Vegard Danger Whatofit Myklebust

1.2K posts

Vegard Danger Whatofit Myklebust banner
Vegard Danger Whatofit Myklebust

Vegard Danger Whatofit Myklebust

@usefulslug

Technical Director @nexusstories and indie game developer.

London Katılım Mayıs 2012
1.6K Takip Edilen990 Takipçiler
fofr
fofr@fofrAI·
4o native image generation is the beginning. It's a seismic change in generative AI. Where is this all going? We won't need ipadapters, or controlnets, or loras, or comfy workflows, or face landmark models, or segmentation models, or niche task specific models. It'll be one model to rule them all. You'll only need a prompt, perhaps a reference, and your imagination. It's only going to get better, and it will apply to more and more mediums – audio and video are next. And it'll happen soon.
fofr tweet mediafofr tweet mediafofr tweet mediafofr tweet media
English
159
725
8.5K
772.1K
Vegard Danger Whatofit Myklebust retweetledi
Grant Sanderson
Grant Sanderson@3blue1brown·
Excerpt from a video I just posted on YouTube (about the multilayer perception layers in a transformer, and how LLMs may store facts).
English
114
865
7.5K
621.8K
Vegard Danger Whatofit Myklebust retweetledi
Sebastian Lague
Sebastian Lague@SebastianLague·
New episode of coding adventures: exploring sound and the discrete Fourier transform! youtu.be/iA6wRgwl7k0 Many thanks to @3blue1brown for the great videos on the subject, which helped me to wrap my head around it.
YouTube video
YouTube
English
23
87
982
41.1K
Vegard Danger Whatofit Myklebust retweetledi
Infinite-Realities
Infinite-Realities@8Infinite8·
We're proud to showcase some recent real-time work with 3D / 4D Gaussian splatting. In January of 2024 we acquired a full 3DGS commercial license with Inria to allow us to offer 4DGS services to clients around the world. We've spent the last 10 months developing our custom 4DGS software pipeline, utilizing our own Nvidia GPU cluster to batch process 100,000's of 4DGS frames rapidly, combined with our state-of-the-art custom built volumetric capture system(s). We can capture anything from complex character interactions for visual effects shots, or dynamic fast fighting scenes, sports, acting, even capturing and storing memories of family and friends for the future! The possibilities are endless. Our focus is always on high-quality and high-fidelity. We don't cut corners and we're continually striving to learn and improve. The below video showcases some 6-dof spatial captures we took of @henrypearce4D's family. These scenes are played back in real-time @ 30fps inside a 3rd party engine running in a 120fps virtual environment. This is a culmination of years of hard work and dedication and we are keen to commercialize this technology with you. Please do reach out if you're interested in our capture systems or our 3D/4DGS processing services. HQ YouTube Link: youtu.be/NudQHBrkqhY HQ Vimeo Link: vimeo.com/936993124 #spatialcapture #vr #virtualmemories #inria #3dgs #4dgs #aeonx #ir #ximea Music "Vision" by megiddo music Special thanks to @aras_p
YouTube video
YouTube
English
68
234
1.3K
202.2K
Vegard Danger Whatofit Myklebust
@FreyaHolmer Try making the text readout for t as well as the line and handle around 40% thiccer/taller for the t line than the others, that should overpower the natural top left reading order so it comes first. Maybe fade the other colour saturations a bit too
English
0
0
0
33
Freya Holmér
Freya Holmér@FreyaHolmer·
this message isn't going to reach the target audience but man I wish people would read threads oh my lord lol
English
4
0
83
9.4K
Freya Holmér
Freya Holmér@FreyaHolmer·
I have a UX puzzle I want users to interact with the green t slider, but I can't put it above the b/a knobs, because on mobile your thumb would be in the way of the middle dot I also want users to be able to change b and a, but I want to discourage them from doing so first
Freya Holmér tweet media
English
120
19
506
89K
Vegard Danger Whatofit Myklebust retweetledi
AuraVale 💫
AuraVale 💫@incite_dev·
Many of you have asked about how we achieve our 2.5D art style. Here's our process, step-by-step. Shout out to @DanFessler our Chief Creative Officer for recording this clip. #digitalillustration #gameart #gamedev
English
56
934
6.2K
668.3K
Vegard Danger Whatofit Myklebust retweetledi
xima
xima@_x1m4·
A first demonstration of Cellular Automata GI in 3D. The different injection phases are shown in the video. Sunlight and Skylight are propagated and injected with pure CA too!
English
9
36
428
26K
Vegard Danger Whatofit Myklebust retweetledi
Meta Quest
Meta Quest@MetaQuestVR·
Coming exclusively to Meta Quest 3 - Headspace XR. Your mind's virtual playground so you can relax, move, play, explore and adventure with your friends.
English
19
31
241
45.4K
Vegard Danger Whatofit Myklebust retweetledi
Will Smith
Will Smith@WillSmith2real·
This is getting out of hand! - Will Smith
English
1.3K
8.2K
76.7K
8.2M
Vegard Danger Whatofit Myklebust retweetledi
xima
xima@_x1m4·
Working on a Cellular Automata model that solves multi-bounce Global Illumination. It's fast, integer based and fully GPU parallelizable!
xima tweet mediaxima tweet media
English
10
34
356
20K