Alistair Doulin

123 posts

Alistair Doulin banner
Alistair Doulin

Alistair Doulin

@Doolwind

I make military themed video games

Australia Katılım Nisan 2008
410 Takip Edilen896 Takipçiler
Alistair Doulin
Alistair Doulin@Doolwind·
@jammingames Ah yeah the attenuation can be a killer as you get further away. I strategically placed Access Points either above where I VR or as close as possible. That way the family can play VR table tennis against each other in the big open areas in different rooms.
English
0
0
1
18
Jammin Games - Gunship Origins
What’s the best way to tether a Quest 3 to windows 11 machine? I’ve been using virtual desktop streamer but I don’t think it supports tethering unless I’m missing something. The built in meta desktop thing didn’t work well last I tried but it’s been a while. I’ll try again this afternoon
English
4
0
2
701
Alistair Doulin
Alistair Doulin@Doolwind·
Finished all 105 puzzles in @SinkingStarGame over the last few days. I tried 21 games in Next Fest and played this more than all of the others combined, absolute masterpiece
Alistair Doulin tweet media
English
0
0
2
68
Alistair Doulin
Alistair Doulin@Doolwind·
One extremely powerful use of LLMs is in hardcore optimization like this. Kudos to @mike_acton for putting the time (and token cost) into producing this and open sourcing it.
Mike Acton@mike_acton

Using an LLM to optimize code: I created a reference implementation of @kevintracy48's collision detection in C, then used gpt-5.5 to optimize it and managed a > 100x speedup from that baseline. Cost ~125M tokens Code and details: github.com/macton/differe…

English
0
0
0
88
Alistair Doulin
Alistair Doulin@Doolwind·
@SofaMods As others have said, Davinci Resolve is the best option. The free version is all you’ll need for a long time. I’ve used it for all my short form videos that have over 50 million views in total and I’m a terrible video editor. Super excited to watch your vids!
English
1
0
1
238
Sofa (Comms Paused)
Sofa (Comms Paused)@SofaMods·
Think I'm going to start making a vlog or sumfin for project updates (general art stuff, RF mods, games, allat). Any recommendations for free, simple video editing software? Was using Hitfilm Express before but then they rugpulled it a while ago.
English
4
0
9
737
Eric Thiel
Eric Thiel@Space_Strategy·
Put tanks on the Moon
Eric Thiel tweet media
NASA Watch@NASAWatch

US Space Force Should Prepare to Put Active-Duty Troops on the Moon, Report Argues gizmodo.com/us-space-force… "The Mitchell Institute for Aerospace Studies recently published a paper pushing for a military human spaceflight program that could eventually place active-duty U.S. Space Force (USSF) personnel on the Moon and on board orbital space stations for defensive operations against China’s alleged military-focused space initiatives. The report signals a dark turn for the ongoing space race, suggesting that orbital warfare looms behind ongoing efforts to establish a permanent presence on the Moon. @NASAMoonbase #NASA #Artemis #Moon #Lunar"

English
25
44
672
26.6K
Alistair Doulin
Alistair Doulin@Doolwind·
Yeah it looks like Sentry has exactly what you need about devices. You'll need to get consent depending on platform (for mobile you declare what you are capturing and your deletion rules) but otherwise you should have a pretty good picture of most common devices AND which ones are causing the most errors/issues in Sentry
English
0
0
0
7
Alistair Doulin
Alistair Doulin@Doolwind·
@Lizzergas You will likely need consent, yes. I’ve just started using Sentry (instead of Unity Analytics which gave a heap of info) so I’ll have to check what device info you get by default. The info isn’t PII it’s just basic device stats like cpu/gpu/ram.
English
1
0
0
28
Lizzergas
Lizzergas@Lizzergas·
Have you ever bought a low-end device to benchmark your game? Planning to buy Lenovo T480s or T490s just to benchmark Clankerfront big battles. What is your opinion about it? #gamedev #indiedev #rts
English
3
0
6
298
Alistair Doulin
Alistair Doulin@Doolwind·
@Lizzergas The other best option is to get the absolute lowest spec device you want to support and make it run as consistently at 30 or 60fps on that hardware as you can
English
1
0
1
20
Alistair Doulin
Alistair Doulin@Doolwind·
@Lizzergas If you have any reasonable amount of players (from playtest, demo or released game) then I highly recommend getting stats on most used device to help you pick. Even just what generation, amount of ram or similar to see what the largest group of players is experiencing
English
1
0
1
24
Alistair Doulin
Alistair Doulin@Doolwind·
@MindForge9 Yeah the same guy that made VTOL VR put this together. It's a cutdown version so it runs directly on the headset. It's also stripped right back to the pure gameplay fun of dogfighting. I love it!
English
1
0
1
106
MindForge
MindForge@MindForge9·
@Doolwind Is this an upgrade from VTOL VR? Will have to check it out
English
1
0
0
29
Alistair Doulin
Alistair Doulin@Doolwind·
@jamonholmgren @jammingames Could you ask the player if they’ve completed training? Have a little clipboard or similar with yes/no when filling out their name/callsign.
English
0
0
1
34
Jamon
Jamon@jamonholmgren·
Looking for opinions for my combat helicopter game, Gunship Origins. (@jammingames) Unlike many games, the training missions (tutorials) are actually part of the story. When you start a new pilot career, you’re required to complete the basic flight training and basic gunnery training missions, and be promoted to Warrant Officer 1 / earn your wings, before you get to fly real missions. Ideally, this would be a hard requirement. A pilot’s career includes completing training, and that’s part of the story. Not only that, but when I observe testers finishing the training missions, I notice they are much more capable at flying and fighting in real missions in the game. But I’ve gotten plenty of people saying that they’d want a way to skip training. I’m considering it. Any ideas on the *narrative* around skipping the (normally required) two training missions and going right to flying real missions? For example, maybe you request an emergency training waiver due to prior civilian helicopter pilot experience, considering the urgency of getting pilots into the fight quickly repelling the invaders. I’m thinking this means you do get promoted to Warrant Officer 1 and earn your wings so you can go fly real missions right away, but you will not receive the training medal until you actually go back and finish the training missions. Opinions welcome.
English
8
0
9
970
Alistair Doulin
Alistair Doulin@Doolwind·
@SachinKankane This is Unity compressing your assets, turn this off during development to drastically speed up your builds. Set Compression Format to disabled:
Alistair Doulin tweet media
English
1
0
1
22
Alistair Doulin
Alistair Doulin@Doolwind·
@gusvogelnice I found darkening, desaturating or just tinting the ground helped a lot with making the jets stand out more. They get easily lost atm so having then stand out more would help. Also a light that only affects them can help you tweak level (no shadows, just pure directional light)
English
1
0
1
63
Gus V
Gus V@gusvogelnice·
Any Unity devs want to help me out with lighting and color balance in URP? I could use some guidance😊
Gus V tweet media
English
2
1
10
657
Alistair Doulin
Alistair Doulin@Doolwind·
@PjctAggressorsG I have this same problem! My last two games both had them and I would always spell it wrong. Even in the source code of my second last game it was the wrong way around. The only cure was having people on my game’s Discord server mocking me every time I misspelled it.
English
0
0
0
30
Aggressors F.A.C.
Aggressors F.A.C.@PjctAggressorsG·
Also after making this post I realized I've been misspelling CIWS my entirely life but I'm going to keep it CWIS because it sounds like cheese-wiz I think that's funny.
English
1
1
7
802
Aggressors F.A.C.
Aggressors F.A.C.@PjctAggressorsG·
Working on anti-ship missiles and further on ship combat. It's a bit rough around the edges but I really like the feel of it so far. #indiedev #unity3d
English
4
34
233
9.1K
ThePrimeagen
ThePrimeagen@ThePrimeagen·
@zeeg i would say the best metric is: * idea -> design -> in product -> conclusion of AB test (or however you determine success). * adversarial metric - outage / downtime / non show stopping bugs in production / performance (p99+) everything else is noise, in my not humble opinion
English
10
9
250
8.9K
David Cramer
David Cramer@zeeg·
Lines of code has always been an irrelevant metric and LLMs have not changed that. Even the much celebrated lines deleted is garbage - as if removing things is always net win on the outcomes of a project. What you should be doing: track your commit frequency. It should be every single day you work, realistically multiple times a day. Then track total contributions. Figure out how you get more contributions per day. That is the metric. More isolated contributions that are of high quality, stable, moving towards the overarching goal. AI makes it easier to build mvps, internal apps, to unblock smaller tasks. Those are areas where you can see contributions go up. It also makes it easy to do what Garry is doing: generating large volumes of useless code. Lines of code at this scale is just slop generation. It is not real software, it is not how anyone who cares about the outcome of their work operates. It has real world consequence. If you think this is reflective of what you should be striving for you should disconnect from the internet and focus on your work.
Garry Tan@garrytan

I’m trying to teach software engineers that their sacred cow of “LOC is bad” is probably wrong in agentic engineering You won’t believe that in another 5 years

English
49
23
553
72.7K
Alistair Doulin
Alistair Doulin@Doolwind·
@cursor_ai does upgrading from Pro to Pro+ give 3x more Auto+Composer AND API usage or only 3x more API usage?
English
0
0
0
54