Borja G. León

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Borja G. León

Borja G. León

@borruell

Chief Scientist at @iconicgamesio | Lead @ic_arl | prev @SonyAI_global @Meta @imperialcollege

London Katılım Nisan 2011
515 Takip Edilen689 Takipçiler
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Borja G. León
Borja G. León@borruell·
We're looking for Research Scientists and Engineers to join the AI team at @iconicgamesio in London. n London. We have diverse positions including: Model Optimization/Efficient Inference, Open-Endedness/Reinforcement Learning, and Generative Vision & Multimodal Foundational Models. Apply here: ats.rippling.com/en-GB/iconic/j… Learn more about Iconic: iconicgames.io We're a small, growing team with high ownership, crafting the minds that inhabit and shape new worlds for interactive entertainment. If you're into games, blueprinting consciousness, or simply building personas that transmit and evoke feelings and emotions beyond what any chatbot assistant could ever do, this is your place. These openings are also suitable for final-year PhD students with experience in the relevant field. Any questions, my DMs are open.
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Borja G. León
Borja G. León@borruell·
@risi1979 Ohh your are going to enjoy this one, ping me if you want food recommendations while there!
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sacha🥝
sacha🥝@alexUnder_sky·
@borruell, a cool prototype, to be invested in, apart from gdc.
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sacha🥝
sacha🥝@alexUnder_sky·
It's a very solid piece of work. I think everyone has already given the work its flowers. I want to mention a quick thing about multi-player part.
Nataniel Ruiz@natanielruizg

Excited to show some surprising inventions on generative multiplayer games we made at Google with Stanford. We call the work MultiGen. I've always been inspired by early studios like id Software with Doom or Blizzard with Warcraft bringing networked video games to the next level. We are at the point in history where we can make strides like them, but for generative games. It's a strange feeling to be in the age of generative video games while still discovering how exactly to train the models and design the tools that make them useful. All of the tools that have been invented for classic game engines need to be redesigned for generative games. For example level and world design is not entirely possible with existing technology. We introduce editable memory to diffusion game engines that allow for design of new levels via a minimap. But we can easily imagine how this can be expanded with different creation tools. The end goal of this research direction is to allow game designers to be able to guide the generation process of their world, at the granularity that they prefer. Editable memory also allows us to add multiplayer to Generative Doom. We were amazed when we saw GameNGen some years ago, and now you can play it live with friends in real-time, on your couch or even online. Shared representations like our editable memory seem like the future for this type of experience. Models are, in some cases, expensive and approximate encoders but great interpolators and extrapolators. Leveraging their strengths lets you have completely new experiences that can be realized now and not in the distant future. This work was started at my previous team and continued in collaboration with Stanford. Congratulations to all for the discoveries.

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Borja G. León
Borja G. León@borruell·
Heading to GDC! Happy to meet with people wanting to chat about AI in games, and research in general. Particularly interested in open-endedness, reinforcement learning, digital actors and world models. See you in SF :)
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ICARL
ICARL@ic_arl·
ICARL seminar next Wednesday! 🤖 We are please to have @zfountas Principal Research Scientist and Group Leader at @Huawei presenting Episodic Memory, Consolidation, and Synergistic Processing: Convergent Principles in Biological and Scalable Artificial Intelligence 🗓️Wed, Feb 25, 5pm 📍Huxley Building, Imperial College London, room 144 @ICComputing This is a Hybrid seminar co-hosted with @ICDoCSoc and sponsored by @iconicgamesio with a caloric-rewarded in-person networking session as usual. This event is also open to non-Imperial attendees! Register here: eventbrite.com/e/imperial-col…
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Tim Rocktäschel
Tim Rocktäschel@_rockt·
I played with @iconicgamesio Oversight Bureau demo. Really exciting startup in the GenAI for games space!
Borja G. León@borruell

We're looking for Research Scientists and Engineers to join the AI team at @iconicgamesio in London. n London. We have diverse positions including: Model Optimization/Efficient Inference, Open-Endedness/Reinforcement Learning, and Generative Vision & Multimodal Foundational Models. Apply here: ats.rippling.com/en-GB/iconic/j… Learn more about Iconic: iconicgames.io We're a small, growing team with high ownership, crafting the minds that inhabit and shape new worlds for interactive entertainment. If you're into games, blueprinting consciousness, or simply building personas that transmit and evoke feelings and emotions beyond what any chatbot assistant could ever do, this is your place. These openings are also suitable for final-year PhD students with experience in the relevant field. Any questions, my DMs are open.

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Roberta Raileanu
Roberta Raileanu@robertarail·
@iconicgamesio is really pushing the boundaries of what is possible with AI in games, and they are hiring!
Borja G. León@borruell

We're looking for Research Scientists and Engineers to join the AI team at @iconicgamesio in London. n London. We have diverse positions including: Model Optimization/Efficient Inference, Open-Endedness/Reinforcement Learning, and Generative Vision & Multimodal Foundational Models. Apply here: ats.rippling.com/en-GB/iconic/j… Learn more about Iconic: iconicgames.io We're a small, growing team with high ownership, crafting the minds that inhabit and shape new worlds for interactive entertainment. If you're into games, blueprinting consciousness, or simply building personas that transmit and evoke feelings and emotions beyond what any chatbot assistant could ever do, this is your place. These openings are also suitable for final-year PhD students with experience in the relevant field. Any questions, my DMs are open.

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Borja G. León
Borja G. León@borruell·
Looking forward to learning more insights of SIMA 2 next week!
ICARL@ic_arl

ICARL seminar next Wednesday! @janexwang Senior staff research scientist at @GoogleDeepMind will be presenting SIMA 2: A Generalist Embodied Agent for Virtual Worlds. 🗓️Feb 4th, 5:30 pm 📍Huxley Building @ICComputing, Imperial College London, room 340 This is an in-person seminar co-hosted with @ICDoCSoc This event is also open to non-Imperial attendees! Register here: eventbrite.com/e/imperial-col…

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Mikayel Samvelyan
Mikayel Samvelyan@_samvelyan·
An incredible PhD opportunity! 🚀 Working with @robertarail, @_rockt, and @borruell is an absolute dream. If you are applying this cycle, put this at the top of your list!
Roberta Raileanu@robertarail

📢 New PhD Position 📢 We (@_rockt, @borruell, and I) are looking for a PhD student to work at the intersection of open-endedness and game design. The student will be part of the @UCL_DARK lab and funded by @iconicgamesio and UCL. See this doc for a more detailed description of the research direction and candidate expectations: docs.google.com/document/d/1Z7… To apply, please complete this form by January 15: docs.google.com/forms/d/16JGfS…

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Tim Rocktäschel
Tim Rocktäschel@_rockt·
Great opportunity to do a PhD on Open-Ended Narrative Generation with @robertarail, @borruell, and myself in collaboration between @UCL_DARK and @iconicgamesio!
Roberta Raileanu@robertarail

📢 New PhD Position 📢 We (@_rockt, @borruell, and I) are looking for a PhD student to work at the intersection of open-endedness and game design. The student will be part of the @UCL_DARK lab and funded by @iconicgamesio and UCL. See this doc for a more detailed description of the research direction and candidate expectations: docs.google.com/document/d/1Z7… To apply, please complete this form by January 15: docs.google.com/forms/d/16JGfS…

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Borja G. León
Borja G. León@borruell·
We are looking for strong PhD candidates in AI to help us unlock a new universe of open-ended experiences in entertainment. This is a unique experience to work closer with the three of us and the wider teams at DARK and Iconic Interactive Research!
Roberta Raileanu@robertarail

📢 New PhD Position 📢 We (@_rockt, @borruell, and I) are looking for a PhD student to work at the intersection of open-endedness and game design. The student will be part of the @UCL_DARK lab and funded by @iconicgamesio and UCL. See this doc for a more detailed description of the research direction and candidate expectations: docs.google.com/document/d/1Z7… To apply, please complete this form by January 15: docs.google.com/forms/d/16JGfS…

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Borja G. León
Borja G. León@borruell·
Thrilled by the support as we redefine interactive entertainment 🚀 We'll be soon expanding our AI research team to build a galaxy of interactive, directed open-ended worlds, where every player is at the center of their own epic story. 🌌
Iconic Interactive@iconicgamesio

Today, we’re excited to announce that Iconic has raised a $13M Seed round, co-led by @KindredVentures and @northzoneVC , with participation from Google AI Futures Fund, @conviction , Deepwater Asset Management, @sequoia scouts, and a group of exceptional angels.

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Chris Barber
Chris Barber@chrisbarber·
I made an unofficial NeurIPS 2025 hiring list: @rronak_, @QuantumArjun, @michaelelabd, stealth, I’m a small investor: RL post-training from live product usage. Research Engineers. @jonsidd, Turing: data for frontier models. Research Engineers, SWEs. @schwarzjn_, ICL & Thomson Reuters: LLMs for law. Research Engineers, SWEs, PhD students. @panda_liyin, AdaL: copilot for ML engineering. MLEs, SWEs. @sarwal_varuni, TriFetch: data and post-training for medical AI. @bidhan, Bagel Labs: decentralized training for diffusion models. MLEs, ML Scientists. @meggmcnulty, Cosmic Labs: AI-native OS for embedded engineering. MLEs, SWEs, systems engineers. @samuelekpe, GrupaAI: operating system for AI agents. SWEs. @jaradcannon, Humanoid: industrial humanoids. SWEs and applied researchers. @saurabh_here1, Cantina: AI native social media. Research interns for video gen. @RicardoMonti9, DatologyAI: frontier data curation (filtering, mixing, synthetic) for LLMs. Research Scientists, MLEs, SWEs. @NimaGard, Path Robotics: physical AI to automate manufacturing tasks (e.g. welding). MLEs for robot learning. @DrJimFan, Nvidia robotics team. Research Engineers, SWEs. @katherine1ee, OpenAI pretraining safety team. Research Engineers. @BorisMPower, OpenAI applied AI research team. Research Engineers. @j_asminewang, OpenAI alignment team. Research Engineers, Research Scientists. @zijianwang30, MSL data research team. Research Engineers, Research Scientists. @RuiqiGao, Google DeepMind video gen team. Research Engineers, Research Scientists. @joshim5, Chai Discovery: molecule prediction for drug discovery. Research Engineers, SWEs. @crisbodnar, Project Prometheus: AI for manufacturing and logistics. Research Engineers. @vdbergrianne, Microsoft Research Amsterdam materials science team. Research Engineers. @kamath_sutra, Smallest: AI for call centers. SWEs. @idavidrein, METR: frontier model evaluation. Research Engineer. @jimmysmith1919, Liquid AI: on-device models. MLEs, Research Engineers. @alxndrdavies, AI Security Institute: red-teaming. Research Scientists/Engineers. @stuhlmueller, Elicit: AI for scientific research and good reasoning. MLEs, SWEs. @gavincrooks, @FarisSbahi, Normal Computing: physics-based ASICs. Research Engineers, SWEs. @myra_deng, Goodfire AI: interpretability research. Research Engineers, Research Scientists, MLEs. @_lychrel, @SergeiIakhnin, @ja_kirkpatrick, @sbos, Isomorphic Labs: AI-first drug discovery. Research Engineers, Research Scientists, MLEs. @kdqg1, @bneyshabur, Anthropic AI Scientist team. Research Engineers with infra experience. @sarahookr, Adaption: continuous learning. Research Engineers. @francedot, Cua, I’m a small investor: infra for computer-use agents. SWEs, Research Engineers. @iScienceLuvr, Sophont: multimodal models for healthcare. Research Engineers/Research Scientists. @aditshah00, Until Labs: organ preservation. MLEs. @RitvikKapila & @gauri__gupta, NeoSigma: evals and post-training for real world agents. SWEs. @abeirami, stealth: reliability & statistical evaluation. Research Engineers & SWEs. @adityachinchure, Ideogram: image generation. Research Engineers. @AndrewLBeam, @kenneth0stanley, Lila Sciences: autonomous labs, verifiability for science. Research Engineers, MLEs. @brianwilt, Waymo: ML infra for motion planning team. Senior SWEs. @thisismadani, Profluent Bio: protein generation for drug development. MLEs.
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Borja G. León
Borja G. León@borruell·
At #NeurIPS2025 this week. DM me if you want to have a coffee. Particularly interested to chat about Open-Endedness, AI and Games, World Models, Agentic and Embodied AI, and Creativity. Will be hiring to expand our research team at @iconicgamesio soon, so do reach out if interested!
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