

jamesckane
1.7K posts

@jamesckane
Webby-winning developer, artist and director in emerging technology focused on the intersection of XR, AI and the open web: https://t.co/HeJoq51pTc




3D is becoming an interface for creating and interacting with worlds 🌎 Earlier this month, we brought builders together in SF to explore that idea at our first World Labs Hackathon. Here’s a glimpse of what they built. Interested in joining the next one? Let us know!


Watch your six! Soon I'll launch STARSPEED: Zero-G Aerial Combat in partnership with @theworldlabs 🚀 Multiplayer & campaign inspired by Descent/DOOM w/ a gripping story & synthwave OST 🎹 Here's a peek at the making-of w/ @sparkjsdev + @threejs - early access is days away!

Today, Descent II celebrates its 30th birthday. Published on March 13, 1996, it is considered by fans to be the best in the franchise. One of its biggest strengths was the complete freedom of movement: no limitations, total six degrees of freedom (which set it apart from other FPS games at the time). But it also came at the cost of sometimes feeling lost or even nauseous. The guide bot helped reduce disorientation, but you still needed a strong stomach for the rollercoaster sensation of flying through tight corners and labyrinth-like mine layouts. Happy 30th, and thanks for the memories!

Watch your six! Soon I'll launch STARSPEED: Zero-G Aerial Combat in partnership with @theworldlabs 🚀 Multiplayer & campaign inspired by Descent/DOOM w/ a gripping story & synthwave OST 🎹 Here's a peek at the making-of w/ @sparkjsdev + @threejs - early access is days away!


Lay out a scene in any 3D tool, then bring your world to life inside Marble! Go from basic layout → fully realized world in minutes 🌎


Being in this AWE VisionOS event is a bizzaro world. Please do not build a company off of WebXR. It’s a second class citizen at best on most headsets, complicated to develop, and technologically behind native and engines. Maybe someday but not now.

A big winner of the vibecoding era has been @threejs : - Fully open source - Lots of open source examples - Fits entirely in a context window - Open data formats - Browsers have automation Unreal and Unity are poorly suited for the same reasons. It's an existential problem.












There is a new way for developers to publish and monetise their work... directly on the web 🌍 @VIVERSEofficial has just introduced a new Partner Program for creatives. From #XR and #web developers to @openbrushapp artists and video creators. Here are four things that stand out: - You earn per play, not per ad. $0.002 per unique player and $0.001 per repeat play. - It’s open to anyone. No invite, no audience threshold. - It’s non-exclusive. You can still publish on your own site, or anywhere else. - You can embed your VIVERSE build externally, and those plays still count. All the experiences you see in the video are currently available for the headset, published on VIVERSE by talented teams like @jamesckane , Inloco Gallery, Olga Kai and @leapgamestudios and clearly show the many opportunities the web has to offer! #Sponsored

Watch your six! Soon I'll launch STARSPEED: Zero-G Aerial Combat in partnership with @theworldlabs 🚀 Multiplayer & campaign inspired by Descent/DOOM w/ a gripping story & synthwave OST 🎹 Here's a peek at the making-of w/ @sparkjsdev + @threejs - early access is days away!
