@R09Katrina@TimJamesW2@geoffkeighley In respect of fairness, xbox still has a chunk of studios to develop games that could overturn these opinionated "bad games", despite the sold studios. Much better decision than the other side just, shutting them down entirely
@TimJamesW2@geoffkeighley And a good chunk of those are utter fucking dog shit, and fans keep hoping and wishing a good title gets dropped. Fable is iffy, Doom iffy, Call of Dooty, Starfail, World of Micros, Diablow, and Failout. The majority of these franchises are in decline or on their way out.
XBOX is set to lay off 3,200 employees, 20% of its workforce, as part of a company reset.
In addition, XBOX is spinning off and/or selling 5 of its first party studios: Arkane Lyon, Compulsion Games, Double Fine, Ninja Theory, and Undead Labs.
@S733V3@UniverseIce The second stance being "looks stupid" just goes to show that your statement is an opinion, not a fact, meaning there is infact some people who infact wants this. Just not you, not to mention Apple atleast also gives a slider now so blaming readability is a thing of the past.
@UniverseIce Who wants this?!?! I can barely read the clock and finger print area looks stupid. Why does @UniverseIce keep glazing apple and their ugly UI?
I have to admit, I’m completely obsessed with this and can’t stop playing with it.
I never imagined that one day I would be able to achieve such a stunning Liquid Glass effect on the Samsung Galaxy S26 Ultra.
@asha_shar Helping the studios move along with all of their IP's is the best decision that not enough people with power are considering. It shouldn't cost more resources than outright closing them, it just makes it easier. Goes to show how boss asha here knows how to do correct moves.
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
@DinosParkos@Techworld87973@Cartidise Forgive thereof of possible blindness right, but this looks fairly glass like to me, much more than that posts looks like, they might’ve just refreshed their take on the glass with their icon
@DinosParkos@Techworld87973@Cartidise That’s pretty obvious, no incentive to follow the design language of another OS onto this one, which is why I singled out Telegram who did it for some reason, which I don’t mind at all.
Personally no case of any iOS apps pulling back from the design language, it’s the other way.
@TheOoniGuy@Techworld87973@Cartidise Because most of android apps don't care about liquid glass ?
Even on iOS some apps that changed to liquid glass are reverting it back as it's a bad UI principle
@DinosParkos@Techworld87973@Cartidise Pretty sure telegram is the only app or atleast mainstream one that really tried to go liquid glass on android and succeeded really well, the rest stuck to the android look.
@MoePro It's quite foolish for Apple to see someone who applied late using New Siri, and someone who applied on the day of the WWDC announcement is still in a Joined Waitlist state.
I‘m using New Siri, but there are still users stuck on the Joined Waitlist. I don‘t think it’s just a bug, and at this point, it seems like Apple isn‘t doing anything. Apple is walking the path of Samsung.
@_apfelmuse_@LeakerApple@63green Even when tapping into google servers, it passes through private cloud compute to anonymize your request before being passed back and passed on to the server
@LeakerApple@63green And the user has no control over what runs on which servers or locally. Using Apple Intelligence means opt in to everything or don‘t use it at all.
All Apple did was “distill” Google Gemini models for their Apple Foundation Models.
Apple is not using Gemini in the backend at all.
These Apple Foundation models are generally smaller, faster, and can run on Private Cloud Compute.
If anyone says “Siri is just a Gemini wrapper”, that can’t be further from the truth. In fact, Siri AI is much more than just the AI models behind it, it requires an entire orchestration framework, handling on-device information privately, working with App Intents and Spotlight, as well as Apple’s own World Knowledge base (not Google). It’s a whole complete system.
@thilton838@MichaelHyatt Nobody is gonna deny this, this is mainstream, obvious, and unfortunate. But Siri is till in no way worse now than the last 10 yeats, if not vastly better thanks to the Google partnership. The OS themselves included as they refine the issues whilst passing over the ai to googs
@TheOoniGuy@MichaelHyatt Even Apple admitted that Siri and its use of AI fell short of expectations. Their use of Gemini in the architecture shows how far behind they were. It’s surprising for a company w such insight to have been caught that flat footed w AI.
I was eager to try iOS 27, especially the new Siri, so I downloaded the developer’s beta. Installed with out a hitch. I tried to load the new Siri app, and invited me to join the waitlist.
Call me cynical, but it feels like a repeat of two years ago. Why ship the new iOS, even to developers, if you’re not going to include the flagship feature. No wonder Apple’s stock price fell 8% since yesterday. #disappointed
@thilton838@MichaelHyatt I get the disdain over how long apple took to bring the ai division to where is it today, but genuinely this comment is a boatload of baloney, siri does not get any worse than it did the past 10 years and it sure as hell is better instead of worse come ios 27. Brain must be used
@MichaelHyatt I know Apple is typically not the first to market with new technology but it continues to baffle me how far behind they are on AI. Siri seems to be worse not better. Their OS’s feels more dated and & for the first time in 20 years I am asking myself , “is there a better option?”
I'm also gonna go ahead and guess that this first version of Siri AI will not let me change default apps. Like adding things to Google calendar instead of Apple calendar. Or sending Whatsapp messages instead of iMessages. Or Navigating with Google Maps instead of Apple Maps. I'd like to be wrong though.