@bryan_johnson Feeling like a failure and having overwhelming existential dread. Everything else is fine? Except for my gym routine. I've been skipping too much lately...
@elonmusk Clearly. But it's never too late! You don't need to study much, cutting is simple. I recommend this book
amazon.com/Cutting-Mediev…
The author is a great contributor in the community, and unfortunately has stage 4 cancer. It'd be cool if you read his book and cut like a boss :)
@LurkingNinja@ChaineDeQualite@CiroContns Unfortunately the AI planner isn't under active development :(
What do you mean gameplay AI features? Behavior is one, and we want to add Utility AI decision making for it.
I was hoping to resurrect some GOAP initiative with it but I think we'll look at ECS first.
@Lunarsong@ChaineDeQualite@CiroContns Yeah, will the zombie package "AI Planner" be resurrected any time soon? Or any kind of usable Utility or GOAP-based built-in package? Any plans to provide any kind of gameplay AI-feature which isn't based on LLMs or neural networks?
@Lunarsong@ChaineDeQualite@CiroContns Probably you aren't allowed to answer, but still have to ask: can we expect more gameplay AI-related services besides the Behavior Tree?
@CiroContns Yeah it rally has been under the rader for a lot of people. I think because it was announced along side all the other Muse stuff, so was widely ignored. But from the bit I have used it, it is really nice. And the team is super cool and responsive!
@ChaineDeQualite@LurkingNinja@CiroContns Heya! I'm the lead on this. We were kinda absorbed into the Muse group during the "AI ALL THE THINGS" period and finally with leadership changes & educating people on why it's valuable we're no longer a "Muse" product.
There are still gen AI capabilities if you're a subscriber
@LurkingNinja@CiroContns I think it's just a normal tool but with a muse integration to make it easier to create custom behavior from text.
I won't be using it, but I don't really care honestly
Enjoying the fruits of my labor now that I finished my 12-legged 'Carpentopod' table project. See
decarpentier.nl/carpentopod for project info, or see it live at @EHVMMF this 13 & 14 Sept.
@mattestlea hey Matt! Any recommendations on how to find where to get wood for projects from? Is there anywhere to compare wood prices, or a list of timber yards that people recommend?
Thanks! :)
@BradStanfieldMD Why are so many people commenting negatively on a simple thing as vaccination? I'm so confused.
What happened to cause people to think this goes against health and longevity?
As we head in to winter, health care workers in New Zealand are encouraged to get both the influenza and COVID vaccines
I’ll see many sick respiratory patients in the GP clinic soon.
By vaccinating, I reduce the chance of getting ill myself, and thereby reduce transmission to my other patients, as well as my young family.
(usual caveat, just because I do a particular health intervention does not mean that you should as well. Always discuss with your own doctor)
Slowly progressing on my game. I've laid down the foundations for abilities, so hopefully I'll be able to get new ones faster! Here's quick and dirty charge attack:
youtu.be/544U9XsLLKI
I'm definitely struggling to get going the past few days. Mental health could be better...
@UnityCodeMonkey hey! I saw you had 2 videos talking about Muse Behavior in passing and I was wondering if you gave it a try and had opinions on it? You can get the experimental package by name: com.unity.muse.behavior
I'd love your feedback! :)
Super exciting to see @jweimann calling out my project :)
Please send me all your feedback so me and the team can make it better!
youtube.com/watch?v=p7OB7I…
My print of Teclis side by side with the Games Workshop's model. Also a print by another community person with an FDM 😍 #aos#GamesWorkshop#ageofsigmar#warhammer
@CocoCodeYT Thank you! That's fine, I get that. I'm trying to work with the relevant teams to improve the messaging 🤞
Please do let me know what you think of the Behavior Tree tool :)
@Lunarsong Hey, thanks for letting me know and congrats on the release! Ngl, Unity AI offer (and pricing/access) is a bit confusing, I didn’t know it is available now
@CocoCodeYT Hey @CocoCodeYT ! I saw your video and I wanted to let you know you can actually use Muse Behavior as a Behavior Tree without Muse Subscription. Get it on the Package Manager by adding the package by name: com.unity.muse.behavior
I'm the lead dev. Let me know what you think :)
Some people are confused about access/fees. Let's start with this: It's free.
You don't need to subscribe for Muse to use Behavior, only to unlock generative capabilities. The Beavior Tree is available in the editor right now via the package manger: com.unity.muse.behavior ! :)
My project has been released and I couldn't be more excited!!! Introducing Muse Behavior for Unity. A behavior tree, which will hopefully make it easier to use and empower people to do more.
Instruction on how to get it:
#behavior-pre-release" target="_blank" rel="nofollow noopener">unity.com/products/muse/…