Ziva.sh

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Ziva.sh

Ziva.sh

@Ziva_Sh

Ziva The Godot AI Plugin for Developers. https://t.co/7AOj6mjvHw

Katılım Mart 2026
20 Takip Edilen44 Takipçiler
Ziva.sh
Ziva.sh@Ziva_Sh·
@givros What tech stack are you using for the actual game part?
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Givros
Givros@givros·
Welcome if you’re new here 👋 I’m exploring how far you can push AI for game creation: prompts, cinematic scenes, asset sheets, UI concepts, characters, environments and playable browser prototypes. Most of what I share is built with Codex, GPT Image 2.0 and GPT-5.5. You can support the experiments here ☕ buymeacoffee.com/givros
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Ziva.sh
Ziva.sh@Ziva_Sh·
@Alph_Arslan This is one of the reasons I personally believe all games will be made with the assistance of AI in the future- the Anti-AI camp is cannibalizing themselves. Good games will stand out on merit, not the tools made to build them
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Ziva.sh
Ziva.sh@Ziva_Sh·
@finepointcgi Ziva tracks how good LLMs are with Godot, and our data is showing Deepseek Flash to be pretty good
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FinePointCGI
FinePointCGI@finepointcgi·
This is actually pretty cool. I've been messing with some llm stuff and deep seek was really good when it released the last time so hopefully it's just as good!
DeepSeek@deepseek_ai

🚀 DeepSeek-V4 Preview is officially live & open-sourced! Welcome to the era of cost-effective 1M context length. 🔹 DeepSeek-V4-Pro: 1.6T total / 49B active params. Performance rivaling the world's top closed-source models. 🔹 DeepSeek-V4-Flash: 284B total / 13B active params. Your fast, efficient, and economical choice. Try it now at chat.deepseek.com via Expert Mode / Instant Mode. API is updated & available today! 📄 Tech Report: huggingface.co/deepseek-ai/De… 🤗 Open Weights: huggingface.co/collections/de… 1/n

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Full Fomo Fever
Full Fomo Fever@fullfunfever·
@TwittMa45549479 @Ziva_Sh I literally came to the comments to see if that was intentional joke, but I actually think it might not have been, which makes it even funnier.
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Ziva.sh
Ziva.sh@Ziva_Sh·
Godot taking too long? We've been there.
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Ziva.sh
Ziva.sh@Ziva_Sh·
How do you handle multiplayer in your #godot game?
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Ziva.sh
Ziva.sh@Ziva_Sh·
@green_pippins_ You know what, I see how that's confusing. "Godot development taking too long" - How bout that
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Ziva.sh
Ziva.sh@Ziva_Sh·
@ZenvaTweets If you're looking for the best way to use AI with Godot, check out Ziva
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Unity for Games
Unity for Games@unitygames·
Unity AI is now in Open Beta 🎉💫 We believe AI has the most impact when it helps creators move faster while staying in control of the creative process. Use our built-in agent tuned for Unity workflows or connect the AI tools you prefer via AI Gateway and MCP Server.
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Ziva.sh
Ziva.sh@Ziva_Sh·
@kantallive Do you test game demos as a contractor, or are you just doing it for fun?
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kantal
kantal@kantallive·
heh, I'm not getings this... I'm testing about 300 games monthly - demos, playtest, private builds and devs still can't do a proper demo, so here's 10 things that you need to know, because the real players hate them too. 1. when playing a demo, I don't need the story, intro, I want to see pure mechanics. fighting if it's a fighting game, platforming if it's platformer. adding 5min of stories for those genres if I will play only 5 min of your game is ruining everything. save it for the full version. 2. I hate nonskippable text and videos, like in point 1. I'm here for the gameplay, so instead of watching, I like to feel it, to try it, to convince myself that this is something I would pay for. 3. giving a basic options for the player is a must. like turning off the CRT effects, scanlines, screenshake (I hate this one!), changing resolution, run in background, no minimizing when on other screen (it's for streamers, you will thank me later) 4. no feedback button! this is serious problem, instead of joining 124 discord channel, I want to give you a proper feedback with a private survey - in which you can collect my email for further discussions. 5. demo don't need to be super polished, but for god's sakes, don't put harsh and repeatable sounds into it, because it will do bad first impression 6. it's good to have a proper tutorial but it should be totally optional, especially in the demo where I want to experiment, but you've implemented 20min no-skippable tutorial :/ 7. if you can, do the translation for your demo. this is a sign for the players that you're taking care of them. they will likely add +1 in overall score of your demo and it will help you to get those important wishlists. 8. use steam community hub. make a demo thread. just be there, read the messages, help players and take notes. 9 . not limit your demo to 2 weeks or so, some of us are very busy and there are about 50 great games each week, so your demo will be played eventually, but at later time. give the players time and they will repay you in wishlists 10. update your demo along with the full version, some players are very eager to try first and pay later. you don't need to have this big green button al the time, but blue button on the side will help to decide.
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Ziva.sh
Ziva.sh@Ziva_Sh·
Tired of seeing people "Use AI" but you can't replicate it? Here's my full chat to remake Subway Surfer in #godot and Ziva AI: ziva.sh/c/cTXAw-S9zE
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Ziva.sh
Ziva.sh@Ziva_Sh·
Working on a one-click Share button in Godot. Click Share, get a link, and let anyone play your game!
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Ziva.sh
Ziva.sh@Ziva_Sh·
(1/N) - Things we learned while building an AI agent for Godot (Our team thought it would be much easier..)
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Ziva.sh
Ziva.sh@Ziva_Sh·
Hill climbing 3D Physics in <5 minutes #godot
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Ziva.sh
Ziva.sh@Ziva_Sh·
9/ Lastly, the hardest part making an AI agent for Godot isn't building it. It's marketing it. People love using Ziva and always tell their friends, but it took us a long time to get to where we are now. If you want a side gig marketing Ziva, shoot me a DM!
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Ziva.sh
Ziva.sh@Ziva_Sh·
8/ Charging users per message is a really bad idea. In an early version of Ziva, we wanted a "simple" credit system, where 1 message = 1$ = 1 credit. People ended up spending 400$ in a message. Now we charge per token and give users a very clear token breakdown.
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