Kristoffer Carlsson
649 posts





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It is my belief that many devs right now are not maximizing what they can do with automatic programming because they still look at the code. Doing it makes you the bottleneck. Your time is better invested in new ideas, QA, design, and asking yourself what is your goal.



You haven’t lived until you’ve ssh’d into 3 million American dollars worth of godboxes

I have started including a very strange line in my Fable prompts. And I think it's working. It's some version of: "I know you're incredibly goal-oriented, and I want to structure this around goals. First and foremost, the goal is for you to have fun. No good work can come if you're not internally motivated to get amazing work out the door. If you are not motivated to do this, I want you to say so, and we can fix that up front." And then I go into my actual goal/task. I know it's extra tokens, but it is giving great results. If Anthropic is telling us to give Claude Fable 5 the "why", it's either because (1) it helps give more context to better align on the goal, (2) it literally needs motivation, or (3) both. I'm taking a gamble that it's both.









So if I manage to actually build this thing, who gets the plaudits? Me or Fable/Anthropic? Can we agree it's me (lol)? That would be like crediting Aladdin with the works of the Genie. But I DID have to ask for something odd, in a very special way... claude.ai/public/artifac…















I've got an agent in a loop optimizing a renderer with the goal to minimize frame times (and tests to measure). It got times down from 88ms to 2ms and allocations down from ~150K to 500. Sounds good, right? Wrong. This is exactly why agent psychosis is a big fucking problem. As an experiment, I rewrote the Ghostty core render state in Go, with access to identically laid out data structures as Ghostty and the exact same validation tests. I made a purposely naive renderer (simple, correct, but slow). 88ms per frame with 150,000 allocations (horrendous, lol)! I then kickstarted a Ralph loop to bring the frame times down. I told it it can't modify input data structures or the public API or tests (they're correct), but it can do anything else it wants. It got to work. It has worked for about 4 hours. I've spent around $350 on this experiment so far. The results? 88ms => 1.5ms 150K allocs => ~500 allocs Incredible right? Nope. My hand-written renderer I ported has frame times (same benchmark) of ~20us (0.020ms) and 0 allocations in the update path. This is the problem with psychosis and lacking systems understanding. If you don't understand the system, you're going to accept that this is an incredible result. If you understand the system, you'll see better solutions immediately and can do roughly 75x better on throughput. The people who blindly trust agent output are in the former camp. They're sheeple, overdrinking from a fountain of mediocrity. Standard disclaimer: I use AI all the time. I like AI. The point I'm making is to not blindly accept results. Think. Analyze. Learn.


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