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@M_Dzik_Dev

Solo dev forging games with complex systems & emergent gameplay. Currently building a trading simulation with rougelite elements. https://t.co/5RtB8zMJxx

Poland Katılım Ağustos 2025
100 Takip Edilen26 Takipçiler
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Trisect@M_Dzik_Dev·
@GameDevMicah We need more positive vibes, considering everything going on around the world right now!
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NikTek
NikTek@NikTek·
I’m giving away a copy of Crimson Desert for PC (Steam) To enter, simply follow these steps: 1. Make sure you’re following me @NikTek 2. Reply to this tweet and you’re in! The winner will be randomly selected in 24 hours. Good luck to everyone! Stay tuned for the winner announcement and future giveaways 🤎
NikTek tweet media
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Trisect@M_Dzik_Dev·
If you're starting to make games, the faster you realize there are multiple other things to prepare for before releasing, the fewer headaches you'll have in the future: - Have a plan for marketing materials; check Steam events - Check how to handle the business/tax side in your country - Know the point when it is worth filing for trademark protection - It is worth keeping notes of big breakthroughs you made while working on your current game that can be used in future games
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Trisect@M_Dzik_Dev·
@HomieSanto It used to be more prevalent for games to do so, but unfortunately more and more games babysit gamers. It's not wrong for some casual games, but I expect some autonomy, not hand-holding when playing open-world RPGs.
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Homie Santo
Homie Santo@HomieSanto·
I’ve noticed a pattern; when a decent game comes out that expects you to be curious, to be observant and to pay attention, a lot of tourists-turned-reviewers are the first to rage quit, refund, or low-grade that game. Some games aren’t for everyone, but I’m starting to think the pattern is made pretty clear by those who say they don’t like yellow paint, but absolutely need it.
Khatspergers@Khatspergers

After wasting 20 minutes slamming his head into a boss with nothing but starter gear, Phil concludes that Crimson Desert is not a good game and rage quits.

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Trisect@M_Dzik_Dev·
@tradeit_gg Next update: To increase FUN and ENJOYMENT, you have to clean your gun between games to not risk jamming the gun.
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Tradeit@tradeit_gg·
Valve can't keep getting away with this 💀
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Trisect@M_Dzik_Dev·
@GOGcom You beat local fauna and some dudes with two swords, playing as a junkie intoxicated with some weeds.
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Trisect@M_Dzik_Dev·
@GHBSmith Please tell me the side quests and activities are better than in AC Valhalla…
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Blaine Smith 🔜 Canada 🤣
This is the Crimson Desert map (nearly all of it lol) Blue - Areas I've done 90+% of quests in Orange - Areas I've started quests in Red - Areas I've yet to explore This is after 205 hours. Crimson Desert is one of the biggest games ever made, if not the biggest.
Blaine Smith 🔜 Canada 🤣 tweet media
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ThePrimeagen@ThePrimeagen·
the amount of times i have seen "operating system" describing tools that write code or use a texting app and a cron job is terrifying is this what Andreesen meant by retardmaxxing?
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Trisect@M_Dzik_Dev·
@sama Sorry, Sam, I don’t trust people who will get massive bonuses for pushing products they produce!
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Sam Altman
Sam Altman@sama·
I have so much gratitude to people who wrote extremely complex software character-by-character. It already feels difficult to remember how much effort it really took. Thank you for getting us to this point.
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Trisect@M_Dzik_Dev·
@samyam_youtube It's much better to release after 7 months, take all the lessons you can, and start something new. Congrats on the release nevertheless—this is a huge milestone for every indie dev!
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samyam ☆ Bust Buddies → on Steam ☆
my latest indie game release completely flopped with less than 100 copies sold. we spent around 7 months working on it and while there was a lot of stuff i could have done better i learned a lot from my mistakes and will keep on improving!
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Trisect@M_Dzik_Dev·
@SyphoticART I’m happy for you! Can’t wait to be able to announce it myself 😃
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Syphotic
Syphotic@SyphoticART·
WE HAVE A STEAM PAGE! store.steampowered.com/app/4390280/St… Steel Command is officially revealed! The two of us are building an amazing game focused on an editor where we can live out our RTS dreams! You can now #wishlist this #indiegame We look forward to sharing more very soon! Follow Smitty and myself for Development and Art updates respectively!
Smitty@Smitty_Games

❗STEEL COMMAND RTS REVEAL❗ An RTS inspired by the classics from the 90's and early 2000's. It features PvP/skirmish/campaign with fast, punchy gameplay, resource collection, base building, and a fully featured mission editor. STEEL COMMAND is a passion driven project being developed by a two-man team (myself and @SyphoticART). Give it a wishlist on Steam, and check out the discord for live map editor playtest! (see comment) #RTS #IndieGame #RTSGame #TrailerTuesday

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Trisect@M_Dzik_Dev·
@zachtothefuller @maximilian_ I can understand this point of view, but to me it feels a little hypocritical—for example, on Steam it's okay to use generative AI to code the game, but not for audio or visuals.
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Trisect@M_Dzik_Dev·
@sysxplore I switched three years ago and haven’t looked back. Everything is so much faster than late Windows 10. I can’t even imagine how slow Windows 11 must be if people say it’s worse than 10.
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sysxplore
sysxplore@sysxplore·
Does anyone uses linux?
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Trisect@M_Dzik_Dev·
@RinoTheBouncer Ori and the Will of the Wisps is so peaceful and has beautiful art direction.
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Rino🚀
Rino🚀@RinoTheBouncer·
Let’s go!🚀
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Trisect@M_Dzik_Dev·
@jadel4w That's correct, it doesn't correlate with quality—it correlates with fun. There can be high-quality games that aren't fun for many people, so they have low player counts. There can also be low-quality games that are engaging and therefore have high player counts.
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Trisect@M_Dzik_Dev·
@georgebsocial The problem with it is that it’s pushing people to buy newer hardware through negligence of optimization on devs' side, because they can just say "just turn on DLSS!". The stockholders need new ways to push hardware to people.
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George Broussard🕹️
George Broussard🕹️@georgebsocial·
I see lots of bitching about DLSS 5. To me it just illustrates how many ppl online just want to be unhappy and bitch about everything all the time. I would assume 1) it's optional and 2) you can toggle it so 3) touch grass for fuck's sake.
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Trisect@M_Dzik_Dev·
@LukeStephens Let them. It gives more fuel to the studios which actually want to have some visual identity.
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Luke Stephens
Luke Stephens@LukeStephens·
Seriously though, game studios can't be happy about this either... Right?... This literally turns every game it touches into a crappy AI face filter mess. We need to see studios come out against this crap
NVIDIA GeForce@NVIDIAGeForce

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…

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Trisect@M_Dzik_Dev·
@RinoTheBouncer Considering all good games coming out, I really appreciate shorter, more polished experiences. With the time I have to spare, even if I wanted to play something, I cannot commit.
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Rino🚀
Rino🚀@RinoTheBouncer·
Thoughts on this?🚀
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Trisect@M_Dzik_Dev·
@AncientGameplay At this point, Microsoft is actively trying to do worse and worse. I don’t mind; I switched to Linux 3 years ago. Besides some small hiccups, it is a great experience. I even noticed my PC being much cooler and quieter during normal usage and gaming.
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Ancient Gameplays
Ancient Gameplays@AncientGameplay·
Just released a video testing the new MESA 26 updates on Linux, in terms of rasterization, Ray Tracing and even Path Tracing. Comparing Windows vs Linux (Mesa 25) vs Linux (Mesa 26). youtube.com/watch?v=O50q7g…
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Trisect@M_Dzik_Dev·
@JamieMoranUK Don’t make me replay Mass Effect for 6th time… I don’t have time…
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Jamie Moran
Jamie Moran@JamieMoranUK·
To me, late 7th Gen Graphics still & will always look amazing. Graphics continued to get better but never really tried to be realistic. There was a wide variety of art styles, these games look timeless. Mass Effect 3 released in 2012, graphically, aesthetically still brilliant
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