
Landon Looper
2.3K posts

Landon Looper
@LooperVFX
interactive alchemy --------------------- ↙ now: technical art @ meta (via insight global) ↙ exp: sphere, unity, google, ibm, panasonic







UE5でメッシュとメッシュの境界線を 自然に馴染ませるツール「MeshBlend」、 これは地味にすごいやつです…👀 岩が地面から生えてるように見える質感、 ずっと眺めていられますね。インディーからAAAタイトルまで 実際に使われているのも納得です。




we made an app to generate websites like it's 2009



A big week ahead. It all starts Monday morning! #AppleLaunch

@gdechichi @UnrealEngine @unity Not sure what is being benchmarked here exactly. A mini path tracer aiming for real-time vs reference path tracers of major engines with ~100x the features accumulating over 2048 frames? Notably 3 sec in, Unity has visually converged, faster than Unreal (feature difference again)

just wrapped up the PBR path tracer for my engine, and looks like it's about 5x faster than @UnrealEngine and 12x faster than @unity for the same scene. goal is to make this real time





@nanimonull @buddingmonkey in Unity6 and above that restriction has been lifted. The file name no longer needs to match the class name. You can also have multiple MonoBehaviours in a file, but you will be required to attach to game objects programmatically: gameObject.AddComponent<MyOtherMonoBehaviour>();


Do you also dislike how Unity's WheelCollider only casts 1 center ray, so cars jump on every tiny bump? Did you also see 3rd-party assets doing like 16 rays per wheel and thought maybe it's kinda expensive? Did you know that PhysX can actually sweep convex shapes instead of rays?











