Trykite
16.4K posts

Trykite
@Trykite_
🇺🇸 Content Creator sometimes~ Lets Hangout on VRC!--Dms Open Love Cuddles
California, USA Katılım Kasım 2015
1.4K Takip Edilen357 Takipçiler

DMM在庫減少、残り1点✨
※あみあみ在庫あり
EUSUN、茗猫氏が描いた『誘惑された心』がフィギュア化!上着はキャストオフ可能!2027年1月発売予定
figure-times.com/?p=273285
#フィギュア #EUSUN #茗猫

日本語

@LookAtMyMeat1 when doing a bounty you are able to punch them i think this is all the romance you need
English

@AI_EmeraldApple i relly hate tutorials as well and i was thinking it was going to have alot of tutorials at the beginning and happily surprised with the lack of it.
English

My first impression so far...
Crimson Desert is a VASTLY complex game that is a deep dive... a true single-player sandbox game that most modern players are not used to.
So far, the main issue many people have with Crimson Desert is that it doesn't include the typical "hand-holding" common in most Western AAA games.
It has barely any tutorials and no spoon-fed mechanics, leading to the overwhelming, confusing, and obtuse complaints coming from many players. For most things, you are left to "figure it out on your own", and for many players like me who love the complexity, that's the beauty of it.
For me, I HATE tutorials. I hate game "onboarding". I want to just dive in and explore the world and figure out the mechanics as I go along.
The other issue is the story. The story is mid, but for the game, the story is just there as a backdrop, not as the main focus of the game. The real "plot" is whatever adventure you, as a player, go on... not some linear track story common with pretty much every other western AAA game.
For me so far... the beauty is in the discovery, the “oh shit, that’s how it works” moments, hours of exploration and experimentation.
That is where the friction is so far.
Complex controls, complex combos, Inventory where you can't loot everything you want, convoluted crafting system, a quest line that doesn't hand-hold, no theme park, no linear narrative epic, and a world where a rabbit hole deep dive is the point.
This isn't a game like Elden Ring where its hard but simple, or other open-world games where mechanics are spelled out for you. It really feels like an old-school sandbox with a 2026 open-world glowup.

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