Nicolas Wirrmann

271 posts

Nicolas Wirrmann

Nicolas Wirrmann

@NicolasWir

Substance Designer Product Manager, Technical Artist at Adobe

France Katılım Aralık 2013
160 Takip Edilen723 Takipçiler
Nicolas Wirrmann retweetledi
Wes McDermott
Wes McDermott@The3DNinja·
No more points! The Collection or Texturing plan can access the entire library of nearly 20,000 materials, models, and lighting environments without the need to manage points. More info here: blog.adobe.com/en/publish/202… #substance3dassets
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Adobe Substance 3D
Adobe Substance 3D@Substance3D·
🆕: Substance 3D subscribers now get unmetered access to nearly 20,000 professional materials, models & lights from the #Substance3DAssets library! No points, no restrictions—just everything you need to push your ideas as far as they can go. Learn more: adobe.ly/4jxLpJ9
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Macroblock
Macroblock@sainimatic·
First sculpt in Substance Modeler VR. Can't believe this software. There is zero learning curve. You just open it up and start. This took maybe an hour? That's partly thanks to working in VR. No hotkeys or shortcuts to learn. Just intuitive gestures you figure out on the fly.
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Ciro Cardoso
Ciro Cardoso@Cyrus3v·
Check out the progress on my #procedural #F1 tire in this new video! This time I tackled the winter version with deeper treads for better grip in rain. Still loving the flexibility of splines in @Substance3D Designer! Next step refining all the shapes. #3d #MadeWithSubstance
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Javier Perez
Javier Perez@MeshModeler·
@Substance3D @PierreMaheut @The3DNinja The new UI change for the levels node is killing me. I keep hitting values instead of autolevels now that the reset button offsets the buttons to the left.
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marcovitale.art
marcovitale.art@MarcoVitaleArt·
@ebissanimation By the way. Bug Report!!! Designer is not able to render out graphs of this dimensions, I had to stitch three of them together. So I assume the max width is 32768px. Am I right @NicolasWir
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Jérémie Noguer
Jérémie Noguer@Gahadmor·
New #Substance3DPainter release is out with a new path tool to create re-editable splines that snap to your 3D model. Create stitches, pipes, welds, cables and all sorts of curvy details effortlessly 🧑‍🏭🥽
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Adobe Substance 3D
Adobe Substance 3D@Substance3D·
Elevate the level of detail of every project with the latest addition to #Substance3DPainter. The new Path Tool lets you incorporate precise detailing on 3D objects—be it seams, stitches, or even automotive shut lines. Watch the full tutorial: bit.ly/3Nh0fEp
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Szymon Wójciak
Szymon Wójciak@WojciakSzymon·
I wanted to make a blur with a custom image input as a kernel, but after building 16x16 samples matrix I realized it's stupid, so instead I randomly sampled 256 pixels from the kernel and used as a weight in a weighted average. It's cool, tho I don't think it has any real use.
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Jérémie Noguer
Jérémie Noguer@Gahadmor·
Loops are coming to #Substance #Designer! What will you create with it? Our own @NicolasWir decided to go easy and build a full on path-tracer within a single pixel processor node 🙃
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Matias Mahler
Matias Mahler@mahler_matias·
Twitter pls answer my prayers about #SubstanceDesigner 🙏 Is there a way of controlling the distance parameter of the bevel node with an input node? I would like to use flooding to get the size of each island and having them mapped from 0 to 1 (distance based on the actual size)
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Nicolas Wirrmann
Nicolas Wirrmann@NicolasWir·
@AenderLara You should triangulate your model before importing it in Painter, it should fix this problem.
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Tamy Boubekeur
Tamy Boubekeur@boubek·
MIPNet creates mipmaps for standard PBR materials using neural filters to transfer anisotropy across SVBRDF channels and preserve appearance at multiple LoDs. See our paper at SIGGRAPH Asia 2022 for details: research.adobe.com/publication/mi… @albang2 will present it next week in Daegu.
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