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rob

@robcoomber

cofounder @fluid_xr - unity3D - Chromium - music

San Francisco, CA Katılım Haziran 2009
1.3K Takip Edilen749 Takipçiler
Joe Kent
Joe Kent@joekent16jan19·
After much reflection, I have decided to resign from my position as Director of the National Counterterrorism Center, effective today. I cannot in good conscience support the ongoing war in Iran. Iran posed no imminent threat to our nation, and it is clear that we started this war due to pressure from Israel and its powerful American lobby. It has been an honor serving under @POTUS and @DNIGabbard and leading the professionals at NCTC. May God bless America.
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David Daines
David Daines@daviddorg·
“Give me top 5 financial news in last 24h. Be concise.” I write it on an index card Put it in the screenless phone It gives me what I request No need for exposure to the poisonous “algorithm” Personal agents are the future
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Sam Hogan 🇺🇸
Sam Hogan 🇺🇸@samhogan·
Building good software requires precision. Anyone who has worked on systems at scale will agree with this. You cannot use an LLM to generate code with precision. draw you’re own conclusions
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Kenny Thompson | Ultrawings | Super RC | Game Dev
The cautionary tale of Super RC. Super RC started development when the Meta store was still curated and not yet dominated by free-to-play games. The original vision followed Ultrawings: a single-player game built around challenges (gates, obstacle courses) plus single and multiplayer racing. Then the store changed direction. Meta began aggressively pushing to make Horizon the winner. This buried everything else. That killed the revenue tail for Ultrawings 2 and many other titles. Soon afterward, free-to-play games took over. We kept building anyway, hoping our original design would rise to the top. A year later it was clear the challenges were simply too hard — especially for players new to RC cars. We debated killing the project multiple times. We didn’t. Sunk-cost fallacy, lack of funds for a new / comparable project, and a Meta contract that would get us to the finish line all played a role. So we pivoted hard: free-to-play with in-app purchases, racing focus, no challenges, added a track creator. A rush to early access. The game moved from 'new take on RC cars' to classic RC racing niche. (You can see the skeleton of the challenge system when you play the tutorial… or the sandbox mode as it currently exists.) A few months later Meta pivoted away from Mixed Reality and ended the contract. We finished our end anyway — 80–90% there and too cool to abandon. It came at a cost. We launched without an earnable currency system (sold vehicles piecemeal instead). Kids hated it: 'It should be free if you grind enough.' That mismatch helped cause Bit Planet Games to collapse post-launch. We should have known better than to build a niche racer. A paradigm shift occurred in the market. But we hoped free-to-play would broaden the audience. A big mistake: the game is too hard for the kid audience. And this is where the user base is. In general, new to RC players rarely succeed in a session or two. Skill takes time, but with no upfront cost there’s little reason to come back tomorrow. It’s a really good RC racer if you enjoy that kind of thing. I’d love to squash bugs and polish it into a full release, but the game isn’t generating money for further development. Unless something game-breaking appears, updates are unlikely. If I could backtrack (and making another niche game was a requirement) I would have kept it as a premium one-time purchase. Live and learn. I’m still really proud of it though. Bias acknowledged — I just love racing and RC cars. @VirtualReality @IndieGames @RCCars
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rob
rob@robcoomber·
This is what I was hoping AI would do for humanity, removing unnecessary screens in our life. Need to order an uber, grab lunch with your friend, check your bank account? Write it down and drop it in the box.
David Daines@daviddorg

@patriotpepego @CodeWithDean @superpower @ouraring Should have grocery ordering live on the screenless phone soon. I’m going to improve its capabilities as much as I can through throughout the year.

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rob
rob@robcoomber·
@Lunayian I got it and it’s extremely helpful !
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rob
rob@robcoomber·
@cyannick Your doing gods work
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Yannick Comte
Yannick Comte@cyannick·
This is it, native PCVR on MacOS! The OpenXR SDK can be compiled on MacOS, So I implemented a runtime and a streaming app. Godot supports OpenXR on MacOS so I use it to test my integration. Unity could work too and of course native C++. 1/x
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David Daines
David Daines@daviddorg·
Hi, my name is literally David And I’m going a year without screens in 22 days (down from 10h+ per day) While tracking: - Neuroimaging (fMRI + MRI) - Cognitive + motor tests (very comprehensive) - 131 blood-based biomarkers (@superpower) - Sleep and activity data (@ouraring) - Vision exam - Hearing exam - And more I’m excited to see what the data show We all deserve to know more about how our devices in their current form are affecting us
DANISH@astrodanish

Your brain is under attack by a trillion dollar adversary intent on destroying it. This is your David vs Goliath. Resist the algorithm.

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Kyle Walker
Kyle Walker@kyle_e_walker·
If you are using AI the right way, it should make your job harder, not easier.
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Yannick Comte
Yannick Comte@cyannick·
IT WORKS! It's a custom @OpenXR runtime running on MacOS and @godotengine :-) For now it's like the Meta simulator. Next I'll plug that in ALVR or do a custom app if not easy to integrate
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quinn
quinn@quinnslcm·
What’s your favorite browser Safari (if so, are you okay?) Perplexity Comet Dia/Arc Chrome Other?
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rob
rob@robcoomber·
@Shodah10 From the community viewpoint that makes sense. From a business viewpoint, I’m wondering if they would still be in business w/o being on quest. Tough decisions.
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Shodah
Shodah@Shodah10·
@robcoomber Not gone on Quest, it's far too easy for children to access.
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Shodah
Shodah@Shodah10·
Things people aren't willing to accept. VRChat has ruined the mainstream perception of XR/VR. It's seen as a place of degeneracy, toxicity and predatorial grounds, and I fear that this damage is permanent all thanks to the lack of forward thinking. Top job guys👍
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rob
rob@robcoomber·
@Shodah10 What’s the 1 most impactful thing they should have done
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rob
rob@robcoomber·
@Dilmerv @RJdoesVR @MetaHorizonHelp Anyone who started building their app before this “requirement” has been very confused about it. Some clarity around it would be nice.
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RJ
RJ@RJdoesVR·
This is the kinda bullshit that makes devs wary of upgrading Unity versions especially for production builds 🫠 By default, Meta's SDK forces the entry point in Unity 6 builds to be "GameActivity", but if you switch to "Activity" the ANR calls drop (to practically zero).
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doodles
doodles@doodles·
a new partnership forming.. your imagination, our lens. brought to life in 3D. doodles x @womp3D
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