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Nigel J W
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Nigel J W
@nigeljw
Principal graphics architect @Arm. Previously @Unity3d, @PlayStation, and @Qualcomm. My views do not represent any employer. ⛵🌊🏄⛷🏔⚽🍺💻📱🕹️🎞️📚🇨🇦🇬🇧
Copenhagen, Denmark Katılım Mayıs 2011
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Nigel J W retweetledi

@ImpossibleScott I wish that someone would get customized personal shared virtual spaces right (w/o spatial locality extortion that we see in crypto based environments which does not make any sense for virtual worlds). Ernest Cline did such a great job depicting what it will eventually become.
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Nigel J W retweetledi

made a super simple first-person example for everyone to remix. It's nothing much, but it's so satisfying to create stuff like this in minutes from a single app😊
#madeWithUnbound #IndieGameDev
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Nigel J W retweetledi

Stuff that came out of the JAX/Diffusers event!
Nigel envisioned it so nicely from the get-go!
Nigel J W@nigeljw
I just released my first hugging space online demo, #ViewDiffusion which is a small piece of a larger local demo. This online demo is using stable diffusion outpainting out of the box to expand your field of view and generate an alternate local reality: huggingface.co/spaces/nigeljw…
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@matiasgoldberg Yeah, I wonder if this method is exploiting the low flicker fusion threshold in the periphery outside of the fovea so any pixel deltas between frames will be easier to notice.
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@matiasgoldberg @benhouston3d Until VR and AR resolve all disparities especially with regards to eye view parallax and also accomodation, it will continue to physically strain users during prolonged usage periods.
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@matiasgoldberg @benhouston3d There was a very recent publication which showed VR can alter our visual consistency in relation to VR motion sickness. Any heavy continuous disparity between vestibulation, proprioception, and visual acuity is going to impact our perception IRL.
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@SebAaltonen It is really unfortunate that people are being oppressive with machine learning tech. It should never be forced onto a problem and should only be used when it actually has an improvement over traditional methods, which is generally not the case.
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@SebAaltonen Though the comment about screen space limitations is not accurate. That is exactly where generative ML becomes interesting when there is not enough data to extrapolate. Stable diffusion may be image space but it definitely can have an understanding of occluded elements.
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Not talking about the weaknesses is considered a big flaw in computer graphics papers. People implementing the techniques are wasting a lot of time once they realize a big weakness that makes the technique unsuitable in production. This is common and frowned upon.
Thomas Willberger@Thomas_ensc
@XorDev @SebAaltonen It's easy to point out shortcomings of new techniques. The engineering challenge is however to leverage the strengths, which are undeniably visible here.
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Nigel J W retweetledi

I just released my first hugging space online demo, #ViewDiffusion which is a small piece of a larger local demo. This online demo is using stable diffusion outpainting out of the box to expand your field of view and generate an alternate local reality:
huggingface.co/spaces/nigeljw…
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@idoccor It is still only around a frame per second at best at a low number of inference steps. It would be interesting to see how smoothly the demo runs with an A100. I still have some room for potential optimization on my side. @huggingface
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Nigel J W retweetledi





