
mermaidtyrone
926 posts




The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc


The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc



The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc













If you have ever wondered why Unreal Engine 5 games are unoptimized, here is your answer below (Hint: It's not what you think.) WATCH HERE⬇️ youtu.be/kckyl4sQCIY




#UnrealEngine This line of reasoning is fundamentally flawed. The issue is not project side #gamedevs, it is the engine UE5, at its core, that carries an unfeasible performance target for games. It's whole #rendering pipeline is made for film in mind. Where high end PCs are commonly used and performance is not really concern. Here a demonstration of the exact same project running 2.35x faster than the UE5 version. The only difference one is using #DDGI and UE5 #Lumen, while both being #Raytraced GI systems. Strong reasons of #UE5 titles running poorly is simply because of the engine tech behind it. [Image 1] Vite DDGI (Hardware RT) 107.10 fps 233.2% [Image 2] UE 5.7.3 Lumen Hardware 45.92 fps 100% [Image 3] UE 5.7.3 Lumen Software 54.01 fps 117.6% [Image 4] UE 5.7.3 No Lumen 77.82 fps 169.5% *Lumen no reflections, no vsm, no nanite is on, exact same settings. These tests were made on a RX 6700 which represents closely #PS5 GPU This is only using Lumen, whenever you add VSM, Nanite, TSR you simply need to force down actual res to figures as low as 720p-900p on console. There is sadly no fix to this, as fixing the engine performance would imply removing entire systems such as Lumen, #Nanite, #Chaos, etc (essentially the entire UE5 stack). And yes, this would be needed even for projects that do not use these features at all given that they all carry a severe overhead from the engine source. That's why the ue 5.7 non lumen scene is so far behind in performance compared to the Raytraced one in Vite. The results from this post are only about GPU, as for CPU check: x.com/theredpix/stat… Which showcases how ue5 is 4x times slower on #CPU side. The industry needs to move away from #UE5 as it puts titles at a severe tech disadvantage, whether that means adopting #UE4 or investing in proprietary engines. Join : discord.gg/n9zQrYFhMb Support Vite: ko-fi.com/vitestudio #screenshotsaturday






Bloomberg: Bluepoint pitched Bloodborne remake in early 2025. "the studio was told that the numbers made sense but FromSoftware didn’t want it to happen" bloomberg.com/news/newslette…



Video game graphics 11 years ago



Frank Fukuyama wrote this in like 1991


So the dream of a Bloodborne Remake by Bluepoint Games is basically dead now, right?



Bluepoint Games are insanely talented wtf is going on 😭

























