Ivan Bashkirov
942 posts

Ivan Bashkirov
@ivanibash
Software by day Musician by night. Chess and tennis in free time; Inventor of Chennis https://t.co/XO1MOEqoKJ















After almost 4 weeks of dev, I've submitted Tiny Skies to #vibejam. I've never launched a multiplayer game before, so I'm a little nervous! Tiny Skies is a cosy little game you can pick up and play whenever you have a few minutes. It's a pretty chill and relaxing game where you can fly around and do stuff like: - play casual capture the flag with other players - shoot paintballs at each other (and at gremlins!) - make package deliveries - race in mini races - catch some fish - drift on a magic carpet - collect jellyfish friends - visit the landmarks of the world as a Capybara - unlock all vehicle options: biplane, magic carpet, or fishing boat (unlockable via multiple playthroughs) - or if you're up for it, figure out how to save the world from impending doom I hope you'll enjoy flying (and boating) around the world and soaking in the vibes! Link to play in the replies 👇




Day 100 #BuildInPublic Working on Sunset City parkour system. Taking inspiration from Assassin's Creed, I opted for a finite-state automata. Each handhold has one or more positions, or nodes (🟡 in video). Each NODE connects to its neighbors in specific directions, creating a GRAPH. On certain 🟡 (e.g., balconies), you can press Space (AKA jump) to pull yourself up or “C” (AKA crouch) to drop down. “E” grabs, even in free fall. There’s still work to be done, but I’ve already significantly reduced the number of times the 🎥 goes through a wall. Most importantly, it makes parkour easier. Almost like walking on the wall 😄 #vibejam #gamedev
















