Landon Looper

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Landon Looper

Landon Looper

@LooperVFX

interactive alchemy --------------------- ↙ now: technical art @ meta (via insight global) ↙ exp: sphere, unity, google, ibm, panasonic

Katılım Temmuz 2019
1.1K Takip Edilen731 Takipçiler
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Landon Looper
Landon Looper@LooperVFX·
recently inspired by the talented @cabbibo, we are pleased to share experiments in interactive simulation & rendering. these custom visual effect graph tools we have kept under wraps --are now officially supported by unity6! enabling artists & coders with convergent workflows.
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Landon Looper
Landon Looper@LooperVFX·
@Julia_CaSsian Alas! The scarlet letter of shirtless Alucard taints the piety of thine account to this very day 🥀
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Julia
Julia@Julia_CaSsian·
Why did my tweet get marked as "For adults" within the first hour (which suppressed it), while a tweet that embeds it isn't flagged?
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Julia
Julia@Julia_CaSsian·
I was having a blast with Forza Horizon 6 but my SpongeBob car was hit by a train and the collision triggered something that made me lose all the progress. I'm just showing this to make everyone aware
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Landon Looper
Landon Looper@LooperVFX·
@RoseSilicon @golan @luciascarlet @p5xjs Forensic does not strictly mean for use in a court of law, but does imply that it is to settle some kind of debate. (Merriam Webster) Forensic: belonging to, used in, or suitable to courts of judicature or to public discussion and debate Archaeological yes, Forensic perhaps.
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Sei K.
Sei K.@RoseSilicon·
@golan @luciascarlet @p5xjs I know this is besides the point, but forensic means done for use in a court of law. Still though, amazing work!
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Golan Levin
Golan Levin@golan·
I'm delighted to announce the forensic recovery of the original single-stroke font data from Vib-Ribbon (1999) — exhumed from Playstation ROMs — and now part of my archive of @p5xjs skeleton fonts: #p5js-port-of-masaya-matsuuras-vib-ribbon-fonts" target="_blank" rel="nofollow noopener">github.com/golanlevin/p5-… #mediaArchaeology #typography #creativeCoding
GIF
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Landon Looper
Landon Looper@LooperVFX·
@SebAaltonen Yeah it's silly to be doing this in real-time for static meshes and materials that could be merged and blended for best performance. This type of thing is often done properly in Houdini / Houdini engine but it could be made a native editor plugin or package for any major engine.
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DAMSEL
DAMSEL@damsel_deere·
❗ BREAKING: Meta JUST announced the Meta Quest 3, the third headset in their lineup, with a next-gen Qualcomm processor that has TWICE the amount of processing power.
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Landon Looper
Landon Looper@LooperVFX·
@nitzukai Give em a break my fellow Unc. They didn't experience a memory loss.. they just weren't born yet💀
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Damjan Minovski
Damjan Minovski@Damjan_Minovski·
OmniStep Version 2 released! A scriptable first-person controller add-on for Blender. (free update for all customers) Now on Superhive / Gumroad! #blender #b3d
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Landon Looper
Landon Looper@LooperVFX·
@makemake_kbo @banteg That might be what this is going to be, we don't know yet :) I can't see Apple ever adding a touchscreen to a MacBook without it being convertible to a tablet either by folding or removable/magnetic keyboard or similar. This device effectively running both ipadOS + macOS is ideal
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makemake
makemake@makemake_kbo·
@banteg i want an ipad that runs the macos terminal/apps. not whatever this is going to be
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Landon Looper
Landon Looper@LooperVFX·
@Meetem4 Worth noting that Unreal and Unity's path tracers are both aimed towards reference, not speed. So as devs, we can check how accurate our lighting / GI tricks are (or aren't.) And a few other niche use cases like promo renders and cinematics that align with real-time look / feel.
Landon Looper@LooperVFX

@gdechichi @UnrealEngine @unity Not sure what is being benchmarked here exactly. A mini path tracer aiming for real-time vs reference path tracers of major engines with ~100x the features accumulating over 2048 frames? Notably 3 sec in, Unity has visually converged, faster than Unreal (feature difference again)

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:3@Colonthreee·
@LooperVFX It's a mad sad state of affairs, especially given that in the past you would get a valid answer in return due to the determinism of the implementation, with an "LLM" it's just very expensive guesswork...
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Landon Looper
Landon Looper@LooperVFX·
It's Moore's Law that died. So, we inevitably optimize to squeeze more from essentially the same old Silicon yearly. There's more innovation in Rendering, AI, etc recently than ever before as raw Hardware advances crawl, Software (+ HW Arch) must carry the acceleration of Capital
Matías N. Goldberg@matiasgoldberg

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Landon Looper
Landon Looper@LooperVFX·
@Colonthreee "Software is getting slower more rapidly than hardware is becoming faster." 😭 truly
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:3@Colonthreee·
@LooperVFX Wirth's law is still valid... =w=)
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Landon Looper
Landon Looper@LooperVFX·
@nanimonull @buddingmonkey in Unity6 and above that restriction has been lifted. The file name no longer needs to match the class name. You can also have multiple MonoBehaviours in a file, but you will be required to attach to game objects programmatically: gameObject.AddComponent<MyOtherMonoBehaviour>();
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Landon Looper
Landon Looper@LooperVFX·
@buddingmonkey @nanimonull xwitter's 100x engagement ratio boost for the funny dunkaroo response versus the actual answer to the question is crazy 😭
Landon Looper@LooperVFX

@nanimonull @buddingmonkey in Unity6 and above that restriction has been lifted. The file name no longer needs to match the class name. You can also have multiple MonoBehaviours in a file, but you will be required to attach to game objects programmatically: gameObject.AddComponent<MyOtherMonoBehaviour>();

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Andrew Eiche
Andrew Eiche@buddingmonkey·
@nanimonull It sounds like you might want to use a different engine
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Andrew Eiche
Andrew Eiche@buddingmonkey·
Years ago I told a Unity employee I couldn’t get the wheel collider to work in a game jam. He looked mortified and mumbled “don’t use that; it was made for some client ages ago. I’m not sure why we haven’t removed it”
Mr F@guycalledfrank

Do you also dislike how Unity's WheelCollider only casts 1 center ray, so cars jump on every tiny bump? Did you also see 3rd-party assets doing like 16 rays per wheel and thought maybe it's kinda expensive? Did you know that PhysX can actually sweep convex shapes instead of rays?

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Landon Looper
Landon Looper@LooperVFX·
@nanimonull @buddingmonkey By design, so, a feature request, not bug report but yeah. The reason it's possible at all seems to be for nested and/or private MonoBehaviours. (public also works). For now, one could make an editor script for the inspector UI, to add these "hidden" classes easily to gameobjects
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nanimoの🍂🌧️
nanimoの🍂🌧️@nanimonull·
@buddingmonkey Can you ask a Unity employee to refactor the engine to allow multiple Monobehaviours in one .cs file, as well removing the restriction that a file containing Monobehaviour(s !!) must be named for the Monobehaviour?
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:3@Colonthreee·
The General Animation Textures (GAT) is now OUT on @itchio ! :3c A lot of thanks go out to @AgileJebrim @danymotilla @LooperVFX @makeshifted and many more for helping me out in making this happen! Please checcit out following the link in the post below. 👇UwU)👇
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Landon Looper
Landon Looper@LooperVFX·
@ivanhzhao Isn't it a bit late to be writing a puff piece on AI as the bubble deflates, due to non-infinite physical limits of Silicon and Energy required? Moore's Law is dead. It's the sunset of the Silicon era. Material science has no clear successor, but could be Boron Arsenide, Graphene
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