Novack

7.2K posts

Novack

Novack

@Novack_

Game Dev

Argie Katılım Şubat 2008
393 Takip Edilen470 Takipçiler
Sam | Ed Tile Editor Out Now!
For Generals64 people: It's aviation season and I'm finishing up with updating my aviation apps. I'll resume working on Generals very soon.
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Novack@Novack_·
@nym @bitfinex Does it requires kyc? Im done sending my data to random plataforms over the interwebs :)
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Nym
Nym@nym·
Sometimes, people ask where they can get native $NYM that lets them get a 50% discount on NymVPN as well as run and stake nodes to provide privacy for all! @bitfinex offers ZERO FEE TRADING on native $NYM- including for OTC. So get on over and open an account to get your hands on $NYM.
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Nym
Nym@nym·
Online safety Lawful access Digital ID Age verification Facial recognition Same system. Different logos.
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Novack@Novack_·
@pegasusepsilon @BoilingSteam Im not sure what is it that you do, but for sure you dont seem to grasp what modern game development entails, requires or means. But go off🤷‍♂️
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Novack@Novack_·
@jagdog10 Lucky man, If he'd say that on Twitter he'd be on jail.
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Novack@Novack_·
@CachyOS This is not new of course, notorious examples are @debian rage quitting twitter on 2025, or @godotengine management meltdown over people not following affirmative action and enforced pronows directives on their community back in 2024.
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Novack@Novack_·
Power trips from software community managers and moderators are surging. Technical oriented communities are crystal examples of emotionally unstable individuals with no reasons to remove technical articles, other than their biased pathological animosities/behaviours.
XLibre@XLibreDev

The #XLibre page on the #ArchLinux Wiki was deleted yesterday by the wiki administrator Alad. The page was created about a month ago and was edited by some users, sharing technical information about XLibre. Please see the threaded second post for links to facts and discussions.

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Novack@Novack_·
@pegasusepsilon @BoilingSteam Oh but it is :) You're conflating different things, as I didnt discussed if devs have walked that path, some did. Im talking about the effort it requires in contrast with the diminishing benefits we now obtain, given that the game will play on Linux regardless.
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The Almighty Pegasus Epsilon
The Almighty Pegasus Epsilon@pegasusepsilon·
@Novack_ @BoilingSteam The effort to support linux is not that high. Multiple very successful devs, that I'm sure you know of, owe their success, at least partly, to zealous linux users promoting their games to people.
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Novack@Novack_·
@BoilingSteam Well, there is no doubt an optimized Vulkan build would be more performant, but thats precisely the debate at hand: up to what point the extra non-trivial required effort to have Linux builds is worth it, or if the performance gains are relevant enough.
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Boiling Steam
Boiling Steam@BoilingSteam·
@Novack_ There is also some performance advantage. If you have a vulkan renderer its probably faster than going through the Dx12 -> Vulkan translation layer dance, even if proton is doing a very good job these days. Might not matter for most indie games since they are not very demanding
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Boiling Steam
Boiling Steam@BoilingSteam·
@Novack_ based on my data, if anything the % of Linux builds are slightly increasing over time. So it looks more "more native support" is what's happening.
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Novack@Novack_·
@BoilingSteam Oh sorry I misunderstood what you said. But yeah that was sort of my point, being so laborious and likely not needed for games to run (and do well) on linux, I presume linux builds wont be a priority for most small studios, which paradoxically will produce less linux builds.
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Boiling Steam
Boiling Steam@BoilingSteam·
@Novack_ I mean what you describe is what they "should do", I would be very surprised if most of them actually go there
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Novack@Novack_·
@BoilingSteam No, not really. You need to make sure your whole visual stack works with Vulkan, depending your render pipeline can be more or less of a pain, then packages not expecting linux, then full QA review and performance checks, to finally jump into linux distro hell. Probably much more
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Boiling Steam
Boiling Steam@BoilingSteam·
@Novack_ For the most part its devs just clicking on "Export" when they use Unity
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Novack@Novack_·
@julianparc @unity @BeziHQ Have tried neither, but seems pretty vulgar on Unity to approach their product description like this.
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Julian Park
Julian Park@julianparc·
While it’s flattering that @Unity called out @BeziHQ on its official Unity AI page, I’d like to point out some misinformation in the comparison. “It runs as a plugin alongside the Editor rather than inside it…” This has been an important design decision in how Bezi is architected as a desktop app (not just a plugin). We built our own proprietary indexing system to accurately understand project scenes and codebases, on top of the same functions that Unity itself uses to access project data, so Bezi actually supplies even more relevant context to the AI agent. “It's code-focused and doesn't natively drive the Editor…” Bezi natively drives the Unity Editor through Actions. Anything that Unity AI claims to do inside the Editor can be done by Bezi as well, at higher accuracy. Every Bezi user knows this, and it’s a big reason as to why a lot of game studios try both products and stick with Bezi long-term. Most importantly, the truth of the matter is that one product is truly AI-native from the ground up, and the other added an AI feature to an existing product. One reimagines game development at a higher abstraction level through an increase in creative leverage, and one fills in the gaps to make an existing workflow more efficient. One is pulling the future forward, and one is extending the past. Excited to see how this all plays out over the next few years.
Julian Park tweet media
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Novack@Novack_·
@clirocks @YoavCodes @jarredsumner The typical expected reaction when there is a bad momentum in any random human field: people asking for regulation. This is a godsend gift to powers that be, they get to have more artificial institutional intervention that in the ned leaves us worst than before. Dont fall for it.
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CLI Rocks
CLI Rocks@clirocks·
@YoavCodes @jarredsumner We need to make it very clear in the law that vibecoders are legally responsible for the code they ship. You'll see how fast the idiotic craze fades out.
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Novack@Novack_·
@fanboynz @awesomekling @ladybirdbrowser @brave I love this discussion! Two truly solid stances on making things better for humans: not making decisions for them vs. giving them a freer starting point. So needed in this day and age, when most of these debates are manipulative, oppressive bad-faith theater and widespread lies.
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Fanboy.nz
Fanboy.nz@fanboynz·
@awesomekling @ladybirdbrowser @brave Opt out still is far better for the user experience. In the settings or per site settings you can still offer to disable adblocking, like others applications. Is there an real harm in Opt out, given all the extensions support, web browsers that include adbockg by default.
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Andreas Kling
Andreas Kling@awesomekling·
Working on replacing the crappy content blocker in @ladybirdbrowser with adblock-rust from @brave and the results are excellent! We'll ship with blocking off by default. You opt in and pick your own filter lists. We think that choice is yours, not ours :)
Andreas Kling tweet mediaAndreas Kling tweet media
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Novack@Novack_·
@eron_wolf @riotgames This. Thank you, for articulating it clearly. It seems everything lately, even the lesser of "problems" is used as an excuse to offer a "solution" that sistematically gets us closer to a distopic landscape of total surveillance and control.
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Eron Wolf
Eron Wolf@eron_wolf·
@riotgames For the record I never cheat at games. I hate cheaters and I hated how they made WoW less fun. There's bigger issues at stake here. I don't want digital lock technology brought to the point where all computers in our lives are owned by governments and big companies.
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Riot Games
Riot Games@riotgames·
Well, that escalated quickly. There’s been a wave of claims by cheaters about Vanguard “bricking” their PCs, so let’s clear that up: Vanguard does not damage hardware or disable your devices. The photo we posted is a picture of cheat hardware devices that are sold explicitly for cheating in VALORANT (not normal PCs or PC components). Through our latest updates, Vanguard now makes those devices worthless for VAL, but does not in any way brick PCs or PC components or PC software. Our latest update enforces standard platform security features, like the Input-Output Memory Management Unit (IOMMU), on accounts identified as using Direct Memory Access (DMA) cheating devices. These protections are already part of modern systems and when enabled, they block DMA cheat devices (such as those shown in the photo) from accessing memory in downstream applications, like our games. If a cheat setup continues attempting to cheat after those protections are enabled, the system may generate hardware faults or instability. This is expected behavior under IOMMU when attempts are made to read protected memory. Disabling IOMMU allows the cheat device to function again, but IOMMU will still be required to play our games. This means the cheat device won’t work with our games, but your PC isn’t “bricked.” We would not, and cannot, impact your PC’s functionality in any other fashion. This functionality only applies to systems attempting to use DMA cheat devices, and players who are not using DMA-based cheat setups are not affected. We’ll keep investing in anti-cheat to protect competitive integrity, and we’ll keep being as transparent as possible about how those systems work.
Riot Games@riotgames

congrats to the owners of a brand new $6k paperweight

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Novack@Novack_·
@juanbrodersen Muy bueno. Fabulosa esta forma de expresarlo de Nawfal:
Novack tweet media
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Juan Brodersen
Juan Brodersen@juanbrodersen·
esto es para colgar en un cuadrito
Mario Nawfal@MarioNawfal

The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear. And he said it without being anti-AI. Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected. Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet. The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA. And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked. Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product. The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches. What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it. Data tells you what people wanted. Hits tell people what they want next. Those are different jobs.

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