mermaidtyrone

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mermaidtyrone

mermaidtyrone

@ernoleht

fugg

Finland Katılım Eylül 2014
450 Takip Edilen151 Takipçiler
NASA Shill GenX ft.1981 🇺🇸 🇮🇱 🇮🇷 🇺🇦
@SMetaldave64 This explains why DF was dogging on the Switch 2 from the start when the rest of us were scratching our heads. Because they thought dogging on Switch 2 was the popular thing and they would just go with the crowd. Cowards. I can’t trust anything they say ever again.
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Great Dead God 🇺🇸
Great Dead God 🇺🇸@GreatDeadGod·
@Shpeshal_Nick Yeah this not an apology, he's not saying they were wrong to like it, he's saying they were stupid for letting people know they liked it. All was missing in that video was Jensen taking out his cock and saying "get to work little piggies"...
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Shpeshal Nick
Shpeshal Nick@Shpeshal_Nick·
I really hope I'm misunderstanding Rich here because if he's saying "We were excited and liked it, but seeing how everyone hates it, I wish we waited so we could have hated it too" is uh...not a very good look and kinda tarnishes almost everything else they've done previously?
Digital Foundry@digitalfoundry

The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc

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RoboKnob the Snob
RoboKnob the Snob@roboknobthesnob·
@cmuratori @digitalfoundry The fact they said “they should’ve waited to see the audience reaction” before giving their opinion should tell you that the opinions you’re interested in might not be genuine to begin with
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Casey Muratori
Casey Muratori@cmuratori·
Just wanted to mention: I watch @digitalfoundry regularly. I saw their DLSS 5 video when they posted it. It was actually the first time I saw DLSS 5. While I was surprised they liked it - since in my opinion it did not look good - that's one of the reasons I watch other people's shows. If I only wanted to hear my own opinions of things, I'd just watch my own channel :) I know it's stressful when a large percentage of your audience is mad about something. I can absolutely understand why Digital Foundry wanted to backpedal a bit on their initial strongly-favorable coverage. But for that same reason, I felt like I should take this opportunity to say: I watch Digital Foundry regularly. I was happy to see their initial coverage of DLSS 5. I had no problem with it, and I couldn't care less if their opinion about it differs from mine. If anything, that's a plus. And furthermore, it seems like both @dark1x and @Dachsjaeger weren't as enthusiastic about it. That actually makes me look forward to more coverage on the channel, since having both people who like and who dislike DLSS 5 should make for some great videos!
Digital Foundry@digitalfoundry

The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc

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honichi
honichi@malavolence_·
@cmuratori @digitalfoundry but if nobody on the team actually thinks its that great, why did they post the original video?
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mermaidtyrone
mermaidtyrone@ernoleht·
@dik_fani @pissvortex But that's the implicit "position" of every American or Chinese politician for that matter. (Yes we want to go to war over Taiwan with the other nuclear superpower.)
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Dik Fani
Dik Fani@dik_fani·
@pissvortex I've been enjoying the trickle of americans going "Yes, she craved total war with an atomic superpower. No, that wasn't a deal breaker for me"
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ape attack survivor
ape attack survivor@pissvortex·
I feel like Kat Abughazaleh probably would have won if she didn’t randomly decide to become the China Warrior at the end there. What the hell was up with that
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mermaidtyrone
mermaidtyrone@ernoleht·
@n9hkhzfr7b @JackmoveJohnny People mod their games to look like dogshit all the time. Go look at popular visual mods for any game on nexusmods. ENBs and Naked character model mods up the wazoo.
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Baspert
Baspert@n9hkhzfr7b·
@JackmoveJohnny That’s a meme/gimmick people use to mess around for 5 mins, nobody plays games like that. People do use DLSS in pretty much every game so of course there is more outrage.
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John Hartsfield
John Hartsfield@JackmoveJohnny·
It's funny seeing all these people trying to "protect the artist vision" when speaking about DLSS5, but they're perfectly fine with putting CJ from San Andreas or Thomas the Tank Engine in every game they play.
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αΩ
αΩ@ArchetypeTheory·
The fact that polymarket doesn't have Netanyahu's dead bets means you know who controls polymarket. It's one of the most effective social engineering tools.
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ZeeLee3D - Making PROTOBALL - a Sports FPS Game
@yamikokun21 @theredpix The engine is used for Architectural Visualization, Cinematics/Films, Real Time games, and random apps. You will always need to optimize and focus your build for the intended use. What the NFL does on Sunday with Unreal Engine is not the same as what game developers do with it
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TheRedPixel
TheRedPixel@theredpix·
#UnrealEngine This line of reasoning is fundamentally flawed. The issue is not project side #gamedevs, it is the engine UE5, at its core, that carries an unfeasible performance target for games. It's whole #rendering pipeline is made for film in mind. Where high end PCs are commonly used and performance is not really concern. Here a demonstration of the exact same project running 2.35x faster than the UE5 version. The only difference one is using #DDGI and UE5 #Lumen, while both being #Raytraced GI systems. Strong reasons of #UE5 titles running poorly is simply because of the engine tech behind it. [Image 1] Vite DDGI (Hardware RT) 107.10 fps 233.2% [Image 2] UE 5.7.3 Lumen Hardware 45.92 fps 100% [Image 3] UE 5.7.3 Lumen Software 54.01 fps 117.6% [Image 4] UE 5.7.3 No Lumen 77.82 fps 169.5% *Lumen no reflections, no vsm, no nanite is on, exact same settings. These tests were made on a RX 6700 which represents closely #PS5 GPU This is only using Lumen, whenever you add VSM, Nanite, TSR you simply need to force down actual res to figures as low as 720p-900p on console. There is sadly no fix to this, as fixing the engine performance would imply removing entire systems such as Lumen, #Nanite, #Chaos, etc (essentially the entire UE5 stack). And yes, this would be needed even for projects that do not use these features at all given that they all carry a severe overhead from the engine source. That's why the ue 5.7 non lumen scene is so far behind in performance compared to the Raytraced one in Vite. The results from this post are only about GPU, as for CPU check: x.com/theredpix/stat… Which showcases how ue5 is 4x times slower on #CPU side. The industry needs to move away from #UE5 as it puts titles at a severe tech disadvantage, whether that means adopting #UE4 or investing in proprietary engines. Join : discord.gg/n9zQrYFhMb Support Vite: ko-fi.com/vitestudio #screenshotsaturday
TheRedPixel tweet mediaTheRedPixel tweet mediaTheRedPixel tweet mediaTheRedPixel tweet media
Reece “Kiwi Talkz” Reilly@kiwitalkz

If you have ever wondered why Unreal Engine 5 games are unoptimized, here is your answer below (Hint: It's not what you think.) WATCH HERE⬇️ youtu.be/kckyl4sQCIY

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Koahlah
Koahlah@Koahlah·
@theredpix i loved UE4 so much and when UE5 released i was really excited but its just became apparent how bad this engine is. people keep saying its the devs fault for not optimizing but thats bullshit. nanite and lumen on top of that are also hugely inefficient
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TheRedPixel
TheRedPixel@theredpix·
#UnrealEngine Here further proof on #ue5 being a broken inherently slow engine. [Image 1] is UE 5.7.3 with no Dynamic GI, no Tessellation, Low Quality SSAO, and lower quality materials. Doing 51fps. [Image 2] is UE Vite with Raytraced GI, #Tessellation, Higher Quality #SSAO, doing 64fps. 26% more performance Notably, this is tested on #AMD #RDNA2 (RX 6700), an architecture with the poorest RT performance at native 4k. Even under those conditions, UE4-Vite delivers much higher fidelity and higher frame rate simultaneously. As you can see, even stripped graphics UE5 can't come close to the fidelity / performance of UE4-Vite. The issue isn’t “features enabled.” The issue is engine architectural overhead. You can disable systems. You can lower quality. But you can’t disable engine-level inefficiency. There is no workaround to that. UE5 is the problem and it is unfixable. Download and test the Vite / 5.7 builds tinyurl.com/3zu95uur You can share your results: discord.gg/xKpyUCyqQW Vite Repo: github.com/GapingPixel/Un… #gamedev #enginetech #rendering
TheRedPixel tweet mediaTheRedPixel tweet media
TheRedPixel@theredpix

#UnrealEngine This line of reasoning is fundamentally flawed. The issue is not project side #gamedevs, it is the engine UE5, at its core, that carries an unfeasible performance target for games. It's whole #rendering pipeline is made for film in mind. Where high end PCs are commonly used and performance is not really concern. Here a demonstration of the exact same project running 2.35x faster than the UE5 version. The only difference one is using #DDGI and UE5 #Lumen, while both being #Raytraced GI systems. Strong reasons of #UE5 titles running poorly is simply because of the engine tech behind it. [Image 1] Vite DDGI (Hardware RT) 107.10 fps 233.2% [Image 2] UE 5.7.3 Lumen Hardware 45.92 fps 100% [Image 3] UE 5.7.3 Lumen Software 54.01 fps 117.6% [Image 4] UE 5.7.3 No Lumen 77.82 fps 169.5% *Lumen no reflections, no vsm, no nanite is on, exact same settings. These tests were made on a RX 6700 which represents closely #PS5 GPU This is only using Lumen, whenever you add VSM, Nanite, TSR you simply need to force down actual res to figures as low as 720p-900p on console. There is sadly no fix to this, as fixing the engine performance would imply removing entire systems such as Lumen, #Nanite, #Chaos, etc (essentially the entire UE5 stack). And yes, this would be needed even for projects that do not use these features at all given that they all carry a severe overhead from the engine source. That's why the ue 5.7 non lumen scene is so far behind in performance compared to the Raytraced one in Vite. The results from this post are only about GPU, as for CPU check: x.com/theredpix/stat… Which showcases how ue5 is 4x times slower on #CPU side. The industry needs to move away from #UE5 as it puts titles at a severe tech disadvantage, whether that means adopting #UE4 or investing in proprietary engines. Join : discord.gg/n9zQrYFhMb Support Vite: ko-fi.com/vitestudio #screenshotsaturday

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HDR game analysis
HDR game analysis@HDRgameAnalysis·
Resident Evil Requiem using RenoDX on PC. I here show 2000 nits max luminance on my 2000 nits capable 77” QD-OLED TV. It also has perfect black levels and proper dark shadows etc. Looks amazing. I got it from the RenoDX Discord server.
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Wario64
Wario64@Wario64·
Bloomberg: Bluepoint pitched Bloodborne remake in early 2025. "the studio was told that the numbers made sense but FromSoftware didn’t want it to happen" bloomberg.com/news/newslette…
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mermaidtyrone
mermaidtyrone@ernoleht·
@hatrorsi @RebeccaChamba Yeah it's such revisionism to glaze a game that was straight up broken and stuttery. Then people will look at a video running it with a 5090 and say it's optimized. Like I'm sure Borderlands 4 is "optimized" if you play it with an RTX 9090 from 2035.
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bumbadum
bumbadum@bumbadum14·
This is the most retired and retarded neoliberal take. Americans didn’t vote for Trump because they were bored. 2016 happened because you people hollowed out the rust belt and Obama gave the American worker the middle finger. 2024 happened because you people decided to get cranes to tear down border fencing and flood this country with illegal immigrants. Nobody got bored with the endless prosperity of liberalism, they weren’t receiving it and were actively being destroyed by it.
Jeremiah Johnson 🌐@JeremiahDJohns

Frank Fukuyama wrote this in like 1991

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Andrewn
Andrewn@Skogjero·
@Nakatsu1178 @YoungHelghast "low resolution" 1080p is the common resolution "runs like trash" that's the ps4's fault not the game's fault "mechanics make no sense" which ones?
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DreddSnail
DreddSnail@DreddSnail·
@Glassesgir10143 It wasn't, and you clearly didn't pay attention to the original if you think it is.
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Gray-Smoke Fox
Gray-Smoke Fox@Gray_Smoke_Fox·
@RyakiRockRadio @kabrutusdeid You're either in some weird Reddit bubble, or only listened to mainstream voices. From day 1 the comparisons were out, and it's objectively a worse product/piece all around.
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Kabrutus
Kabrutus@kabrutusdeid·
The Demon’s Souls remake is one of the most arrogant and disrespectful things ever done by the gaming industry. A group of Western developers thinking they could somehow “improve” Hidetaka Miyazaki’s vision of his own creation is hilariously absurd and, at the same time, a perfect showcase of what’s wrong with the AAA Western industry mentality. It explains a lot. So yeah, I’m very happy that Sony decided to shut down Bluepoint. I always believed that after what they did with Demon’s Souls, they would never be allowed to touch any of Miyazaki’s creations again, and I’m glad I was right all this time. One cannot “remake” art.
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mermaidtyrone
mermaidtyrone@ernoleht·
@Magiholic_ @ShitpostRock Huh? Why would I play slop like that? Just admit you have a low IQ for enjoying slop, you'll be judged but at least it'll be more honest.
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idiot
idiot@FoolishFool22·
@GermanStrands saying people deserved to lose their jobs is crazy but the demon's souls remake was terrible and looked worse than the original
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GermanStrands
GermanStrands@GermanStrands·
Bluepoint Games are insanely talented wtf is going on 😭
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