Brett

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Brett

Brett

@VfxBrett

CG Geek · XR VR Real-time 3D Content Lead · Enviro & Lighting Artist · Building/Product Visualisation · Details Guy · Virtual Explorer

Brisbane, Queensland Katılım Aralık 2015
860 Takip Edilen188 Takipçiler
NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Five years in Night City. Endless memories. One legendary GPU. To celebrate the anniversary, we’re giving away a custom Cyberpunk 2077 GeForce RTX 2080 Ti signed by Jensen Huang. Comment "GeForce Season" to enter 🌆
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Oliver Pavicevic🇺🇦
Oliver Pavicevic🇺🇦@OlixOliver·
Testing my new Deckard Render for @unity . Now we have some neat features: we can simulate a real chromatic aberration lens effect for bloom. It is a modelling of a real spectral lens behavior for some cool DOF effects. #CGI #3DCG
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Saito|AISPA Lab代表
Saito|AISPA Lab代表@VacationdesignC·
On the surface, OpenAI's statement appears ethical and sincere. However, a structural analysis reveals it to be a linguistic device for the postponement and diffusion of responsibility. Problem 1: A Lack of Agency Throughout the statement, there is almost no mention of what OpenAI itself "will do." Note the language they use: * "Frontier labs should agree on safety principles and share insights..." * "Governments should play a critical role in facilitating this through industrial policy..." * "It is extremely important to continuously measure and report on..." These are all third-person recommendations about what other parties should do. As the organization leading the field, there is no first-person commitment—no "OpenAI will do this." The only exception is the abstract declaration, "OpenAI is deeply committed to safety." What does this imply? It means that while acknowledging the risks, OpenAI is not taking concrete responsibility itself. Problem 2: The Function of the Two-Stage Logic The statement clearly separates "current AI" from "future superintelligence" * Current AI: Considered "normal technology," manageable within existing frameworks. "We do not believe that new heavy regulation is appropriate for open-source developers or general users." * Future Superintelligence: Acknowledged as a "potentially catastrophic risk" requiring innovative responses. The problem with this structure is that it justifies present-day development while simultaneously appearing ethical by discussing future dangers. But the crucial points are missing: * When does "normal technology" transition to "catastrophic risk"? * How is that boundary determined? * Who decides? * At what point will they stop development? While they mention "slowing development," they never once say, "We will stop." This language functions, in effect, as a permission slip to continue development. Problem 3: Ignoring the Precautionary Principle The statement acknowledges that "the risks of superintelligence are potentially catastrophic." It also says, "it is difficult to understand... the impact AI is actually having on society." In short: uncertainty is high, and the potential damage is catastrophic. Normally, the precautionary principle is applied in such situations—as seen in nuclear development, genetic engineering, and climate change policy, all of which followed a "be cautious because we don't fully understand" approach. However, OpenAI's stance is the complete opposite: "We don't fully understand, but we will learn as we go." They claim: * "Prediction is difficult." * "It is hard to grasp in advance." * "It is extremely important to measure what is actually happening." This is logically flawed. Should one not be more cautious precisely because the dividing line is unclear? Especially when the consequences are irreversible and catastrophic? Problem 4: The Discrepancy Between Language and Action If one looks at the actual behavior of Mr. Altman and OpenAI, the priorities are clear. Areas of active promotion: * Announcing a $7 trillion semiconductor investment plan * Rapid product releases * Lobbying for deregulation * Focusing on market share expansion Areas that remain vague and non-specific: * Specifying safety milestones * Defining conditions for halting development * Accepting independent audits * Improving transparency (e.g., disclosing model details) This asymmetry is the core of the problem. The ethical language is abundant, but the actual resource allocation is concentrated on development and commercialization. ↓
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
GeForce RTX PC Week - GPU UPGRADE 🔔 Ready for your chance to WIN a GeForce RTX 5090 Founders Edition? Tell us what game you're looking to play on max settings with a new build & use "GeForce PC Week" to ENTER
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
GeForce RTX PC Week - FREE PC DROP 🔔 WIN this SFF @FalconNW gaming PC featuring: 🟢 GPU: GeForce RTX 5080 Founders Edition 🟢 CPU: Ultra 9 285K 🟢 RAM: 96GB Kingston Fury DDR5 🟢 PSU: Silverstone 1200W Reply "GeForce PC Week" to enter!
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Brett
Brett@VfxBrett·
@NVIDIAGeForce @ZOTAC #GeForceSummer Indiana Jones and the Great Circle. Hands down. I'll be able to see raytraced nazi hair follicles stuck to his whip in 4k.
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
#GeForceSummer of RTX Prize Drop: @ZOTAC GeForce RTX 5090 🔥 🟢 IceStorm 3.0 Advanced Cooling 🟢 BladeLink Fans 🟢 Active Fan Control 2.0 Want to WIN this upgrade for you + a friend!? 1. Tell us which game is getting replayed with this upgrade 2. Comment #GeForceSummer
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
☀️Welcome to your Summer Upgraded ☀️ 50 Days, 50 Upgrades with #GeForceSummer of RTX Join us for gaming show spotlights, new Summer takeovers & epic prizes for you + a friend: 🟢 RTX 50 Series GPUs 🟢 Custom RTX gaming PCs 🟢 Steam cash + MOAR Comment #GeForceSummer to WIN
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Upgrades for you + a friend ALL SUMMER. Meet the #GeForceSummer of RTX prize pool: 🟢 GeForce RTX 50 Series GPUs x 50+ 🟢 Custom GeForce RTX PCs x 3 🟢 GeForce RTX Laptops x 3 🟢 G-SYNC Displays x 3 🟢 GeForce Garage Custom PCs x 2 Comment #GeForceSummer all Summer to enter!
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Payton
Payton@Pjbomb2·
NATIVE 4k full pathtracing by Yanus entirely using TrueTrace for rendering in Unity3D 10 million triangles, 20 bounces max(which is where a lot of the performance goes) #unity3d #pathtracing
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
🐍 Why’d it have to be snakes?! 🐍 Want your chance to WIN this 1 of 1 Indiana Jones backplate + GeForce RTX 4090?! To enter: 🟢 Tag a friend who loves Indiana Jones 🟢 Comment #RTXON
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
"Welcome! Welcome to City 17!" To celebrate the 20th anniversary of Half-Life 2, we're giving away an exclusive custom wrapped GeForce RTX 4080 SUPER GPU, highlighting the iconic Gordon Freeman. Want it? Comment #HalfLife2RTX + like this post to enter! ☢️
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Brett
Brett@VfxBrett·
@the_f_key @andytouch Will STP improve mobile VR? Or will it introduce ghosting like TAA does?
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Mathieu
Mathieu@the_f_key·
@andytouch Spatial Temporal Post-Processing: It is our own temporal upscaler that works across platforms. Allows to render the frame at 50% and get close to same visual fidelity, and save lots of the resolution dependent overheads. portal.productboard.com/8ufdwj59ehtmsv…
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Oliver Pavicevic🇺🇦
Oliver Pavicevic🇺🇦@OlixOliver·
It was a great fun to make this! Spent 4 hours and used #GaussianSplatting with some environments made with @Scaniverse Then added some models of speeders from @tegnemaskin and Scout trooper made by Leonardo Benavides. I was using my #DeckardRender and I'm happy on how it adds a cinematic look with its DOF and motion blur. Everything is rendered in @unity @unitygames @madewithunity I think that this is a good test on how a #GaussianSplatting can be used for #VirtualProduction. #StarWarsfanart
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Brett
Brett@VfxBrett·
@OlixOliver @unity Little stamp for social posts! New deckard release in the works? Excited. Also a request for a Deckard render queue or camera manager to help manage exports?
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Oliver Pavicevic🇺🇦
Oliver Pavicevic🇺🇦@OlixOliver·
Would you want to try Deckard Render for @Unity for free even if it had a big stamp on it? Or you would like to to try it it with a little stamp, that you will keep in a lower corner and share it with your social posts? #DeckardRender
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Brett
Brett@VfxBrett·
@Mr_TibiT Unitys screenspace GI solution? Or Raytraced?
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Michael Scott
Michael Scott@Mr_TibiT·
Unity 6 Beta lighting test. A lot of crashes before I could record something...
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Brett
Brett@VfxBrett·
@Mr_TibiT Ooh that is a nice result then! 👌
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