Nicolas Wirrmann retweetledi
Nicolas Wirrmann
271 posts

Nicolas Wirrmann
@NicolasWir
Substance Designer Product Manager, Technical Artist at Adobe
France Katılım Aralık 2013
160 Takip Edilen723 Takipçiler
Nicolas Wirrmann retweetledi

No more points! The Collection or Texturing plan can access the entire library of nearly 20,000 materials, models, and lighting environments without the need to manage points. More info here: blog.adobe.com/en/publish/202…
#substance3dassets

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Nicolas Wirrmann retweetledi

🆕: Substance 3D subscribers now get unmetered access to nearly 20,000 professional materials, models & lights from the #Substance3DAssets library! No points, no restrictions—just everything you need to push your ideas as far as they can go.
Learn more: adobe.ly/4jxLpJ9
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Nicolas Wirrmann retweetledi
Nicolas Wirrmann retweetledi

MatUp is a neural filter for material super-resolution, parameterizable by any pretrained RGB upsampler, and trained on the input only. Check our EGSR 24 paper, presented next week by @albang2 (collab.: @Snosixtytwo, @Karganys, Robin Faury, J.M. Thiery) : research.adobe.com/publication/ma…
GIF
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Nicolas Wirrmann retweetledi

Give depth to your Illustrations in Project Neo, new update: projectneo.adobe.com #adobe #projectneo
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Nicolas Wirrmann retweetledi

Substance Designer Beginner Quicktip 251 (Squash Without Repetition)
Thanks @NicolasWir for the tip long time ago
#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #madewithsubstance #gamedev #gameart #indiegame #textures #quicktips


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Nicolas Wirrmann retweetledi

Check out the progress on my #procedural #F1 tire in this new video! This time I tackled the winter version with deeper treads for better grip in rain. Still loving the flexibility of splines in @Substance3D Designer! Next step refining all the shapes.
#3d #MadeWithSubstance
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@MeshModeler @Substance3D @PierreMaheut @The3DNinja Thanks for the report! We're discussing it and looking for a change/improvement.
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@Substance3D @PierreMaheut @The3DNinja The new UI change for the levels node is killing me.
I keep hitting values instead of autolevels now that the reset button offsets the buttons to the left.

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@MarcoVitaleArt @ebissanimation I'd say it's a limitation rather than a bug 😅
I'll forward to the team though.
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@ebissanimation By the way. Bug Report!!! Designer is not able to render out graphs of this dimensions, I had to stitch three of them together. So I assume the max width is 32768px. Am I right @NicolasWir
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Nicolas Wirrmann retweetledi

#mypersonalnodevember challenge #convolutionalNeuralNetwork #MadeWithSubstance @Substance3D
8488 Pixelprocessors
4225 Valueprocessors
138357544 parameters
.sbsar size 594.65MB
computetime 3.5 seconds
try it yourself tinyurl.com/bdeptnkx
Stay healthy and creative Marco
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Nicolas Wirrmann retweetledi

On the heels of yesterday's #OpenUSD news, we just announced #OpenPBR via the @AcademySwf.
We teamed up with @autodesk on an open standard for material representation and look dev. #OpenPBR will help ensure visual parity between tools through #MaterialX.
t.ly/hKR9E
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Nicolas Wirrmann retweetledi

New #Substance3DPainter release is out with a new path tool to create re-editable splines that snap to your 3D model. Create stitches, pipes, welds, cables and all sorts of curvy details effortlessly 🧑🏭🥽
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Nicolas Wirrmann retweetledi

Elevate the level of detail of every project with the latest addition to #Substance3DPainter. The new Path Tool lets you incorporate precise detailing on 3D objects—be it seams, stitches, or even automotive shut lines.
Watch the full tutorial: bit.ly/3Nh0fEp
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@WojciakSzymon The loop node is going to make your life easier..
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Nicolas Wirrmann retweetledi

Loops are coming to #Substance #Designer!
What will you create with it? Our own @NicolasWir decided to go easy and build a full on path-tracer within a single pixel processor node 🙃
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@Substance3D @mahler_matias Divide the Bevel by the BBox Size using a Blend node
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Twitter pls answer my prayers about #SubstanceDesigner 🙏
Is there a way of controlling the distance parameter of the bevel node with an input node?
I would like to use flooding to get the size of each island and having them mapped from 0 to 1 (distance based on the actual size)

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@AenderLara You should triangulate your model before importing it in Painter, it should fix this problem.
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Nicolas Wirrmann retweetledi

Nicolas Wirrmann retweetledi

MIPNet creates mipmaps for standard PBR materials using neural filters to transfer anisotropy across SVBRDF channels and preserve appearance at multiple LoDs. See our paper at SIGGRAPH Asia 2022 for details: research.adobe.com/publication/mi…
@albang2 will present it next week in Daegu.
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