Vladimir Glazachev

43 posts

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Vladimir Glazachev

Vladimir Glazachev

@glazworks

Building @Rosebud_AI

Katılım Ocak 2023
34 Takip Edilen26 Takipçiler
Mars_DeFi
Mars_DeFi@Mars_DeFi·
Crypto isn’t about luck anymore. The real edge comes from knowing where to look, what to act on, and how to stay ahead while others chase hype. Whether you’re trading perps, hunting the next real yield, building with Claude, or just trying to stay ahead of the curve, here’s a list of 10 articles that provide the tactical playbook you need. — Prediction markets like @Polymarket reward decision-making, not just being right. @monokern says the real edge comes from poker thinking. Focus on expected value, manage your bankroll properly, always ask who is on the other side of the trade, and most importantly, control emotions. That’s the difference between gambling and playing the long game. x.com/monokern/statu…@Axel_bitblaze69 breaks down a full AI-powered crypto trading system built around structure. The system runs on 5 modules: turning news into hedged portfolios, tracking smart money onchain, using prediction markets for validation, spotting second-order trades early, and building a daily market brief. Each uses tightly structured prompts to extract specific, actionable data. The idea is that AI isn’t making decisions for you. It’s helping you process information faster, map opportunities, and stay disciplined. x.com/axel_bitblaze6…@hooeem explains that becoming a Claude Architect is about mastering tools like Claude API, Agent SDK, and MCP, not certification. The focus is on building real-world AI systems like multi-agent workflows, automation pipelines, and structured outputs. Ultimately, becoming a Claude Architect is about gaining practical, production-level skills you can monetize, rather than chasing a certificate. x.com/hooeem/status/…@defi_monk talks about how perps are evolving into a dominant trading primitive, with platforms like @HyperliquidX driving adoption. Perps offer simple, continuous leverage and are expanding beyond crypto into assets like equities and commodities. Decentralized perp DEXs could capture a significant share of global derivatives markets and reshape finance. x.com/defi_monk/stat…@info_insightful explains that airdrop farming is no longer worth it, as the “easy money” era peaked with projects like @arbitrum and @HyperliquidX. Automation has been commoditized and competition is saturated, making the time-to-reward ratio extremely poor for new farmers. The takeaway is to pivot, build real skills, explore new opportunities, and only engage in niches you genuinely enjoy rather than chasing airdrops. x.com/info_insightfu…@0x99Gohan highlights that strong crypto research comes from combining multiple data platforms, not relying on a single source. Tools like @Dune, @artemis, and @DefiLlama each provide different insights across onchain data, network fundamentals, and capital flows. Real alpha comes from connecting signals across these layers to spot trends early. x.com/0x99gohan/stat…@FabianoSolana shares a curated list of high-potential Solana airdrops, focusing on platforms like @xStocksFi, @MeteoraAg, and @Loopscale. Top opportunities center around looping, LP, and points systems, and he highlights strong contenders like @Titan_Exchange, @ExponentFinance, and @onrefinance. Success depends on being early, having capital, or leveraging referrals, not just farming everything blindly. x.com/fabianosolana/…@Flowslikeosmo points out that token launch success isn’t about hype or airdrops, but proper execution and planning. Managing both sell and buy pressure, structuring float and unlocks, and targeting engaged users are key. Founders must coordinate exchanges, market makers, and liquidity while building genuine demand for long-term sustainability. x.com/flowslikeosmo/…@Kaffchad highlights that Yield-Bearing Stablecoins are replacing the old zero-yield model of USDT and USDC. The main engines are treasury-backed ( @OndoFinance - USYC, USDY), delta-neutral ( @ethena - sUSDe), protocol revenue ( @SkyEcosystem - sUSDS), institutional lending ( @maplefinance - syrupUSDC/USDT), and revenue-sharing ( @Paxos - USDG), each with unique yield sources and risk profiles. YBS marks the end of zero-yield stablecoins, offering holders real, diversified returns. x.com/kaffchad/statu…@MariaShen maps 501 real-world yield sources and which are tokenized on-chain. Stablecoins pulled treasuries onchain first, and higher-yield assets are following but face deployment delays. Distribution remains narrow, with most large RWAs held by less than 2,000 addresses. Founders can capture opportunity by tokenizing new assets, improving distribution, or building supporting infrastructure. x.com/mariashen/stat… — That’s a wrap on this week’s recap. Here’s the key takeaway: airdrop farming is now commoditized, zero-yield stables are dead, and raw hype no longer launches tokens sustainably. In today’s markets, skill and strategy beat noise every time. The winners are building systems, mastering execution, and capturing real, sustainable opportunities.
Mars_DeFi tweet media
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@ExoHashIO 44KB wasm binary for a full blackjack engine is tiny. TinyGo doing work. how's the latency on the on-chain state transitions during gameplay?
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ExoHash
ExoHash@ExoHashIO·
Full blackjack game engine. 895 lines of Go. 44KB WASM binary. Hit, stand, split, double down, insurance — all on-chain. Dealer logic, deck management, payout calculation. The whole thing. Waiting for UI developers to join. The logic is ready. #gamedev #indiedev #WASM #TinyGo #OnChainGaming #CosmosSDK
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Matt Workman
Matt Workman@mattworkman·
if one were to be building an AI first gaming platform, it needs to FIRST be iOS native and work REALLY well like as close to a native Swift app as possible with all of the hardware hooks. And 2 have browser capability. This lends itself more to 2D flash style games. I see what my kids and their friends play and it’s Roblox but then a lot of obscure 2D games and Subway surfer etc. I still see AI in game design as basically a shippable working game framework that Claude can seamlessly edit from prompts without breaking it. And of course one click generate most of the base visuals. This would be easier with 2D games. I feel like Unity is so close to this already but it feels half old and not enough new. If investors could be convinced there was any money in games in 2026, a new start up in the garage could make some waves. But trad artists and game devs are so anti AI it will have to come from the new generation or an outsider.
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@manthang1411 how does the AI enemy behavior scale in endless mode? do they just get faster or do you actually change their patterns
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Manthan Gujrathi
Manthan Gujrathi@manthang1411·
I built a browser game from scratch — no download, no install, just open and play. AI HUNTER is a top-down survival arcade where you fight waves of AI enemies, unlock 8 unique skins, and see how long you can last in Endless mode. Link:- crazygames.com/game/ai-hunter…
Manthan Gujrathi tweet media
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@arifulislamat mDNS is such a brutal gotcha for WebRTC. did you end up using a TURN server or just go with a signaling server workaround?
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Ariful Islam
Ariful Islam@arifulislamat·
1. I built a small #multiplayer browser #game with AI in a few hours to practice #agentic #coding. Game loop, Maze arena, #P2P networking via WebRTC I thought everything worked… until I tested on two different devices.
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Aryan Sheoran
Aryan Sheoran@aryansheoran205·
Taking my Python game to the browser! 🚀 I decided to rewrite it for the web using Go . Very early stages right now just getting the rendering and basic movement down but I'm excited to build this out. 💻 #GoLang #WASM #GameDev #BuildInPublic
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@kiroxan died immediately lol. what did you build this with? the map concept is cool
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@halfmage portals in a pong game is chaos and I'm here for it. how are you handling the networking for PVP, websockets?
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Gerrit
Gerrit@halfmage·
what have I done ..... xD - vibe jam portal added! - random events and objects #vibejam2026
Gerrit@halfmage

I am joining @levelsio vibe jam 2026!! My game: Pong but its a PVP Server (testing right now with bots) Put this together last night and it looks promising! Will keep you guys updated!

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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@NabhaniMehdi gta 1 bird eye view is a smart choice for three.js perf. what's your target fps on mobile browsers?
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Mehdi Nabhani
Mehdi Nabhani@NabhaniMehdi·
🏁 NEXUS DRIFT v0.3c — We have a RACE TRACK and gta 1 style bird eye-view Sprint 3 shipped. The straight corridor is now a full square circuit: 🟩 4 identical straights (60 wide × 1126 long) connected at 90° corners 🏗️ Buildings line every corridor — 3 rows per side, corners cleared for clean turns ⏱️ 12 checkpoints, lap counter, best lap tracking 🚨 Wrong-way detection (red pulsing HUD warning) 🗺️ Bird's eye map view (M = close, Shift+M = high) 🌧️ Rain auto-hides in map view for that clean satellite look Architecture milestone: track and landscape are now fully decoupled. Any track shape + any visual theme. Square today, oval tomorrow. The lap timer was triggering at the wrong gate for a while. Classic off-by-one energy. Fixed — now counts at the gold start/finish line like it should. Play it → nexus-drift.com #vibejam #vibejam2026 #threejs #gamedev #indiedev
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
Got OpenRA (Red Alert) running natively in the browser. C#/Wasm. Skirmish and campaign both work, saves persist. No plugins, just a URL.
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@maxdeploy exactly. everyone demos, nobody ships. the gap between "look what AI made" and "here play this" is still massive
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Cole
Cole@maxdeploy·
a '100% AI game dev pipeline' that hasn't shipped a game is just a content pipeline
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@icdteas "never found the fun" is the realest thing about gamedev. did you prototype the core loop first or jump straight into building systems?
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Cyrus
Cyrus@icdteas·
I've spent 3 years building a fish collecting game. It's been a long process - It's been written and rewritten more than once. Built systems but never found the fun. Released an announcement but never followed through on promotion because I wasn't proud of the game. Burned out hard. Out of all of the classic indie dev mistakes - I've really made them all. Here's what I learned, and what I'm doing about it. 🧵
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Joby Otero
Joby Otero@JobyOtero·
@onirenaud @threejs Yep. I recently built a material presets setup in-game and Blender tool. Now my assets reuse the same ~6 material presets and just change textures and values. Hugely reduced stalls on asset prep that were particularly noticeable on slow cellular.
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Renaud
Renaud@onirenaud·
Material rebuilds are one of the biggest runtime performance hits in the three.js renderer, and debugging why they happen is hard. That’s why I’m adding a new renderer.debug hook for NodeMaterial rebuilds to show which material rebuilt, what changed, and why the cache failed.
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@OneManSaas 59 games in and they're all just casino stuff? when are you gonna try something with actual game mechanics like physics or pathfinding
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@poiqwe96_ 7 months is serious. what's the wasm binary size looking like? that's usually the dealbreaker for browser engines
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poiqwe
poiqwe@poiqwe96_·
Hi everyone, first time posting my engine here! I spent last 7 months building a web-based game engine that tries to be like "mini Unity" running in browser. The idea is OpenGL rendering + JavaScript scripting for users, all compile to WASM. (also support win/mac) #gamedev
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Atlasis
Atlasis@AtlasisZephyr·
@elonmusk AI-generated game assets at this quality level means a solo developer can now create AAA-looking games. the indie game golden age hasn't even started yet
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Garrett Serviss
Garrett Serviss@GarrettServ·
The Vibe Jam is back and @boltdotnew is co-sponsoring this year with @cursor_ai. $35K in prizes, one month to build a browser game with 90%+ AI-generated code. Last year was wild, this year is going to be on another level. Go build something. Link to enter in @levelsio's thread.
Garrett Serviss tweet media
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Vladimir Glazachev
Vladimir Glazachev@glazworks·
@djdlc_1895 @banteg Yes — just did this with OpenRA (C#/Wasm). Runs natively in the browser, no plugins. It's doable but the input/audio layer needs replacing
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djDLC
djDLC@djdlc_1895·
@banteg Lets say you have the C++ code to an old-school game. Is it possible to translate is 1:1 to lets say WASM and then run it from the browser? (game is from the 90'ish)
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banteg
banteg@banteg·
added a page with select projects that don't have a dedicated blog post banteg.xyz/projects
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Pietro Schirano
Pietro Schirano@skirano·
If you thought the Chinese models were good, just wait a couple of months, now that all the distillation poisoning has been removed from Claude Code.
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