Ron Millar

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Ron Millar

Ron Millar

@ronmillar

Creative Technologist. Game Designer. User Generated Content Fan. Daily user of AI. Synth Nerd. Off-Roader. Former VRChat Exec and Designer from 2016-2023.

Katılım Mayıs 2008
981 Takip Edilen3.8K Takipçiler
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Ron Millar
Ron Millar@ronmillar·
I was interviewed recently by Ahmed from "Behind the Worlds" and had a ton of fun. I delve into some topics I never have from my career. youtu.be/5Qa5Y5E-Q3I?si… I'm now part of the insanely cool @NiloTechInc with @NunoPLeiria funded by @a16z @supercell and other illustrious investors. As you might know I have been part of some pretty game changing efforts like @Blizzard_Ent @VRChat and more. I couldn’t be more excited to see Nilo be yet another of these.
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Ron Millar
Ron Millar@ronmillar·
@pshearduk @PeterMolydeux Thanks for sharing @pshearduk ! I have some plaques hanging in my house and a team poster we all signed. Black & White 1 & 2 were both really ahead of their time. So many talented people worked on them.
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Ron Millar
Ron Millar@ronmillar·
@tonysheng As the lead designer, artist and some of the voices of Warcraft and Claude Code user I approve of this message haha
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tony 🦥
tony 🦥@tonysheng·
I built a Claude Code notification system that uses Warcraft III Peon voice lines. It's probably the stupidest thing I've ever shipped. And according to everybody that has used it, it's also incredibly useful. (sound on)
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Ron Millar
Ron Millar@ronmillar·
@idosal1 As the designer of Warcraft 1&2 and avid ai user I approve of this hahaha
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Ron Millar
Ron Millar@ronmillar·
@pmolyneux glad to see you still at it! Add me to the beta! 😉
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Warcraft: Orcs and Humans (1994) Warcraft II: Tides of Darkness (1995) Warcarft III: Reign of Chaos (2002) World of Warcraft (2004) I played the first one in 1994 and loved part II and III as well. I was overwhelmed (in a good way) with World of Warcraft when it came out in 2004, it was the best thing ever for an old-school Dungeons & Dragons nerd from the 80s. The world felt so big and vast, so endless. It was pure adventure and exploration. It didn't matter if you were good or bad, there was no min-maxing yet, you would connect with your groups or guild via Skype or Ventrilo (those were the days...) and you would see your character grow, get better, explore new areas and just be fully immersed in the game. The Burning Crusade (2007) and Wrath of the Lich King (2008) were still great, but the first "pro" guilds would appear, the initial fun would slowly make room to "who's got the best parses?", the game turned more into a job/chore, into the obligation to have the best gear and talent tree, otherwise you'd be laughed at, be seen as a noob. To me, the last good era of gaming ended with Wrath of the Lich King in 2008. I have not played any game that was released after that year.
exQUIZitely 🕹️ tweet mediaexQUIZitely 🕹️ tweet mediaexQUIZitely 🕹️ tweet mediaexQUIZitely 🕹️ tweet media
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Ron Millar
Ron Millar@ronmillar·
@walaber Enjoying watching this develop. Love to see smaller wheels and more rubber for the tires. Which is what we do for crawling irl. Plus the psi of the tires be adjustable. Nice soft tires really adds a lot but lowers clearance.
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Walaber
Walaber@walaber·
I was holding the accelerate triggger at like 5% lol
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Ron Millar retweetledi
Unicorner 🦄
Unicorner 🦄@UnicornerNews·
Building 3D games used to be hard. Now it’s as easy as chatting with AI. 🎮 Meet @NiloTechInc: The platform bringing 3D game development to everyone. 👉 Nilo lets anyone (whether a beginner or expert) create and play 3D games in their browser using just text or voice prompts. It generates worlds, characters, and logic instantly, and even enables multiplayer sharing through a link. Game development has never been this fast or accessible. 💰 Freemium model: free for basic world-building, with premium tiers launching in 2026 that unlock advanced features and integrations. 📈 Raised $4M seed led by @supercell (Clash of Clans, Brawl Stars) with participation from a16z @speedrun, Kfund, and others. Early access launched with its Founding Builders community. 👬 @NunoPLeiria – Founder & CEO (ex-Epic Games, Unreal Engine, Polystream) Discover how Nilo is making 3D creation as simple as imagination 👇 read.unicorner.news/p/nilo
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Ron Millar
Ron Millar@ronmillar·
@mmalex Hahaha awwww I miss you lots. Wondering what they thought? We should have a chat soon. The world also needs to know about blue spoon and the first time I saw you make a rendered bike rust with old age more than 20yrs ago now!
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Ron Millar retweetledi
Nuno Leiria
Nuno Leiria@NunoPLeiria·
🔥Big news! Nilo raised a $4M seed round! We started Nilo with a simple idea: making a game should be as fun as playing one. With this funding, we’re moving faster toward giving the next generation of builders the tools to create and share instantly. I’m incredibly proud of the team, and enormously grateful to our partners @supercell, @speedrun, @Kfundvc, @flexcapital, @NextTier_vc, @EssenceVenture, @CoreNestVC, @ShillingCapital, @EarthlingVC, @PrototypeCap, @scriptcapital and our angels – @Blake_Hall , @MattBilbey75, @OfficialLoganK, @SafiBahcall, Marc Petit, Denes Ban
Nilo Technologies@NiloTechInc

Big News: Nilo has raised $4M in seed funding to unlock a new era of AI-native 3D game development, led by @Supercell and @speedrun Thread 🧵

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Ron Millar retweetledi
Nuno Leiria
Nuno Leiria@NunoPLeiria·
Hey founders, I'm now an @speedrun Scout and can invest in you 🔥 @NiloTechInc wouldn't be where it is today without the backing of incredible people like @tkexpress11 @_CallMeMacy @andrewchen @JoshLu @Tocelot @justmazer @Chen @ndrewlee @SamiraBehrouzan (and more!) If you want to work with them, the next speedrun cohort is accepting applications and I can help guide you. As a solo founder, I know how hard and lonely the journey can be. Even though we live in an age where 1 person with 10 thousand GPUs can go fast, you still need a great support network to go far. That's what the team at a16z can give you. Plus, the $1M doesn't hurt😉 DM me (especially if you're solo in GenAI) with more info on what you're building, I'll do my best to help. Nilo is accepting applications for founding builders next week so I'm heads down building and may take me a while to reply!
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Ron Millar
Ron Millar@ronmillar·
@DJSnM Better lined up than your flaps landing... (ducks)
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Scott Manley
Scott Manley@DJSnM·
Also confirms the explosion was lined up with the rear fins, I think we're all pretty certain that the explosion lead to the initial fin damage which allowed entry plasma to further damage the fins.
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