Lynn Cherny

59.3K posts

Lynn Cherny

Lynn Cherny

@arnicas

Lynn Cherny. bsky, mstdn. Data science, NLP, AI for creativity & story; science fiction, games. @arnicas.bsky.social newsletter: https://t.co/vCjxGD9HCE

Lyon, France Katılım Mayıs 2007
4.9K Takip Edilen12.8K Takipçiler
Lynn Cherny
Lynn Cherny@arnicas·
And even did this once, which was just weird: -- I mean, we all mock the "Thinking..." Claude feedback but it's doing something. And I also constantly had "sending this message may exceed the context window" which why isn't the agent smart enough to chunk well? @OfficialLoganK
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Lynn Cherny
Lynn Cherny@arnicas·
I just spent a while with gemini-cli and chrome beta to try to extract french tips from Instagram saved videos... it was not super easy -- but the most frictiony shock was the regular lack of gemini feedback; it would just stop and not evidently be doing anything? 1/2
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🌈 George Corney
🌈 George Corney@Haxiomic·
This one was fun – back in 2015 I used NOAA data to visualize Earth's wind flow – at the macroscale it looks almost like an ocean, you can see wind 'waves' crashing against continents This was for the website of Attenboroughs Reef which is still online 11 years later attenboroughsreef.com
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jasmine sun
jasmine sun@jasminewsun·
somehow the same AIs that can do PhD-level math and superhuman coding can only write as well as “a real poet’s okay poem” (sama’s words, not mine!) I talked to the people training AIs to write about what makes it so hard: new from me for @TheAtlantic: theatlantic.com/technology/202…
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Justine Moore
Justine Moore@venturetwins·
Stumbled upon this woman on IG who used to braid hair for a living. Now she makes these magical AI hair machine videos and gets infinitely more views.
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Daniel van Strien
Daniel van Strien@vanstriendaniel·
Can agents help with data curation? Got an agent to explore 2.7M stories from @karpathy's TinyStories @huggingface dataset via Embedding Atlas by @apple. It ran SQL queries against the live Space. It found a lot of stories about Tim. Full Findings below
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Lynn Cherny
Lynn Cherny@arnicas·
@ctatedev Where are they, I can’t find in your docs or catalog?
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Chris Tate
Chris Tate@ctatedev·
Introducing @𝚓𝚜𝚘𝚗-𝚛𝚎𝚗𝚍𝚎𝚛/𝚛𝚎𝚊𝚌𝚝-𝚝𝚑𝚛𝚎𝚎-𝚏𝚒𝚋𝚎𝚛 A new renderer that turns JSON specs into interactive R3F scenes Same catalog-driven approach, now for meshes, lights, models, environments, cameras, controls 19 built-in components and 12 demo scenes
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Daniel van Strien
Daniel van Strien@vanstriendaniel·
Is it worth re-OCR'ing old library index cards? Re-OCR'd 453,000 from Boston Public Library's rare books catalogue. ~$50 compute using @huggingface Jobs BPL's own guide calls their search "extremely unreliable." Does better OCR and semantic search fix it? Demo link below
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Lynn Cherny retweetledi
Jesse Engel
Jesse Engel@jesseengel·
Feel a lot of resonance with this. When we're doing things right, I think we're building tools for open-ended exploration, where the journey leads you somewhere new joelsimon.net/beyond-slop
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Lynn Cherny
Lynn Cherny@arnicas·
@natanielruizg Dude you’re at goog - when can we get some tooling for this in our ecosystem. Even internal, would help us a lot in goog arts & culture lab.
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Christopher Manning
Christopher Manning@chrmanning·
🇦🇺 Australians—justly—complain about surging house prices. Newspapers say housing construction is collapsing. afr.com/property/resid… But visiting in Jan, I saw building everywhere. It was nothing like the Bay Area (CA). I wasn’t imagining it—see this graph from @jburnmurdoch!
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martin_casado
martin_casado@martin_casado·
Basic combat system working and continuous tile animations. I think I have most of the pieces in place except for quests, and lots of level design to do.
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martin_casado
martin_casado@martin_casado·
I think I've got the editor in a pretty good place (two tile layers, two object layers, an overlay layer, separate collision layer, tile, item, and sprite placement, delete support, partial layer viz etc.). However, in the end I think you have to have a good eye to make nice scenes. And I don't have a good eye. The cozy cottage scene I'm using was built by hand by @BrittaniNatali who is just really talented at level design. I wish I could do that :)
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martin_casado
martin_casado@martin_casado·
Update (8 hours development time): Built item layer, object interactions, multi-world / portal. Full live world/item/sprite/NPC editing. World is fully persistent with back-end loop managing NPCs etc. World is now fully buildable live, so you can edit as you go without requiring any restart (if you're an admin). All mutability of levels is reactive and updates multi-player. Multiplayer now smoother with movement prediction. Importantly, you can hang with the sleeping dog and cat. Next up, splash screens for interaction / combat. Built using @cursor_ai and @convex primarily with 5.2-Codex and Opus 4.6.
martin_casado@martin_casado

OK, I'm really impressed. With Opus 4.6, @cursor_ai and @convex I was able to get the following built in 4 hours: Fully persistent shared multiple player world with mutable object and NPC layer. Chat. Sprite editor. Map editor. Next, narrative logic for chat, inventory system, and combat framework.

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