


SteeD
2.7K posts

@ffSteeD27
Just a guy obsessed with Final Fantasy & Metal. Link to YT channel below.








Just running an experiment here What is your view of the FF7Retriology at this current time? : Poll 🧵

OTWTAS is a gold mine. Nanaki's feat of loss (Gilligan) once manifested ashim imagining the 500y flash forward. Considering how personal the Harbinger memories were, it's possible that they were seeing their fears from a distant future, rather than erasing it.


OTWTAS is a gold mine. Nanaki's feat of loss (Gilligan) once manifested ashim imagining the 500y flash forward. Considering how personal the Harbinger memories were, it's possible that they were seeing their fears from a distant future, rather than erasing it.







@deltasyn @Schrodingersba4 I'm aware but I don't like to club the discussion under "everyone will pick up what they want" because while true, I feel like it removes our agency. Not everyone is dishonest or lacking self awareness so as mature people we can sit down and look at the quotes for what they are.


I feel like this is as clear cut as it can be without him outright saying "don't expect any major changes to the story", which he obviously won't say.




Naoki Hamaguchi: "Dado que estamos contando esta historia como una trilogía, es esencial mantener a los jugadores implicados hasta el final. Por esa razón, hemos estructurado la narrativa de modo que la pregunta central (si los destinos de los protagonistas cambiarán realmente) permanezca sin resolverse hasta el final. Pero no significa que “todo pueda cambiar”. Desde el principio decidimos que no podíamos comprometer el núcleo emocional de los personajes ni los temas fundamentales que la historia plantea a los jugadores"




Naoki Hamaguchi: "Dado que estamos contando esta historia como una trilogía, es esencial mantener a los jugadores implicados hasta el final. Por esa razón, hemos estructurado la narrativa de modo que la pregunta central (si los destinos de los protagonistas cambiarán realmente) permanezca sin resolverse hasta el final. Pero no significa que “todo pueda cambiar”. Desde el principio decidimos que no podíamos comprometer el núcleo emocional de los personajes ni los temas fundamentales que la historia plantea a los jugadores"



