Marius

3.8K posts

Marius

Marius

@mariusdotdev

🚀 I help build startups with tech

🇪🇺 EU 🇹🇭 Thailand Katılım Eylül 2023
369 Takip Edilen102 Takipçiler
Marius retweetledi
Valentin Ignatev
Valentin Ignatev@valigo·
If you want an alternative task manager - get TaskSlinger. - VERY FAST (100ms startup time) - Author cares a lot - No telemetry, analytics and anything like that - Fully native, no React crap - exe is 2 megabytes No reason to use slop when high quality software exists
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Marius
Marius@mariusdotdev·
@opinali Looks worse in reflections?
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Osvaldo Pinali Doederlein
Unexpectedly interesting week for AMD's FSR Redstone Ray Regeneration (henceforth known as FSRRRR; send me the check for consulting on this). Starting with the eye-candy, here's Crimson Desert 1.16, fully updated for FFXSDK 2.3.0 including RR 1.2. Left=RR Off, Right=RR On.🧵
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Marius
Marius@mariusdotdev·
@MischiefsYT You already mod'ed this game so offcourse its so beutifull now
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Mischief
Mischief@MischiefsYT·
When I first saw Halo Campaign Evolved, I was blinded by its majesty...
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Mitchell Hashimoto
Mitchell Hashimoto@mitchellh·
@orhundev @ratatui_rs I have nothing bad to say about Ratatui, I’ve heard and seen only good things. But no, no Rust here sorry. The server/networking components are Go, native apps are Swift (Apple), and the low level bits and bobs are Zig with bindings upward.
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Marius
Marius@mariusdotdev·
@Sperasoft @XBOX @Halo @KeywordsStudios The hole team of this game deserve to be locked in jail for not including options to remove Filma Grane, Chroma stuff and so on, this is just pathethic that we have to use MOD's for this
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Sperasoft
Sperasoft@Sperasoft·
We're proud to share our collaboration with Halo Studios and @XBOX on @Halo: Campaign Evolved. As a co-development partner, Sperasoft contributed engineering and technical art expertise to support the development of this modern reimagining of the legendary Halo: Combat Evolved, continuing our long-standing work on the Halo franchise. Congratulations to all development partners on the release! #Sperasoft #HaloStudios #XBOX #Halo #HaloCampaignEvolved #UnrealEngine5 #Codevelopment
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Marius retweetledi
HDR Game Analysis
HDR Game Analysis@HDRgameAnalysis·
Priliminary HDR and settings setup guide for Halo Campaign Evolved on PC and Xbox (its most likely the same on PS5). This is a very quick guide based on playing the first hour of the game on PC and SX. The purpose is to get something quickly out to those who bought early access. I will make a proper HDR analysis and setup guide before the game releases in 4 days, or when I have had time to play the game more. 1) Settings: The game looks quite blurry to me, because it has the effects mentioned below, or some of them. Chromatic aberration / Film Grain etc. We can't turn this off in-game and that should be a crime. So the first thing I recommend PC gamers to do, is to make an Engine.ini file and write the commands I show in picture 4. It will disable Chromatic aberration, Film grain, depth of field, vignette (if there is any) and motion blur (that we can also do ingame). I don't know if the game uses all of these. Sharpening; I think the game needs sharpening. So I use AMDs CAS sharpening. Its a personal preference. After turning these things off and applying extra sharpening, the game looks much better to me. 2) HDR: I think the HDR looks pretty good, but not at default settings. Shadows are lifted a lot in HDR compared to SDR. So contrast is worse in HDR. Luckily we can do something about it using the in-game sliders. Picture 2 is SDR and picture 3 is default HDR settings. We see how lifted shadows are in HDR compared to SDR. We have 3 sliders. The HDR slider adjusts highlights. It goes up to 2000 nits. The game will output what you set on the slider. The brightness slider effects upper shadows, midtones and upper midtones. Increasing the contrast slider increases midtones and decreases upper shadows. Thats how a contrast slider is supposed to work. So thats great. The problem is, that we now have two sliders that effects both upper shadows and midtones. I have made the following suggested settings for a 500 nits, 800, 1000, 1500 and 2000 nits display. These settings will try and get closer to the shadows in SDR and it will try and have midtones / paper white, that fits each peak brightness (the higher peak brightness the higher paper white). HDR: 2000 nits Brightness: 10 Contrast: 25 HDR: 1500 nits Brightness: 5 Contrast: 20 HDR: 1000 nits Brightness: 0 Contrast: 15 HDR: 800 nits Brightness: -3 Contrast: 10 HDR: 500 nits Brightness: -3 Contrast: 10 At 500 nits you can go lower than -3 in brightness if you dont mind getting a dimmer image to get more space between midtones and highlights. RenoDX HDR mod: Since the game is using Unreal Engine 5, then we can use the multi-game mod in the extended version. I have not yet tested that.
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BXG
BXG@Lawgiver771·
@XXIV_Concept Looks good on my 4080 and 5070ti. Just use the mode to remove the film grain.
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Marius
Marius@mariusdotdev·
@XXIV_Concept Its looks ok, there is a lot fuzziness in textures that no one seems to mention, typical youtube bullshit not talk about issues in general
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Marius retweetledi
Marc
Marc@mrousavy·
react-native-mmkv is so insanely stable. 60 million downloads on npm with no open issues since 4 years.
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David Sacks
David Sacks@DavidSacks·
Narrative violation. WSJ today.
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Marius
Marius@mariusdotdev·
@birjuvachhani @Adobe No but end of day its not simple viewer you want wheres your post is misleading
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EGOIST
EGOIST@localhost_5173·
🐸 Kero 0.1.27 has been released, you can select Alacritty in the settings. The result is 10 tabs use 170MB vs Ghostty's 1GB
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Marius retweetledi
🫡︎
🫡︎@gizmobly·
This editor rocks. Highly recommended. It's snappy, intuitive, and contains features that no other video editor does. The guys did an amazing job with this! It is also an excellent representative of what a small team of people with the "handmade" approach to programming can do.
Blick Video Editor@Blick_Editor

Blick Video Editor is releasing next Saturday, August the 1st, on macOS and Windows. Save the date! Sign up to our mailing list and join our Discord on: blickeditor.com

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Emad
Emad@EMostaque·
I find GPT 5.6 Pro consistently better than High / Extra High etc on Work/Codex @OpenAI folk is there an equivalence? Or is there a skill that means I can use Pro?
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