
‘The New Players’ a brief co-created in collaboration with @OPGames_ & @futureprimitive Apply to the $10,000 funding pool to build at the forefront of NPCs, AI, ERC 6551s and Play, find out how below...
Paul Gadi
2.5K posts

@polats
🎮 Co-Founder at @CosmicLabsGames 🌱| @KERNEL0x Gaming Guild Steward | https://t.co/DYT7qLsa7N | https://t.co/NHt8HqQfgp

‘The New Players’ a brief co-created in collaboration with @OPGames_ & @futureprimitive Apply to the $10,000 funding pool to build at the forefront of NPCs, AI, ERC 6551s and Play, find out how below...


Major improvements on lighting, shadow, and general environment shaders for outdoor and indoor scenes. The goal is to support both objects with texture and without texture. In this example, the wooden bench is a @quixeltools MegaScan asset and I have set it up so it will auto detect MegaScan assets and apply base processing to make sure they fit into stylized environments. I have always seen a lot of impressive examples using @threejs, but I would say this is way beyond my expectations on how far I could push. I will now focus on bug fixes and additional procedural generations for foliage. Once that's done, I will package it and push it out to NPM and will likely put up a website to showcase various art styles created by the community. Will share the plan on how the open source project will be structured soon.


I'm blown away! I was experimenting with AI for a creature game and Fable 5 just one-shot an AMAZING LOOKING procedural creature creator! All done through code in Three.js! My original reddit post: reddit.com/r/aigamedev/s/…







Color grading walkthroughs, AI-powered app building, and open creative sessions. Two open houses this week and a new studio day for designers, filmmakers, writers, and artists. Thanks for everything so far. Links below.





