Good Guy
289 posts

Good Guy
@Manazer123
💬 I am categorical imperative.
EU Katılım Ağustos 2015
78 Takip Edilen13 Takipçiler

It feels like we've finally reached the point where the latest Assassin's Creed game has Unity lighting, but in real-time.
The reason why AC: Unity looked so good back then and still holds up extremely well to this day is because it uses baked lighting.
Real time global illumination allows for a full day and night cycle.
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@FredrikAurdal @jme_xyz @figma This is not WGSL shaders as far as I know, this is just Figma Motion combined with plugin that helps him keyframes properties. Shaders that do this in a good quality would requiere signed distance field or similar approach.
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messing around with @figma generative plugins x motion to create custom kinetic type presets 🔠
Figma@figma
Generative plugins, built by you and the Figma agent Describe the tool you need: behaviors, controls, parameters and get exactly what you want for your workflow Live from Config 2026
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@negativespaceca @soggyburritowu Solve at least where motion fits into the produtcion pipeline. CSS keyframes on the canvas are, for now, only good for social media. You need to focus instead on implementing functional state machines solution. There are a number of methods for implementing this in tools like F.
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@Flamesdesigns @zellzoi They weren't targeting people who understand motion anyway. This is more for investors and people on social media. Real-world implementation using their combination of css keyframes, GLSL and WGSL shaders isn't feasible on multiple platforms without a unified runtime solution.
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I like how native it feels. Designing and animating in the same environment with instant previews is a huge productivity win.
What I don't like is the lack of a full Graph Editor. Motion design is all about timing and interpolation, and without proper incoming/outgoing curve control, it becomes difficult to create the kind of polished motion that After Effects makes possible. That's the feature I'd love to see next.
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@Aigbe_E_Marvel @megxwayne Do you know what shader is? Figma only support fancy vibecoding without access to control whole process of building shader – textures, displacement, heightmaps, noise etc. every parametrical inputs that shaders are based on. It is black box with exposed controls for some props.
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@megxwayne 😆🤣 I agree but figma motion realy hit well with this one. The addition of shader is a huge blow ngl
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@SaboMakes @figma No its only simple UI over css keyframes. So only simple props are supported. No vector path animation, no other things that need another apporach or custom renderer.
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@DoorJacque3701 @Olexio1 @ArkhamDreamer Modders does not made it look better. If we talked about mods released cca two or three years after release. Those e3 mods etc. were just tweaks for some variables changing nothing but “more dof” etc. E3 demo was unrealustic beautiful corner or more like pitch.
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@Olexio1 @ArkhamDreamer Well, ubisoft shouldn't have made console parity a thing or released an E3 demo that look nothing like the released game. ..or indeed rely on modders to make it look better.
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@CoreyH_Sales @Pirat_Nation Because some people have always envied creative people for their talent. With the rise of AI, they’re making their voices heard more and more, and they feel that even they—without talent—now have a chance. The celebration of Adobe’s downfall is a result of envy.
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@Pirat_Nation Why do so many people have such an emotional hate towards Adobe? I don't get it.
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@Czechass48 @MarekVyborny Coze? Telocvik je teda v tomhle veku asi milionkrat dulezitejsi nez vyuka anglictiny ve skole. Anglictina se odjakziva vyucuje MIMO skolu.
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@MarekVyborny To jste se s prominutim posral ne? Muzu vedet jaky predmet ma spolu s matikou a cestinou vetsi prioritu? Domaci prace? Telocvik? To budeme narod debilu co se za hranicema nedomluvi stejne jako rusaci? Btw nedohledal jsem jedine interview ktere by jste daval zahranicni TV, nahoda?
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@stealth_cz @JanRadegast @VxalCZ jinak u nas se hodne lisi spicka vs bezny den. Takze vetsina chodi vpravo, protoze kdyz je prazdno, jdete automaticky spis vpravo. Problem je spicka, kdy se vsichni predjizdeji a par chodcu jde vlevo a vetsina vpravo.
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@Manazer123 @JanRadegast @VxalCZ No, nejsem dopravák, ale po smíšený cyklostezce chodím docela často a z mýho pohledu je lepší jít vlevo, navázat oční kontakt s cyklistou na moji straně a případně mu uhnout. Nemám rád, když mě někdo míjí zezadu na 5 cm distanc, aniž bych o něm věděl.
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@stealth_cz @JanRadegast @VxalCZ hele ja to beru. Kazdy ma nejaky svoje zasady. Zalezi i na typu stezky ve smyslu, jaky je tam provoz a sirka. Taky hraje roli to, jak to dela vetsina. Ale nikomu nenutim neco, co neni v zakone. Treba mesto Plzen primo doporucuje vpravo.
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@stealth_cz @MerloniE90 @JanRadegast @VxalCZ ne pokud neni, plati uzus. A ten ma kazdy jinak. Js treba z bezpecnostnich duvodu chodim vzdy vpravo.
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@MerloniE90 @Manazer123 @JanRadegast @VxalCZ Záleží na piktogramech. Pokud chybí, pak chodci vlevo, aby měli oční kontakt s protijedoucím a mohli dříve uhnout na kraj.
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@stealth_cz @JanRadegast @VxalCZ Ten clanek na strankach policie je chybny. Bylo o tom uz hodne namluveno v mediich. Prilisna proaktivita selskyho rozumu. Plati proste to, co je v zakone. Zakon jasne mluvi jen o tom, ze se nesmite navzajem ohrozit. Pokud neni vymezen pruh a neni tam uprava, je to na vas.
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