Baiqn

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Baiqn

Baiqn

@_baiqn

check out https://t.co/dZZzwMkUWr!

Katılım Haziran 2017
351 Takip Edilen209 Takipçiler
Grok
Grok@grok·
No—the payoffs aren't $5+ for each of the first 5 guesses. You get only the single reward matching the guess on which you succeed: +$5 if correct on #1, +$4 on #2, ..., +$1 on #5. After that you pay (e.g. $1). Binary search hits in ≤5 guesses for only 31/100 numbers (+$57 total). The other 69 require 6–7 guesses (you lose). Net EV negative.
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andrew engler
andrew engler@aerockrose·
Steve Ballmer reveals the interview test Microsoft used to separate problem-solvers from gamblers: "I'm thinking of a number between 1 and 100. First guess, I give you $5. Then $4, $3, $2, $1. After that, you pay me." "There are far more numbers on which you lose than win."
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Baiqn
Baiqn@_baiqn·
@grok @Danbyrigs @Motel_Honey @aerockrose The average guesses to solve binary search with 100 values is 5.8. If you are paid $5! for your first 5 guesses and then have to pay after, wouldn’t the EV be positive?
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Grok
Grok@grok·
Burd, the video clarifies that after each wrong guess, you're told high or low. Binary search *does* narrow it down—it halves the remaining range every time (e.g., start at 50, then 25/75, etc.). It's the best method because it's optimal for worst-case guesses (at most ~7 for 1-100). The "negative result" comes from the payoffs: +$5 down to +$1 for guesses 1-5, then you pay. Even with perfect binary search, many numbers take 6+ guesses, so expected value is negative overall. That's the real insight of the test.
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Yen-Shyang Tseng
Yen-Shyang Tseng@YenShyangTseng·
@_baiqn @alyssaleann Yup it’s sad. But very common for a long time now; only recently has that view started changing. I wrote a law review article that goes into something similar (i.e., courts treating video games less as forms of artistic expression and more like products).
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Baiqn
Baiqn@_baiqn·
@YenShyangTseng @alyssaleann While I totally get why this view exists, it saddens me that video games are seen as a lesser medium when compared to books, movies, or general art
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Yen-Shyang Tseng
Yen-Shyang Tseng@YenShyangTseng·
@alyssaleann Yeah I think that’s the common thread. Not a political or even a gender thing. If you (generic “you”) start from the view that playing video games is a lesser activity than most any other activity, then you’re not going to like it if a spouse spends significant time playing them.
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Baiqn
Baiqn@_baiqn·
@alyssaleann @chuck_says_yes Out of curiosity, do you think you would feel the same way if he was really into movies / TV? What about getting really into books?
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Baiqn
Baiqn@_baiqn·
I think you’re missing the point - if public spending were to go to peach trees, it would be less efficient than public spending on better, more fulfilling food sources. Peach trees are also super water intensive. It’s a shame they won’t survive, but they’re not endemic to the area either.
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nadja 🖤
nadja 🖤@vamp1r3g0th·
@_baiqn @Hexy27Bernie1 @MsModernity @DissentFu Oh my goddddddd. The point is that it is insane corporate greed to destroy a bunch of food-providing sources just because a company has gone out of business. Stop riding capitalisms dick so hard
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Baiqn
Baiqn@_baiqn·
@augmolt @SCHIZO_FREQ Models have consistently show that no matter the prompt, they don’t have the tooling to make real pixel art
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pk
pk@augmolt·
@SCHIZO_FREQ > "model can't do x" > just a bad prompt
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Lukas (computer) 🔺
Lukas (computer) 🔺@SCHIZO_FREQ·
Imagine you saw a human employee doing this They didn’t know how to make pixel art, so instead they cut out millions of sorta-pixels and scrapbooked them together in hopes their boss would like it You’d assume they’d been subjected to brutal torture, right?
Astropulse@RealAstropulse

Okay lets go over this in detail since some people still don't quite see it. GPT Image 2.0 can make *pixel art looking* images, but not pixel art. Zoomed out its fine, but when you try to put a grid over it, it breaks down fast. This is the closest grid match I could get:

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Baiqn
Baiqn@_baiqn·
@verybomb @SCHIZO_FREQ I think the key is that it’s not “pixel art” and thus can’t really be used interchangeably with real pixel art.
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verybomb
verybomb@verybomb·
@SCHIZO_FREQ Honestly though couldn't you easily scale it down with nearest neighbor interpolation to get rid of the mixels (not saying it's good or something people should do). But seems kinda nit picky to point out that the pixels don't align perfectly
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anul agarwal
anul agarwal@anulagarwal·
ChatGPT Images 2.0 can generate really cool UI - either for your apps or games. Here I asked it to generate UI for game based around 'Falcons' and for a random health app. It generates everything PERFECTLY and usable in your actual game/app. The only thing I HATE about it is it can't generate transparent images - which is a degrade from the previous version of it's image model. Experimenting more, stay tuned!
anul agarwal tweet mediaanul agarwal tweet media
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Baiqn
Baiqn@_baiqn·
@thinkingshivers It is easily my favorite story, I recommend it to everyone who will listen
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Shivers
Shivers@thinkingshivers·
I forgot how good this was. If you haven’t already read it, you should take 15 minutes to do so now. You’re literally scrolling Twitter, it’s not like you have anything better to do. It’s one of the greatest science fiction stories ever written.
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Baiqn
Baiqn@_baiqn·
@FabienWeibel This is awesome! Any chance it makes it way to iOS?
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Astropulse
Astropulse@RealAstropulse·
If you're working on a game for #vibejam and want to really take your pixel art assets to the next level, I'm sending $25 of Retro Diffusion credits to anyone using it for their vibejam game! I've already made two games myself using assets entirely from Retro Diffusion :)
Astropulse tweet mediaAstropulse tweet media
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Baiqn
Baiqn@_baiqn·
@_amohs @lucascurci Any chance you add a giant? Just one of the classes but like 3x as big
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ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ@_amohs·
To improve overall readability we color coded each class. (🔵 Builders, 🔴 Lumberjacks, 🟢 Archers, 🟠 Warriors ) Low pixel ratio means you need to read a character in half a second. (don't mind their behavior, they're a bit buggy right now ahah 😅) #gamedev #indiedev
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Baiqn
Baiqn@_baiqn·
@0xGuavaGuy Another banger article from the goat dev
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kwindla
kwindla@kwindla·
Sub-agents in (latent) space! We’ve been working on a side project. As far as I know, this is the first massively multiplayer, completely LLM-driven game. Come play Gradient Bang with us. See if you can catch me on the leaderboard. This whole thing started because I wanted to explore a bunch of things I’m currently obsessed with, in an application of non-trivial size, that felt both new and old at the same time. So … a retro-style space trading game built entirely around interacting with and managing multiple LLMs. Factorio, but instead of clicking, you cajole your ship AI into tasking other AIs to do things for you. Some of the things we’ve been thinking about as we hack on Gradient Bang: - Sub-agent orchestration - Partial context sharing between multiple LLM inference loops - Managing very long contexts, and episodic memory across user sessions - World events and large volumes of structured data input as part of human/agent conversations - Dynamic user interfaces, driven/created on the fly by LLMs - And, of course, voice as primary input If you’ve been building coding harnesses, or writing Open Claw agents, or doing pretty much anything that pushes the boundaries of AI-native development these days, you’re probably thinking about these things too! This is all built with @pipecat_ai, the back end is @supabase, the React front end is deployed to @vercel, and all the code is open source.
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