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I built a real-time comic book shader that transforms any 3D scene into comic art -- all in a single GLSL fragment pass.
6 composable effects running together:
→ Cel shading
→ Ben-Day halftone dots
→ CMYK misregistration
→ Sobel edge outlines
→ Hand-drawn line wobble
→ Paper texture
Mix and match them through 6 style presets -- Comic Book, Pop Art, Noir, Manga, Vintage Print, and Clean.
There's also an interactive lens you can click and hold -- it reveals a contrasting style with organic blob physics. Pretty fun to mess around with.
Built with Three.js and WebGL 2. Fully responsive down to mobile with Safari safe-area handling, prefers-reduced-motion support, and accessibility covered.
I also reached out to Codrops about writing a tutorial breaking down how the shader pipeline works -- each effect, how they chain in a single pass, and the tricks that make it look convincing.
Live demo: comic-shader.nl
GitHub: github.com/mawzeee/comic-…
#WebGL #ThreeJS #GLSL #CreativeCoding #Shaders #WebDev
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