rein4ce

46 posts

rein4ce

rein4ce

@rein4ce

Just code.

Katılım Şubat 2010
582 Takip Edilen26 Takipçiler
rein4ce
rein4ce@rein4ce·
@voidtalker @SeloSlav For trivial games like mini golf perf hasn’t be a concern since the 90s. And why not C? Iteration speeds, unnecessary build steps, first class debugging support etc. Once you start needing the perf benefits of WASM over JS, your game better be on a Factorio-level
English
0
0
1
46
Chris Baldwin
Chris Baldwin@voidtalker·
@rein4ce @SeloSlav 50gb?! You think popcap mini golf took 50gb of assets? JavaScript is fine, we're not throwing it out of the room. It's the interop layer. Why rely solely on the JS ecosystem when, for starters, every C library is available via WASM?
English
1
0
1
69
Martin Erlić
Martin Erlić@SeloSlav·
Web gaming is about to get very big. Within the next couple of years we will likely see a new “Newgrounds-style” ecosystem emerge. A web-native distribution layer for games that competes with platforms like Steam. There will be plenty of low-quality content at first, but the best projects will rise quickly, just like they did in the early internet era. Several trends are converging at the same time. WebGL and browser graphics are improving rapidly. Advanced shaders, GPU pipelines, and even server-side rendering make it possible to stream sophisticated visuals without requiring a powerful GPU on the player’s machine. At the same time, developers are increasingly frustrated with traditional distribution. Shipping to Steam means surrendering roughly 30 percent of revenue and operating within a closed ecosystem. The web offers a path to direct distribution and ownership. But there’s something more interesting going on. Games are becoming large-scale simulations. At their core they are agent-based models (ABMs), which are just systems where thousands or millions of actors interact according to rules and generate emergent outcomes. This is an area researchers have been exploring for decades, especially institutions like the Santa Fe Institute. Now these same ideas are colliding with modern AI and massive compute. The result will be a new kind of platform where games double as large-scale simulations of economics, warfare, industrial systems, and social behavior. Mass-scale agent orchestration inside persistent worlds creates enormous datasets for strategy, game theory, and machine learning. The intersection between gaming, AI, and simulation may end up being one of the most valuable technological frontiers of the next decade.
English
84
31
385
41.3K
rein4ce
rein4ce@rein4ce·
@voidtalker @SeloSlav JavaScript is more than enough perf-wise already. Just good luck downloading 50gb of high quality assets every time you load your game.
English
1
0
0
30
Chris Baldwin
Chris Baldwin@voidtalker·
@SeloSlav WEB ASSEMBLY aka WASM You can write a game in C or Go or Zig or whatever and ship it in the browser. Is interop a problem? Not anymore! Hasn't been for a few years! Popcap, Newgrounds, Addictinggames, and the ghosts of Macromedia/Flash need a new incarnation. Games are evals.
English
2
0
0
338
rein4ce
rein4ce@rein4ce·
@Jonathan_Blow @SeloSlav And tbh if Gabe enables your game to reach its audience and build a lasting community around, so be it. Nobody is forcing you to sell your games through Steam after all. Stripe/discord/vercel front page and have at it!
English
0
0
6
773
Jonathan Blow
Jonathan Blow@Jonathan_Blow·
@SeloSlav None of what you said makes any sense except “developers would prefer not to pay Gabe 30%.”
English
7
6
442
15.7K
rein4ce
rein4ce@rein4ce·
@SeloSlav WebGL was there for 15 years already, anyone could have made any game with Three.js they wanted back in 2012. Tech has never been the limitation here.
English
0
0
0
64
𝗕𝗮𝗻𝗱𝗶𝗻𝗼𝗽𝗹𝗮
Inspired by @mrdoob 's quake port, I went the nostalgia route with Half Life 1 (I'm not going to port it...) In this case I used the npm module "threejs-cannones-rigger" in @threejs to easily add physics to a map and be able to walk it right away. You can try it too, it's easy.
English
6
5
84
4.5K
VGC
VGC@VGC_News·
Pirates of the Caribbean director Gore Verbinski says the increasing use of Unreal Engine over Maya for visual effects in films is "the greatest slip backwards" and makes movies look more like video games. vgc.news/news/greatest-…
VGC tweet media
English
43
265
3.7K
159.2K
Retro Tech Dreams
Retro Tech Dreams@RetroTechDreams·
Half Life (1998). I'm replaying this game.
English
72
188
2.3K
78.1K
rein4ce
rein4ce@rein4ce·
@ABFGame Brainwashing, so they become minions that fight for you.
English
0
0
1
112
Abiotic Factor
Abiotic Factor@ABFGame·
How do you keep the kids entertainment while you're exploring?
Abiotic Factor tweet media
English
3
25
254
5.3K
rein4ce
rein4ce@rein4ce·
@TimSweeneyEpic Nice render, UE has indeed come a long way, just look at that foliage
English
0
0
0
97
Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
New Hope Creek, Durham County, North Carolina
Tim Sweeney tweet media
English
41
6
514
26.1K
CYBERGEM 💎✨
CYBERGEM 💎✨@UltraTerm·
🚨 US legislation COPIED Act introduced to mandate C2PA + watermarking surveillance "option" for gen ai media and outlaw removing it! 💀 Mandate content provenance systems (e.g. C2PA + watermarks) in all gen ai products and services 💀 Make it ILLEGAL to remove "content provenance" data 💀 Make it ILLEGAL to use tracked content to train ai or use as input to ai 💀 Create a "cause of action" to make it easy to seek "compensatory damages" from entities that "improperly use" copyrighted works with ai Again, we see the unholy alliance between the copyright industry and government entities that want to censor the Internet of "mis/disinformation." This is an extremely aggressive push for widescale surveillance of content posted online, both to expand/enforce copyright law, and to monitor and control what users post online. Their definition of "content provenance information" seems to include both things such as Adobe's C2PA surveillance metadata tech, as well as stego watermarking schemes that work in concert with such systems. Watermarking = Embedding invisible and hard to remove tracking surveillance data (unique digital IDs) inside of images, videos, audio, and even text. Advanced watermarking surveillance tech is already being developed and deployed right now by Google, Open AI, Meta, and others. It sounds like removing these surveillance watermarks could become illegal as well. That's right, Google, Open AI, and Meta, are already (or will soon be) branding everything you generate with a unique digital ID that could potentially be traced back to you after you post it online, and if this bill passes and you do anything to tamper with it, you could face legal consequences. Note that many companies offering gen ai services and products, including Adobe, have already integrated C2PA metadata and watermarking support into their systems, as have several major social media platforms such as Tik Tok and LinkedIn. A huge chunk of the mainstream creative software and social media ecosystems are already on board, and now the US government is stepping in to introduce legislation to mandate it for all other companies. If allowed, this will lead to a nightmare online surveillance dystopia, and will pave the way for megacorps like Adobe and Google to cement a monopoly on generative ai tools. ✅ Big gov gets fine-grained surveillance of online content ✅ The copyright industry gets a massive expansion and new offensive legal tools ✅ and big tech gets a monopoly on generative ai An impressively malevolent scheme. Note that it says gen ai providers must give users the "option" to add provenance data, but it may not be so optional if e.g. social media platforms mandate it for uploaded content via their "synthetic media policies." Notice also that they are once again using creatives / artists as a battering ram: They are trying to sell this system to them by claiming it will protect their work from being "stolen" by ai. Really makes you think about the massive campaign we saw last year directed at online artists that aimed to convince them that generative ai was "stealing" their work and that something had to done about it. That campaign culminated in a few hand-selected commercial illustrators going to a senate hearing with Adobe reps to ask the gov to take action to expand copyright law to forbid training ai on copyrighted works. This bill reveals how they intend to try to accomplish that: Widsescale surveillance watermarking technology that will be illegal to tamper with. They have openly stated that Adobe's C2PA surveillance metadata could also be used to track what media was used to train a generative ai model, in order to ensure the model creator has properly licensed every shred of data. That could spell the death of open source generative ai tools (outside of hobby use), handing companies like Adobe and Google a solid monopoly on gen ai tools and services, as only huge megacorps could possibly afford to license millions/billions of media files to train on. Are you having fun playing with the new ai toys? 💀 thehill.com/policy/technol… commerce.senate.gov/services/files…
CYBERGEM 💎✨ tweet mediaCYBERGEM 💎✨ tweet media
English
5
11
58
14.9K
Unknown Worlds
Unknown Worlds@UnknownWorlds·
11 years ago tonight we released @NS2, a commercial sequel to one of the most popular Half-Life mods. It went straight to #1 on Steam! 🎉 Thank you for 11 years of epic battles, strategic gameplay, & amazing memories. 👽🔫 store.steampowered.com/app/4920/Natur…
English
28
12
210
26.6K
Chris Bryant
Chris Bryant@LiterallyCrypt·
"But, Chris! My team uses a modular art approach, not this outdated bespoke stuff." I've got great news: You control the buttons you press! You could still use the modular workflow you're used to. Doesn't this look so much easier than importing from Maya?
English
18
40
582
42.7K
rein4ce
rein4ce@rein4ce·
@JerseyITGuy @DigitalJersey How’s window management? Do YouTube videos or games hijack the entire screen in fullscreen mode for example?
English
1
0
0
74
Rory Steel
Rory Steel@JerseyITGuy·
My @DigitalJersey colleagues laugh/mock my uber obsession with my home ultra-widescreen monitor but, like HD to 4/8K TVs, it has to be seen to be truly appreciated. Curve adds less eye strain, easier to do large #DataAnalytics, and is just a faster #workflow setup. #Productivity
Rory Steel tweet media
English
5
0
8
1.9K
rein4ce
rein4ce@rein4ce·
@SketchpunkLabs I also added x,y,z getters and setters as well as some basic vector methods directly to the Array prototype and rely on typescript interfaces to indicate when they're applicable.
English
0
0
0
12
mrdoob
mrdoob@mrdoob·
Millions spent making Avatar 2 as immersive as possible. All ruined by randomly alternating 24fps and 48fps shots. Or is it just me?
English
32
8
226
84.7K