DevBry

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DevBry

DevBry

@devGuyBry

Game Developer

Ohio Katılım Temmuz 2012
330 Takip Edilen24 Takipçiler
DevBry
DevBry@devGuyBry·
@KatDoes3D Ignore the haters. I game, and I attempt to make games. Doing game jams has been the best way for me to learn game design. It’s amazing how an idea can sound good in my head but then executing on it is another story
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Katie
Katie@KatDoes3D·
Thank you all for all this advice! I’d rather not ever see what a gamer-only type has to say so I’m going to not engage with this thread anymore since some people can’t seem to be fucking nice. Bye! 🩷🩷🩷
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Katie
Katie@KatDoes3D·
Hello, actual game designers. Wannabe game designer, here. How do I pursue an actual understanding of game design? How do I learn more for real? The last thing on EARTH I want to do is form gamer opinions, and I'm super interested in design. Where do I start? 🩷
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DevBry
DevBry@devGuyBry·
@NathanGDQuest @StayAtHomeDev @colosoglobal Thank you, because while I appreciate your commitment to quality. I wasn’t going to wait around as a newer Godot developer to learn what I needed. And by the time the course does come out, my need for it is a lot less or not at all. I’ll reach out. Thanks
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GDQuest
GDQuest@NathanGDQuest·
Yeah, you're right, we changed the timeline. Originally we planned to ship fast like our older Godot courses, but it became clear that meant trading depth for speed, and by the end people would have gotten less for their money. So we shifted to this multi-year EA, taking the time to really polish the content, work closely with students, and ship new content "when it's done" (which means much higher production cost and also less sales for us). It's already the most extensive Godot curriculum out there, somewhere between 2,500 and 3,000 printed pages worth of material, with more coming. That wasn't the original deal though, and anyone who got a course before the timeline change and who wants a refund can reach out. So if you haven't already, you can email me at support [at] gdquest.com and I'll sort it out for you.
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GDQuest
GDQuest@NathanGDQuest·
Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.
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Dave
Dave@GamewithDave·
Without telling me your age. What is the first video game you played? GIFS ONLY!!!
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DevBry
DevBry@devGuyBry·
@NathanGDQuest @StayAtHomeDev @colosoglobal Looking at the page it seems clear the comments are about his YouTube videos. But maybe that’s only obvious because I already knew that from this post
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DevBry
DevBry@devGuyBry·
@BeanJuiceStudio Unreal, for easier multiplayer, I’m having problems with graphics because I’m pulling them back. Baked lighting, forward rendering, etc
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Game dev question of the day What engine do you use and why?
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DevBry
DevBry@devGuyBry·
If there is ever another attempt at a Dragonball Z movie, the folks who made Mortal Kombat II should make it. #mortalKombat
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DevBry
DevBry@devGuyBry·
@thomasbrushdev I want to because it’s what I like to play, but if I didn’t play them I wouldn’t make one
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Thomas Brush
Thomas Brush@thomasbrushdev·
The reason I won’t make “friend slop” is cuz I don’t want to
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DevBry
DevBry@devGuyBry·
@thomasbrushdev Using it for learning, but I’m making all my Unreal Blueprints
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Thomas Brush
Thomas Brush@thomasbrushdev·
Is anyone NOT using AI at all in their game? Like absolutely NO ai code assistance even? Go!!
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DevBry
DevBry@devGuyBry·
@BeanJuiceStudio Is assistance from tutorials okay? Assistance from google search? AI is often used for learning, not even generating the actual code
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Steam does not require developers to disclose AI when used for programming. These people clearly have their own personal agenda against the developer. If you want to support Randy, check out his game and make sure to leave an actual review. store.steampowered.com/app/3433610/Te…
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
I need to rant for a second. Randy recently released a game called Terrafactor. 3 of the 5 negative reviews are upset because AI was used to assist with programming. None of them mention anything about the gameplay. People who leave reviews like this are sad and pathetic.
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Dave
Dave@GamewithDave·
For anyone who used a computer between 1990 & 2005… what’s the one game you still think about?
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DevBry
DevBry@devGuyBry·
@levelsio Freeze tag mod now. No point otherwise
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DevBry
DevBry@devGuyBry·
@sauravk87 If you look closely you will notice the order has changed 🤓
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saurav
saurav@sauravk87·
If your resume contains C++, you should be knowing these two are not same
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DevBry
DevBry@devGuyBry·
@levelsio I used to play the freeze tag mods on the demo for this game
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@levelsio
@levelsio@levelsio·
Ok I set max players to 32 now q3.pieter.com Pure chaos :DDD
@levelsio@levelsio

✨ 7 years after I set up a Quake III server, I have it running again, but now in the web browser, much easier 😊 👉 q3.pieter.com 👈 Back in 2019 we'd play a fork of Quake III called OpenArena in a Bali villa with @daniellockyer @marckohlbrugge @dannypostmaa @lenilsonjr_ @gvrizzo @AndreyAzimov @SeanParkRoss and other ppl But it broke after a new Mac update and they never really fixed it, it kinda sucked because it was actually the only game we could just load with friends online and play death match a bit and then continue your day Luckily @lukathedev built Q3JS which successfully compiles ioquake3 to WebAssembly and now it works in the browser To make it extra simple, I've set up a Q3JS server and frontend for you to use at q3.pieter.com, which loads you straight into the game A big problem is that most of the times, nobody's playing, so I've also added Web Notifications, which notifies you if enough human players join, so you can join a match. And I've added a daily match at 8 PM GMT every day which everyone also gets notified when it starts If you want more servers and maps etc, you can check out @lukathedev's own q3js.com HAPPY FRAGGING

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DevBry
DevBry@devGuyBry·
@GetMochify @ChShersh I found this out recently while at a hotel, it’s superstition mostly. And it’s kinda crazy
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Taylor
Taylor@GetMochify·
@ChShersh What happened to floor 13?
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