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@Fullavatar_

#Hytale

Bourgogne, France Katılım Ocak 2017
204 Takip Edilen53 Takipçiler
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Fullavatar@Fullavatar_·
@KryyssX @Stray_The_Dev @cyberaxe @Hytale Via the viewport command, it is ! So maybe you can access it with code, but you'll also need to edit the .json files to determine which change you want before updating
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Kryyative
Kryyative@KryyssX·
@Stray_The_Dev @cyberaxe @Hytale Quick technical question for you on gen2 if you don't mind then, please? Is it possible to replace and regenerate a biome at runtime?
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Breadley
Breadley@breadleyishere·
the modjam might be done, but i'd like to shoutout some projects that i'd personally hoped to see in the top 10: Distant Oceans Sci-Fantasy Landscapes Whispers of the Horizon Silent Construct Jungle River The Underbelly BiOhm AzureV2 Unknown Worlds links to play them below! 🧵
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Fullavatar@Fullavatar_·
@ShargonHT Worldgen 2 is amazing, and the tools are not yet mature... In a year or two, it'll be amazinggg
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ShargonHT
ShargonHT@ShargonHT·
@Fullavatar_ It was a pleasure, I really enjoyed exploring your mod. I felt you had so much care on making it. And still have so many wonderful worlds to showcase!
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ShargonHT
ShargonHT@ShargonHT·
Seguimos con la serie de #WorldGenV2 de #Hytale y exploramos un magnífico mod que amplia los biomas del juego vanilla, haciéndolos más profundos e inmersivos. Recomiendo visitar las instancias (creo que más de 30) una a una para apreciar toda su belleza. youtu.be/2iwckemdgV4
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Fullavatar@Fullavatar_·
@RedstoneEngine0 Haven't anything specific in mind, just those nodes are a bit more technical, and can be hard for beginner
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RedEng Developer
RedEng Developer@RedstoneEngine0·
@Fullavatar_ No I have not, but I'll keep a note of it! Anything specific that you wanted me to showcase using the anchor node? Also, I guess the second video wasn't much of a tutorial, more like a test translation of minecraft world gen into Hytale 😅
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RedEng Developer
RedEng Developer@RedstoneEngine0·
Will be working on the 3rd comprehensive tutorial video next week! But I want to hear what you guys want included! I have a general plan, but want it to be useful for beginners to pro and want to include anything that's lacking in the docs #Hytale #HytaleModding #WorldGenV2
RedEng Developer tweet media
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Fullavatar@Fullavatar_·
@angelprotogenZ1 I would love to ! But I'm not good at video editing, so it take me a lot of time to do so... and I don't have that time right now unfortunately.
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Byakoren
Byakoren@Byakoren_·
@Fullavatar_ Congrats bro! I know how hard you’ve worked for this, and even if you don’t win, you can still be proud of what you’ve accomplished. One day, you’ll see the results of all your hard work, and it’s going to be worth it!
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Fullavatar@Fullavatar_·
@Tikay891 @Hytale Couldn't word what i wanted to say in my previous answer. I wanted to have a better navigation between prefabs, so likely to be able to see other folder of prefabs when you are down the nested directory (if that make more sense)
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Hytale
Hytale@Hytale·
Here’s a sneak peek at the upcoming Prefab Preview UI element which will be included in this week’s pre-release (Update 5, Part 7)! 👀 As you can see from the clip, there is full mouse-controlled rotation, tilt, zoom, and pan. It can also be configured for custom server UIs! Lots of amazing opportunities for this! Everything from cosmetic builds/map previews for minigames, RTS buildings in menus, etc. We genuinely can’t wait to see what modders and server owners do with this tool! #Hytale
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CurseForge
CurseForge@CurseForge·
🚨Community Voting is now open for the Hytale New Worlds Modding Contest🚨 After combing through hundreds of incredible submissions, the judges have narrowed it down to 30 finalists per category. Now it’s your turn to vote for your Community Favorites: links.curseforge.com/s-hytalenewwor…
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RedEng Developer
RedEng Developer@RedstoneEngine0·
348hrs total after competition close. Also, finally loaded up the pre-release! Send friend requests! (Definitely not a ploy to have a big Wormhole Ascent race to the finish Lobby 🫢)
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Fullavatar@Fullavatar_·
@BrackenStrike Thanks ! Well a bit yes, cause it's more restrictive, it kinda has to be less "random". To be fair I'm not satisfied of the terrain yet (especially mountains), but needed to pack it up, and wanted it to be playable
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BrackenStrike
BrackenStrike@BrackenStrike·
@Fullavatar_ Excellent job on these. I'd even argue making natural-looking biomes is harder than making high fantasy biomes.
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