Unbiased Dev
1.3K posts

Unbiased Dev
@unbiased_dev
Software engineer. Application Architect









The vibe coding stack in 2026: Claude: $20/mo Supabase: $0 Vercel: $0 GitHub: $0 Domain: $10/yr You don't need a CS degree. You don't need a co-founder. You need an idea and a weekend. Ship it.


shipped wc3ui: a themeable web component library based on the Warcraft III interface this started because i wanted one button. then i needed the hover glow. then the active bevel. then i thought it'd be nice to support all four races. that was a while ago the component set ended up covering more ground than i expected: 11 button variants (top tab, esc menu, glue screen, campaign, bordered, small, command card, plus 8 menu frame sub-variants from StandardTemplates.fdf), popup menus, sliders, checkboxes, radio buttons, editboxes, scrollbars, textareas, and listboxes. then resource counters, a full command card grid (a command palette replacement), rich tooltips with resource cost lines, unit queue, health/mana/xp/progress/build bars, a full screen loading bar, and various border and cinematic variants the textures are actual BLP files decoded at runtime, the same format blizzard ships in the game archives. 9-slice borders are composited on canvas from the original sprite atlases, positioned using measurements pulled from the FDF (frame definition) files. each race has entirely different texture sets for backgrounds, borders, and hover states the portrait frame can render animated hero models in WebGL parsed from the original MDX model format. the clock widget at the top of the HUD is also a 3D model four faction themes for human, orc, night elf, undead are switchable from the top bar. component showcase: wc3ui.banteg.xyz

He’s done it.



















