SmoothBrainDev \ INCISION 🇫🇮

8.1K posts

SmoothBrainDev \ INCISION 🇫🇮 banner
SmoothBrainDev \ INCISION 🇫🇮

SmoothBrainDev \ INCISION 🇫🇮

@SmoothBrainDev

Buy INCISION: https://t.co/gKFyFTT13U… It's like DUSK trapped inside the Super Gore Nest - Dave Oshry

The Smell Zone Katılım Kasım 2019
203 Takip Edilen10.8K Takipçiler
SmoothBrainDev \ INCISION 🇫🇮
@RogerCheesecurl Smooth shading basically shades the model as if it's subdivided so try adding subdivision surface modifier on it to see what areas look wrong/break completely. Helps with pinpointing bad geometry/topology. Also mark the mouth cavity's edgeloop as sharp to make it more cartoony.
English
0
0
2
286
RogerCheesecurls
RogerCheesecurls@RogerCheesecurl·
I dont get how people model 3D mouths and make them look good.. This probably wont stay
RogerCheesecurls tweet media
English
20
4
285
12.3K
SmoothBrainDev \ INCISION 🇫🇮 retweetledi
TEXNOPLAZM is OUT in Early Access
TEXNOPLAZM Episode 2 arrives June 25th! 🔴7 new maps 🔴9+ new enemies 🔴3 new weapons 🔴4 new powerups 🔴new interactive elements 🔴improved combat Wishlist on Steam - link in comments⬇️ #screenshotsaturday
English
2
21
91
10.4K
JM93
JM93@Jman19931·
Had a quick look at Daikatana Milestone 2 alpha, when it was still using the original Quake engine.
JM93 tweet mediaJM93 tweet mediaJM93 tweet mediaJM93 tweet media
English
17
48
528
22.7K
SmoothBrainDev \ INCISION 🇫🇮
SmoothBrainDev \ INCISION 🇫🇮@SmoothBrainDev·
@DUSKdev I've been using the same Photoshop since 2006 or somethin, lmao. Dunno why gamedevs would even update. It has all the tools you need already. No AI bloat either.
English
3
0
42
10.7K
David Szymanski
David Szymanski@DUSKdev·
I've never used Photoshop in my life. Every game I've made was done with Gimp and/or Krita
Moon Spotter@loot_play82832

@DUSKdev If you have used photoshop in your game, make sure to include the disclaimer it was made with AI. Thank you

English
87
231
9K
367.3K
SmoothBrainDev \ INCISION 🇫🇮 retweetledi
BrutalZlim
BrutalZlim@BrutalZlim·
DOSman Direct 2.0 is upon us! An indie showcase like no other! 👇
BrutalZlim tweet media
English
1
3
11
1.2K
SmoothBrainDev \ INCISION 🇫🇮 retweetledi
Osvaldo Pinali Doederlein
Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*. 1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵 youtu.be/D0EM1vKt36s
YouTube video
YouTube
English
126
887
6.4K
953.2K
SmoothBrainDev \ INCISION 🇫🇮
SmoothBrainDev \ INCISION 🇫🇮@SmoothBrainDev·
@RohanKarMooN It's a dogshit game with a good story. Those kind of games are very polarizing, and he's not even saying that the game is objectively bad. It's just not for him.
English
0
0
18
539
RohanKar
RohanKar@RohanKarMooN·
"New Vegas" "Boring" I don't have any words to say.
RohanKar tweet media
English
55
8
529
34.1K
SmoothBrainDev \ INCISION 🇫🇮
SmoothBrainDev \ INCISION 🇫🇮@SmoothBrainDev·
@Khen_na_ @JNoirJ1 @morchel Not every popular opinion is herd mentality. Most anti-AI folk just want games to look like they were crafted by people, which AI always removes from them. People have been deeply immersed in games since games have existed.
English
0
0
0
57
Khen
Khen@Khen_na_·
@JNoirJ1 @morchel People with soul can get to their own conclusion rather than sound like an herd/cult. People with soul want to feel part of the game when they play it, more immersive more fun.
English
4
0
1
1.2K
SmoothBrainDev \ INCISION 🇫🇮
SmoothBrainDev \ INCISION 🇫🇮@SmoothBrainDev·
@Varzelhaar @edliu1105 Majority of people are reacting like this because they've seen enough already. It takes some special kind of brain damage to assume that it would change course with even more AI filters and anti-artist/anti-human technology.
English
0
0
2
33
haar
haar@Varzelhaar·
@edliu1105 Congratulations, very impressive. Don’t listen to those who are crying about artistic choice, AI slop, or AI filters. This is the future, and they’ll see it too in time
English
1
0
1
388
Edward Liu
Edward Liu@edliu1105·
DLSS 5 is a decade-long dream come true—and the biggest risk we’ve ever taken. It still feels unreal that we made it happen as early as 2026. So many technical hurdles, and so much innovation fusing AI and graphics. Immensely proud of the teams! youtu.be/4ZlwTtgbgVA?si…
YouTube video
YouTube
English
173
34
593
50.2K
NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
English
24.8K
7K
68.1K
94.9M
SmoothBrainDev \ INCISION 🇫🇮
SmoothBrainDev \ INCISION 🇫🇮@SmoothBrainDev·
@FernandoTittz I predict that they will eventually start making games with lazy and ugly models and using this tech to make it look "good". Just gotta have the basic idea in the ugly model and AI will fill in the rest. Anything to hire less people, I guess.
English
1
0
1
178
Fernando Tittz | Living Dead Outbreak OUT NOW
Why bother making interesting characters, models, environments if AI will just gonna remove the personality out of it? This is a legit curse to the gaming industry, very depressing!
NVIDIA GeForce@NVIDIAGeForce

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…

English
1
5
60
1.5K
SmoothBrainDev \ INCISION 🇫🇮
SmoothBrainDev \ INCISION 🇫🇮@SmoothBrainDev·
@LightReachGames Scares, story, combat, in that order. I think horror games always need to be *scary*. I hate how so many horror games just do the bare minimum for the sake of horror (darkness, fog, some rotten things with sharp teeth, and an occasional jumpscare).
English
0
0
1
51
Light Reach Games
Light Reach Games@LightReachGames·
I want to hear from you all! Some of you may be shy but that’s okay, I want to hear from you. What makes you want to play a horror game? - Is it the scares? - Is it the character and or enemy models? - Story & Lore - Visuals of the game? What generally gets you to hit the download button + play button for horror games specifically? #gamedev #solodev #gamedeveloper #unrealengine #unrealengine5 #steam #pc #fyp #horrorgames #horror #gaming #survivalhorror #scary #scarygames #pcgaming
Light Reach Games tweet media
English
29
6
36
3.1K
💙🌘❄️
💙🌘❄️@StellaNoxEclair·
Genuinely what is better than this
English
130
249
3.8K
372.9K
SmoothBrainDev \ INCISION 🇫🇮 retweetledi
MULLET MADJACK
MULLET MADJACK@MulletDev·
INCISION X MULLET MADJACK A bundle for players who love fast, intense, action-packed games. Get ready for frantic challenges, dynamic gameplay, and lots of adrenaline in experiences that reward skill and quick reflexes.
English
2
19
108
5.3K
fortunate ramen
fortunate ramen@FortunateRamen·
i love when a game’s sequel is straight up just the last game but better in every way
English
575
835
25.5K
1.5M
SmoothBrainDev \ INCISION 🇫🇮
Echoes of The Living by @DevMoonGlint is goood. It's like I'm playing a new campaign of REMake with less frustrations. It's hard to belive these backgrounds aren't pre-rendered either. And or the first time I don't feel lost exploring a huge multistory building! That's a first.
English
3
1
17
1K
SmoothBrainDev \ INCISION 🇫🇮
@RingashGame All of that is nice of course as long as player has to earn those staggers, launches etc. I like how God Hand lets enemies jump out of combos and they go berserk if you keep them stunlocked for too long. It has a strong emphasis on making things harder if players can play well.
English
0
0
0
33
Ringash | Demo on Steam
Ringash | Demo on Steam@RingashGame·
I actually like when both ideas work together. I also don't want combos to just be flashy for the sake of style. In my game bosses can enter a weakened state where they can be staggered, and good combos can extend that window. Launching enemies into the air also increases damage, though bosses will eventually break out.
English
1
0
2
115
Ringash | Demo on Steam
Ringash | Demo on Steam@RingashGame·
What ruins a great action game for you? As an action game developer, I'm genuinely curious. I know everyone has different tastes. No game can please everyone. Maybe that's exactly why I want to hear your answers. I've definitely made design decisions that sounded okay in theory… and felt very different in practice. What's your red flag? I'd love to hear it.
English
113
27
288
16.1K