rein4ce
46 posts


What the fuck is going on in Europe?
Who steals 12 TONS of KitKats? What do you even do with that many KitKats?
KITKAT@KITKAT
Regarding recent press coverage
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@voidtalker @SeloSlav For trivial games like mini golf perf hasn’t be a concern since the 90s. And why not C? Iteration speeds, unnecessary build steps, first class debugging support etc. Once you start needing the perf benefits of WASM over JS, your game better be on a Factorio-level
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Web gaming is about to get very big.
Within the next couple of years we will likely see a new “Newgrounds-style” ecosystem emerge. A web-native distribution layer for games that competes with platforms like Steam. There will be plenty of low-quality content at first, but the best projects will rise quickly, just like they did in the early internet era.
Several trends are converging at the same time.
WebGL and browser graphics are improving rapidly. Advanced shaders, GPU pipelines, and even server-side rendering make it possible to stream sophisticated visuals without requiring a powerful GPU on the player’s machine.
At the same time, developers are increasingly frustrated with traditional distribution. Shipping to Steam means surrendering roughly 30 percent of revenue and operating within a closed ecosystem. The web offers a path to direct distribution and ownership.
But there’s something more interesting going on.
Games are becoming large-scale simulations. At their core they are agent-based models (ABMs), which are just systems where thousands or millions of actors interact according to rules and generate emergent outcomes. This is an area researchers have been exploring for decades, especially institutions like the Santa Fe Institute.
Now these same ideas are colliding with modern AI and massive compute.
The result will be a new kind of platform where games double as large-scale simulations of economics, warfare, industrial systems, and social behavior. Mass-scale agent orchestration inside persistent worlds creates enormous datasets for strategy, game theory, and machine learning.
The intersection between gaming, AI, and simulation may end up being one of the most valuable technological frontiers of the next decade.
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@voidtalker @SeloSlav JavaScript is more than enough perf-wise already. Just good luck downloading 50gb of high quality assets every time you load your game.
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@SeloSlav WEB ASSEMBLY aka WASM
You can write a game in C or Go or Zig or whatever and ship it in the browser.
Is interop a problem? Not anymore! Hasn't been for a few years!
Popcap, Newgrounds, Addictinggames, and the ghosts of Macromedia/Flash need a new incarnation.
Games are evals.
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@Jonathan_Blow @SeloSlav And tbh if Gabe enables your game to reach its audience and build a lasting community around, so be it. Nobody is forcing you to sell your games through Steam after all. Stripe/discord/vercel front page and have at it!
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@SeloSlav None of what you said makes any sense except “developers would prefer not to pay Gabe 30%.”
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@bandinopla @mrdoob @threejs Nice! You can try to use this ancient map viewer src code to load all HL1 levels and models: github.com/rein4ce/hlbsp
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Pirates of the Caribbean director Gore Verbinski says the increasing use of Unreal Engine over Maya for visual effects in films is "the greatest slip backwards" and makes movies look more like video games.
vgc.news/news/greatest-…

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@TimSweeneyEpic Nice render, UE has indeed come a long way, just look at that foliage
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@TimSweeneyEpic @UltraTerm @aj20000 When the new Cary Towne HQ is finished, can you please declare independence from the US?
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@UltraTerm @aj20000 They are outlawing screenshots, brilliant!
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🚨 US legislation COPIED Act introduced to mandate C2PA + watermarking surveillance "option" for gen ai media and outlaw removing it!
💀 Mandate content provenance systems (e.g. C2PA + watermarks) in all gen ai products and services
💀 Make it ILLEGAL to remove "content provenance" data
💀 Make it ILLEGAL to use tracked content to train ai or use as input to ai
💀 Create a "cause of action" to make it easy to seek "compensatory damages" from entities that "improperly use" copyrighted works with ai
Again, we see the unholy alliance between the copyright industry and government entities that want to censor the Internet of "mis/disinformation."
This is an extremely aggressive push for widescale surveillance of content posted online, both to expand/enforce copyright law, and to monitor and control what users post online.
Their definition of "content provenance information" seems to include both things such as Adobe's C2PA surveillance metadata tech, as well as stego watermarking schemes that work in concert with such systems.
Watermarking = Embedding invisible and hard to remove tracking surveillance data (unique digital IDs) inside of images, videos, audio, and even text.
Advanced watermarking surveillance tech is already being developed and deployed right now by Google, Open AI, Meta, and others.
It sounds like removing these surveillance watermarks could become illegal as well.
That's right, Google, Open AI, and Meta, are already (or will soon be) branding everything you generate with a unique digital ID that could potentially be traced back to you after you post it online, and if this bill passes and you do anything to tamper with it, you could face legal consequences.
Note that many companies offering gen ai services and products, including Adobe, have already integrated C2PA metadata and watermarking support into their systems, as have several major social media platforms such as Tik Tok and LinkedIn.
A huge chunk of the mainstream creative software and social media ecosystems are already on board, and now the US government is stepping in to introduce legislation to mandate it for all other companies.
If allowed, this will lead to a nightmare online surveillance dystopia, and will pave the way for megacorps like Adobe and Google to cement a monopoly on generative ai tools.
✅ Big gov gets fine-grained surveillance of online content
✅ The copyright industry gets a massive expansion and new offensive legal tools
✅ and big tech gets a monopoly on generative ai
An impressively malevolent scheme.
Note that it says gen ai providers must give users the "option" to add provenance data, but it may not be so optional if e.g. social media platforms mandate it for uploaded content via their "synthetic media policies."
Notice also that they are once again using creatives / artists as a battering ram: They are trying to sell this system to them by claiming it will protect their work from being "stolen" by ai.
Really makes you think about the massive campaign we saw last year directed at online artists that aimed to convince them that generative ai was "stealing" their work and that something had to done about it.
That campaign culminated in a few hand-selected commercial illustrators going to a senate hearing with Adobe reps to ask the gov to take action to expand copyright law to forbid training ai on copyrighted works.
This bill reveals how they intend to try to accomplish that: Widsescale surveillance watermarking technology that will be illegal to tamper with.
They have openly stated that Adobe's C2PA surveillance metadata could also be used to track what media was used to train a generative ai model, in order to ensure the model creator has properly licensed every shred of data.
That could spell the death of open source generative ai tools (outside of hobby use), handing companies like Adobe and Google a solid monopoly on gen ai tools and services, as only huge megacorps could possibly afford to license millions/billions of media files to train on.
Are you having fun playing with the new ai toys? 💀
thehill.com/policy/technol…
commerce.senate.gov/services/files…


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Recovered combat footage from the frontlines.
#underspace #gamedev #indiedev #indiegame #indiegamedev
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@UnknownWorlds @NS2 Forever grateful for creating my favourite game series of all time
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11 years ago tonight we released @NS2, a commercial sequel to one of the most popular Half-Life mods. It went straight to #1 on Steam! 🎉
Thank you for 11 years of epic battles, strategic gameplay, & amazing memories. 👽🔫
store.steampowered.com/app/4920/Natur…
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@LiterallyCrypt Wait, that's illegal! Somebody shoot him.. or something
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@JerseyITGuy @DigitalJersey How’s window management? Do YouTube videos or games hijack the entire screen in fullscreen mode for example?
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My @DigitalJersey colleagues laugh/mock my uber obsession with my home ultra-widescreen monitor but, like HD to 4/8K TVs, it has to be seen to be truly appreciated. Curve adds less eye strain, easier to do large #DataAnalytics, and is just a faster #workflow setup. #Productivity

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@SketchpunkLabs I also added x,y,z getters and setters as well as some basic vector methods directly to the Array prototype and rely on typescript interfaces to indicate when they're applicable.
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Source gist.github.com/sketchpunk/bfd…
I was inspired by someone asking about a #math library that can work on flat arrays that are #webGL ready. I quickly prototyped how I would build it. Has lots of fun TypeArray trickery that you may not know about.
#threejs #gamedev #javascriot

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