like the RED engine, but I can understand why it made sense for them to move away.
Agree that Sweeney sucks and pushing the unreal engine in everything is a very big mistake. And only makes them more dominant, it’s a domino effect. Less and less games will be made in others.
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@green_recon @KbUbuntu @ElfenTaiga__ @fbjose18 @SynthPotato My only point was that Unreal gets a lot of *bad faith* hate. Unreal is a good engine and it’s been great for indie developers due to entry cost. (Exp33 for example)
Is my favorite engine? Not even close. But it serves a useful function. I love you ID Tech and Tiger Engine.
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@green_recon @KbUbuntu @ElfenTaiga__ @fbjose18 @SynthPotato I mean, there’s no way they were gonna totally remake the game In a new engine. That’s way too much for what they were aiming for.
I see what you’re saying though. Not even saying I necessarily disagree. I think it got lost in the sauce of these comments but 1/2
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@ElfenTaiga__ @fbjose18 @KbUbuntu @SynthPotato The Finals. Satisfactory, Hellblade 2, Manor Lords, Split Fiction, Avowed and Valorant.
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@Joseph_Muther @fbjose18 @KbUbuntu @SynthPotato Its not better in the single way that actually meaningfully matters to Bethesda titles. Modding.
As far as performance goes its been four years. I play roughly 60 a games a year. I still haven't seen a single well optimized UE5 game.
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@fbjose18 @KbUbuntu @SynthPotato Unreal isn’t a bad engine. It’s weird that people still die on this. Way better than creation engine at the moment.
Unreal gets a bad rep mostly because it’s easily accessible to new devs and lazy devs alike. They shortcut and it shows, games come out laggy
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@KbUbuntu @SynthPotato And it's a graphics engine that isn't well-regarded by the modding community because it doesn't offer as much freedom as Bethesda's Creation Engine—not to mention that it's problematic for PCs.
I'd rather the company use its own engine than that piece of junk.
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It's time for some new #Dawnwalker tunes! This one's titled... well, you tell us!
Come up with the perfect title for this song, and drop it in a comment under this post.
The winning title will become the official title of the track, and the winner will receive the Collector’s Edition of the game! 🩸
📌 We’ll choose the winning title based on compatibility with the song, creativity, and originality.
📌 One person can submit only one entry (one title).
📌 Submissions are open until Sunday, July 19, 23:59 CEST.
Read the full ruleset below ⬇️
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@DawnwalkerGame Will there be any anti cheat on pc?
Please say no, anti cheat kills performance.
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Come and marvel at Vale Sangora's breathtaking landscapes! Nothing can spoil the view - not even the few impaled convicts here and there.
#PostcardsfromValeSangora

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@TheRooster So it’s been 5 months since any major content and all they have to show for it is this? Actual joke.
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@SydSteyerhart I thought that game fucking blew. Libtard tumblrcore theatre kid fest in every aspect.
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@TheHiddenOneAC Jali is not that good. Bethesda has better solution in Starfield and the best automatic solution I've seen is, surprisingly, in Chernobylite 2. Check it out.
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Any animators/developers know why Ubisoft just doesn't switch to JALI to use for facial animation cutscenes in Assassin's Creed? It's what Cyberpunk 2077 uses and it's one the most impressive uses of technology i've seen.
I don't think it's something licensed to CDPR, because Don't Nod uses it for Lost Records. Is it because of Ubisoft's Anvil engine having it's own internal systems and tools for character animation?
JALI is 10x better than their current procedural generated process. I watched the AC Odyssey GDC 2019 cutscene presentation, and it's not good. Great from a business perspective to save on costs and time, but horrendous from the perspective of playing the game as a consumer. It started with Odyssey and has carried over since in every game, and somehow it's gotten worse with AC Shadows. It needs to change.
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@esw01407 @GKIDSfilms Blu-ray is already out, got my copy early this month.
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@GKIDSfilms 1. Glad to see this.
2. No way I'm watching this again, twice was enough.
3. When the Blu-ray is announced, probably in for another one.
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The poignant and beautiful GRAVE OF THE FIREFLIES from Isao Takahata returns to Ghibli Fest for the first time in seven years. See the animated masterpiece in theaters August 10-12.
brnw.ch/21wS3Z3




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